Call of Duty : Black Ops { 1.13 }

Discussion dans 'Call of Duty : Black Ops' créé par Sι∂яα∂ι, 13 Juillet 2014.

  1. Sι∂яα∂ι

    Sι∂яα∂ι Administrateur

    Inscrit:
    25 Juin 2014
    Messages:
    31 955
    J'aime reçus:
    121 108
    Points:
    13 043
    Salut les VIP c'est Sidradi

    Stats :
    Code:
    0x20946dd : Prestige
    0x20942d1 : Money
    0x2094429 : Kill
    0x20942f5 : Death
    0x2094291 : Assist
    0x209440d : Headshot
    0x209475d : Win
    0x20944dd : Loss
    0x20938b1 : Game Played
    0x20942e1 : Purchased Contract
    0x20942d5 : Paid Contract
    0x20942f1 : Life Time Earning
    0x2094731 : Time Played

    Level 50 :

    Code:
    PS3.SetMemory(0x20946e1, new byte[] { 0x31 });
    byte[] buffer7 = new byte[4];
    buffer7[1] = 0x43;
    buffer7[2] = 0x13;
    byte[] buffer2 = buffer7;
    PS3.SetMemory(0x20946e5, buffer2);

    Unlock All :
    Unlock Titres :

    Offset : 0x208cfc1
    Bytes :
    Code:
    0x90, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0, 0x92, 4, 0x49, 0x92, 0x24, 9, 0x90,
    0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24,
    0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x12, 0x24, 0x49, 0x92, 0x24, 0x49,
    0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0, 0x24, 0x41, 0x92, 0x24, 0x41, 0x92,
    0x24, 0x49, 130, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x12
    Unlock Image :

    Offsets : 0x208d021
    Bytes :
    Code:
    0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92,
    0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24,
    0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49,
    0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92,
    0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24,
    0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49,
    0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92,
    0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24,
    0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49,
    0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92,
    0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24,
    0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92
    Unlock Couche

    Offsets : 0x208d1a2
    Byte : 0xcc

    Unlock Pro-Perk

    Offsets : 0x20909a0
    Byte :
    Code:
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff
    

    Unlock Armes , Equipement , Tactique, Mortelle & Series de victime :

    Unlock Serie de victime :
    Code:
    Bytes =  0x00, 0x00, 0x00, 0x00
    RCXD = 00BCA7D4
    Avion anti espion = 00BCB48C
    Tourelle antiaerienne = 00BCAB4C
    Frape Napalm = 00BCAEC4
    Tourelle auto = 00BCA8FC
    Frappe de mortier = 00BCAD9C
    Roquettes valkyrie = 00BCBA54
    Blackbird = 00BCAFEC
    Colere divine 00BCB5B4
    Artilleur D'Helico = 0xBCB364
    Chien D'attaque =  00BCB804
    Helico.De Combat = 00BCB6DC

    Unlock Arme Princial :
    Code:
    Bytes =  0x00, 0x00, 0x00, 0x00
    Pistolets Mitrailleurs :
    Code:
    Skorpion = 00BBDB2C
    MAC11 = 00BBD68C
    Ak74u = 00BBD43C
    Uzi = 00BBDD7C
    PM63 = 00BBDA04
    MPL = 00BBD8DC
    Spectre = 00BBDC54
    Kiparis = 00BBD564
    Fusils D'assaut :
    Code:
    Enfield = 00BBE7E4
    M14 = 00BBEDAC
    Famas = 00BBE90C
    Galil = 00BBEC84
    Aug = 00BBE594
    Fn Fal = 00BBEA34
    Ak47 = 00BBE46C
    Commando = 00BBE6BC
    G11 = 00BBEB5C
    Fusils A Pompe :
    Code:
    Stakeout = 00BBFDDC
    Spas-12 = 00BC002C
    HS10 = 00BBFCB4
    Fusils Mitrailleurs :
    Code:
    RPK = 00BBF374
    M60 = 00BBF24C
    Stoner 63 = 00BBF49C
    Fusils de Precision :
    Code:
    WA2000 = 00BBFA64
    L96A1 = 00BBF814
    PSG1 = 00BBF93C

    Unlock all Arme Secondaire :
    Code:
    Bytes =  0x00, 0x00, 0x00, 0x00
    Pistolets
    Code:
    Python = 00BBCC24
    CZ75 = 00BBC8AC
    Lanceur
    Code:
    Lance Roquettes = 00BC04CC
    Strela3 = 00BC05F4
    China Lake = 00BC0844
    Spetiales
    Code:
    Couteau Balistic = 00BC0E0C
    Arbalete = 00BC071C

    Unclock Grenade :

    Code:
    Bytes =  0x00, 0x00, 0x00, 0x00
    Semtex = 00BC105C
    Tomahawk = 00BC1184
    Gaz Nova = 00BC14FC
    Grenade Flash = 00BC1624
    Paralysante = 00BC174C
    Leurre = 00BC1874

    Equipement :

    Code:
    Camera = 00BC1F64
    C4 = 00BC1BEC
    Insertion Tactique = 00BC1E3C
    Brouilleur = 00BC1D14
    Capteur de mouvement = 00BC208C
    Claymore = 00BC1AC4

    Unlock Series De Victimes :
    Code:
    Bytes = 0x00, 0x00, 0x00, 0x00
    RCXD = 00BCA7D4
    Avion anti espion = 00BCB48C
    Tourelle antiaerienne = 00BCAB4C
    Frape Napalm = 00BCAEC4
    Tourelle auto = 00BCA8FC
    Frappe de mortier = 00BCAD9C
    Roquettes valkyrie = 00BCBA54
    Blackbird = 00BCAFEC
    Colere divine 00BCB5B4
    Artilleur D'Helico = 0xBCB364
    Chien D'attaque = 00BCB804
    Helico.De Combat = 00BCB6DC
    

    Classes :

    Classes Couleur :
    Code:
    0x1C38974 class1
    0x1C389C4 class2
    0x1C389D4 class3
    0x1C389E4 class4
    0x1C389F4  class5
    Classes God Mode & Invisible :
    Code:
    Class 1 : 0x208b8f1, Byte = { 0x6a, 0x67, 0x80, 0x8d }
    Class 2 : 0x208b914, Byte = { 0x6a, 0x67, 0x80, 0x8d }
    Class 3 : 0x208b937, Byte = { 0x6a, 0x67, 0x80, 0x8d }
    Class 4 : 0x208b95a, Byte = { 0x6a, 0x67, 0x80, 0x8d }
    Class 5 : 0x208b97d, Byte = { 0x6a, 0x67, 0x80, 0x8d }

    Multiplayer :
    Non Host :
    Super Sleight of Hand
    Code:
    Bytes: 0x02 for on, 0x01 for off
    Offset: 0xBBC2E8
    Chrome Players
    Code:
    Bytes: 0x38, 0xC0, 0xFF, 0xFF for On, 0xFC, 0xC0, 0xF8, 0x90 for Off
    Offset: 0x131144
    Wallhack
    Code:
    Bytes: 0x38, 0xC0, 0xF0, 0x03 for On,0xFC, 0xC0, 0xF8, 0x90 for Off
    Offset: 0x131144
    Rapid Fire
    Code:
    Bytes: 0x02 for On, 0x01 for Off
    Offset: 0xBBC2EC
    Redboxes
    Code:
    Bytes: 0x60,0x00,0x00,0x00 for both, and when off then change redboxes offset with these: 0x41, 0x86, 0x02, 0x78
    Perk Check Offset: 0x001206C8
    Redboxes Offset: 0x001205C0
    Blackbird
    Code:
    Bytes: 0x40, 0x9A, 0x00, 0xC4 for On, 0x41, 0x9A, 0x00, 0xC4 for Off
    Offset: 0xEBDF4
    Super Steady Aim
    Code:
    Bytes: 0x60,0x00,0x00,0x00 for On, 0x2F, 0x80, 0x00, 0x02 for Off
    Offset: 0xAB8EC
    No Recoil
    Code:
    Bytes: 0x60,0x00,0x00,0x00 for On, 0x4B, 0xF1, 0x84, 0xCD for Off
    Offset: 0x19B244

    All Client :
    Interval: 0x2A38

    In-Game Name
    Code:
    Offset: 0x139784C
    Godmode Scpript
    Code:
    public void Godmode(uint client)
    {
    PS3.SetMemory((0x12ab290 + (client * 760)) + 0x194, new byte[4]);
    Thread.Sleep(50);
    PS3.SetMemory((0x12ab290 + (client * 760)) + 0x194, new byte[] { 15, 0xff, 0xff, 0xff });
    }
    mFlags
    Code:
    Bytes: 0x01 for noclip,0x02 for ufo
    Offset: 0x13979BF
    Unlimited Ammo Scpript
    Code:
    public void UnlimitedAmmo(uint client)
    {
    PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x388, new byte[] { 15, 0xff, 0xff, 0xff });
    PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x400, new byte[] { 15, 0xff, 0xff, 0xff });
    PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x380, new byte[] { 15, 0xff, 0xff, 0xff });
    PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x3f8, new byte[] { 15, 0xff, 0xff, 0xff });
    PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x410, new byte[] { 15, 0xff, 0xff, 0xff });
    PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x408, new byte[] { 15, 0xff, 0xff, 0xff });
    }
    Blackbird
    Code:
    Bytes: 0x01 On, 0x00 Off
    Offset: 0x1397AEB
    Reconplane
    Code:
    Bytes: 0x03 for On, 0x00 for Off
    Offset: 0x1397967
    Second Chance
    Code:
    Bytes: 0x01 for On
    Offset: 0x1397AEC
    Speed
    Code:
    Bytes: 0x40,0x40 for super, 0x3F 0x80 for default, 0x00,0x00 for freeze
    Offset: 0x1397880
    In-Game Camo
    Code:
    Bytes: 60 for gold, 10 for ice,13 for red,10 for olive,20 for nevada,0x18 for sahara
    Offset: 0x013952E0
    Teleport
    Code:
    Offset: 0x13950f0

    Zombie :
    Non Host :
    No Recoil
    Code:
    Bytes: ON 0x60, 0x00, 0x00, 0x00 ,OFF 0x4B, 0xF3, 0xFF, 0x89
    Offset: 0x15A320
    Super Steady Aim
    Code:
    Bytes: ON 2F 80 00 00, OFF 2F 80 00 02
    Offset: 0x91014

    All Clients :
    Interval: 0x1d30
    In-Game Name
    Code:
    Offset: 0x011008B8
    Godmode
    Code:
    Bytes: 0x08,0x88,0x08,0x88 for On, 0x00,0x00,0x00,0x64 for Off
    Offset: 0x01100840
    Dead Ops Arcade Godmode
    Code:
    Offset: 0x010FED8F
    Unlimited Ammo
    Code:
    Bytes: 15,0xff,0xff,0xff for On
    Offset 1: 0x010FF138
    Offset 2: 0x010FF148
    Offset 3: 0x010FF160
    Offset 4: 0x010FF140
    Offset 5: 0x010FF168
    Offset 6: 0x010FF150
    mFlags
    Code:
    Bytes: 0x01 for noclip,0x02 for ufo, 0x04 for frozen
    Offset: 0x0110098F
    Weapons
    Code:
    Primary Weapon: 0x010fef6f
    Secondary Weapon: 0x010fef9f
    Dead Ops Arcade Weapon
    Code:
    Bytes: FlameThrower- 0A ShotGun- 0E RayGun- 0B RegularGun- 0C MiniGun- 0D GranadeLuancher- 0F
    Offset: 0x010FEF57
    Modes
    Code:
    Bytes: 0x01 for notarget, 0x02 for spectator,0x00 for default
    Offset: 0x0110079B
    In-Game Stats
    Code:
    Score/Money Offset: 0x0110090C
    Kills Offset: 0x01100910
    Headshots Offset: 0x01100930
    Revives Offset: 0x0110092C
    Downs Offset: 0x01100928
    Speed
    Code:
    Bytes: 0x40, 0x74 for super,0x00, 0x00 for freeze,0x3f, 0x80 for default
    Offset: 0x01100854

    Unlock Trophées :
    Code:
    string[] strArray =new string[] {
    "8 SP_WIN_CUBA", "8 SP_WIN_VORKUTA", "8 SP_WIN_PENTAGON", "8 SP_WIN_FLASHPOINT", "8 SP_WIN_KHE_SANH", "8 SP_WIN_HUE_CITY", "8 SP_WIN_KOWLOON", "8 SP_WIN_RIVER", "8 SP_WIN_FULLAHEAD", "8 SP_WIN_INTERROGATION_ESCAPE", "8 SP_WIN_UNDERWATERBASE", "8 SP_VWIN_FLASHPOINT", "8 SP_VWIN_HUE_CITY", "8 SP_VWIN_RIVER", "8 SP_VWIN_FULLAHEAD", "8 SP_VWIN_UNDERWATERBASE",
    "8 SP_LVL_CUBA_CASTRO_ONESHOT", "8 SP_LVL_VORKUTA_VEHICULAR", "8 SP_LVL_VORKUTA_SLINGSHOT", "8 SP_LVL_KHESANH_MISSILES", "8 SP_LVL_HUECITY_AIRSUPPORT", "8 SP_LVL_HUECITY_DRAGON", "8 SP_LVL_CREEK1_DESTROY_MG", "8 SP_LVL_CREEK1_KNIFING", "8 SP_LVL_KOWLOON_DUAL", "8 SP_LVL_RIVER_TARGETS", "8 SP_LVL_WMD_RSO", "8 SP_LVL_WMD_RELAY", "8 SP_LVL_POW_HIND", "8 SP_LVL_POW_FLAMETHROWER", "8 SP_LVL_FULLAHEAD_2MIN", "8 SP_LVL_REBIRTH_MONKEYS",
    "8 SP_LVL_REBIRTH_NOLEAKS", "8 SP_LVL_UNDERWATERBASE_MINI", "8 SP_LVL_FRONTEND_CHAIR", "8 SP_LVL_FRONTEND_ZORK", "8 SP_GEN_MASTER", "8 SP_GEN_FRAGMASTER", "8 SP_GEN_ROUGH_ECO", "8 SP_GEN_CROSSBOW", "8 SP_GEN_FOUNDFILMS", "8 SP_ZOM_COLLECTOR", "8 SP_ZOM_NODAMAGE", "8 SP_ZOM_TRAPS", "8 SP_ZOM_SILVERBACK", "8 SP_ZOM_CHICKENS", "8 SP_ZOM_FLAMINGBULL", "8 MP_FILM_CREATED",
    "8 MP_WAGER_MATCH", "8 MP_PLAY", "8 DLC1_ZOM_OLDTIMER", "8 DLC1_ZOM_HARDWAY", "8 DLC1_ZOM_PISTOLERO", "8 DLC1_ZOM_BIGBADDABOOM", "8 DLC1_ZOM_NOLEGS", "8 DLC2_ZOM_PROTECTEQUIP", "8 DLC2_ZOM_LUNARLANDERS", "8 DLC2_ZOM_FIREMONKEY", "8 DLC2_ZOM_BLACKHOLE", "8 DLC2_ZOM_PACKAPUNCH", "8 DLC3_ZOM_STUNTMAN", "8 DLC3_ZOM_SHOOTING_ON_LOCATION", "8 DLC3_ZOM_QUIET_ON_THE_SET", "8 DLC4_ZOM_TEMPLE_SIDEQUEST",
    "8 DLC5_ZOM_CRYOGENIC_PARTY", "8 DLC5_ZOM_BIG_BANG_THEORY", "8 DLC5_ZOM_GROUND_CONTROL", "8 DLC5_ZOM_ONE_SMALL_HACK", "8 DLC5_ZOM_ONE_GIANT_LEAP", "8 DLC5_ZOM_PERKS_IN_SPACE", "8 DLC5_ZOM_FULLY_ARMED", "8 DLC4_ZOM_ZOMB_DISPOSAL", "8 DLC4_ZOM_MONKEY_SEE_MONKEY_DONT", "8 DLC4_ZOM_BLINDED_BY_THE_FRIGHT", "8 DLC4_ZOM_SMALL_CONSOLATION"
    };
    byte[] buffer =new byte[] { 0x41 };
    byte[] buffer2 =new byte[] { 0x40 };
    byte[] buffer3 =new byte[] {
    0x38, 0x60, 0xff, 0xff, 0x38, 0x80, 0, 0, 60, 160, 2, 0, 0x30, 0xa5, 80, 0,
    0x4b, 0xf8, 0x2e, 0x2d, 0x4b, 0xff, 0xfb, 120
    };
    byte[] buffer4 =new byte[] {
    130, 0xb9, 0, 0, 60, 0xe0, 0, 0xd7, 0x3d, 0x80, 0, 0x92, 0x56, 0xa4, 0x38, 0x30,
    0x56, 0xbb, 0x18, 0x38, 0x3b, 0x87, 0x9d, 4
    };
    for (int i =0; i <0x4b; i++)
    {
    PS3.SetMemory(0x2005000, Encoding.ASCII.GetBytes(strArray +"\0"));
    PS3.SetMemory(0x466298, buffer);
    PS3.SetMemory(0x4667b4, buffer3);
    Thread.Sleep(15);
    PS3.SetMemory(0x466298, buffer2);
    PS3.SetMemory(0x4667b4, buffer4);
    }
    


    Si vous avez une erreur sur Thread.Sleep ajouter sa :
    Code:
     using System.Threading; 

    Code:
    string[] strArray =new string[] {
    "8 SP_WIN_CUBA", "8 SP_WIN_VORKUTA", "8 SP_WIN_PENTAGON", "8 SP_WIN_FLASHPOINT", "8 SP_WIN_KHE_SANH", "8 SP_WIN_HUE_CITY", "8 SP_WIN_KOWLOON", "8 SP_WIN_RIVER", "8 SP_WIN_FULLAHEAD", "8 SP_WIN_INTERROGATION_ESCAPE", "8 SP_WIN_UNDERWATERBASE", "8 SP_VWIN_FLASHPOINT", "8 SP_VWIN_HUE_CITY", "8 SP_VWIN_RIVER", "8 SP_VWIN_FULLAHEAD", "8 SP_VWIN_UNDERWATERBASE",
    "8 SP_LVL_CUBA_CASTRO_ONESHOT", "8 SP_LVL_VORKUTA_VEHICULAR", "8 SP_LVL_VORKUTA_SLINGSHOT", "8 SP_LVL_KHESANH_MISSILES", "8 SP_LVL_HUECITY_AIRSUPPORT", "8 SP_LVL_HUECITY_DRAGON", "8 SP_LVL_CREEK1_DESTROY_MG", "8 SP_LVL_CREEK1_KNIFING", "8 SP_LVL_KOWLOON_DUAL", "8 SP_LVL_RIVER_TARGETS", "8 SP_LVL_WMD_RSO", "8 SP_LVL_WMD_RELAY", "8 SP_LVL_POW_HIND", "8 SP_LVL_POW_FLAMETHROWER", "8 SP_LVL_FULLAHEAD_2MIN", "8 SP_LVL_REBIRTH_MONKEYS",
    "8 SP_LVL_REBIRTH_NOLEAKS", "8 SP_LVL_UNDERWATERBASE_MINI", "8 SP_LVL_FRONTEND_CHAIR", "8 SP_LVL_FRONTEND_ZORK", "8 SP_GEN_MASTER", "8 SP_GEN_FRAGMASTER", "8 SP_GEN_ROUGH_ECO", "8 SP_GEN_CROSSBOW", "8 SP_GEN_FOUNDFILMS", "8 SP_ZOM_COLLECTOR", "8 SP_ZOM_NODAMAGE", "8 SP_ZOM_TRAPS", "8 SP_ZOM_SILVERBACK", "8 SP_ZOM_CHICKENS", "8 SP_ZOM_FLAMINGBULL", "8 MP_FILM_CREATED",
    "8 MP_WAGER_MATCH", "8 MP_PLAY", "8 DLC1_ZOM_OLDTIMER", "8 DLC1_ZOM_HARDWAY", "8 DLC1_ZOM_PISTOLERO", "8 DLC1_ZOM_BIGBADDABOOM", "8 DLC1_ZOM_NOLEGS", "8 DLC2_ZOM_PROTECTEQUIP", "8 DLC2_ZOM_LUNARLANDERS", "8 DLC2_ZOM_FIREMONKEY", "8 DLC2_ZOM_BLACKHOLE", "8 DLC2_ZOM_PACKAPUNCH", "8 DLC3_ZOM_STUNTMAN", "8 DLC3_ZOM_SHOOTING_ON_LOCATION", "8 DLC3_ZOM_QUIET_ON_THE_SET", "8 DLC4_ZOM_TEMPLE_SIDEQUEST",
    "8 DLC5_ZOM_CRYOGENIC_PARTY", "8 DLC5_ZOM_BIG_BANG_THEORY", "8 DLC5_ZOM_GROUND_CONTROL", "8 DLC5_ZOM_ONE_SMALL_HACK", "8 DLC5_ZOM_ONE_GIANT_LEAP", "8 DLC5_ZOM_PERKS_IN_SPACE", "8 DLC5_ZOM_FULLY_ARMED", "8 DLC4_ZOM_ZOMB_DISPOSAL", "8 DLC4_ZOM_MONKEY_SEE_MONKEY_DONT", "8 DLC4_ZOM_BLINDED_BY_THE_FRIGHT", "8 DLC4_ZOM_SMALL_CONSOLATION"
    };
    byte[] buffer =new byte[] { 0x41 };
    byte[] buffer2 =new byte[] { 0x40 };
    byte[] buffer3 =new byte[] {
    0x38, 0x60, 0xff, 0xff, 0x38, 0x80, 0, 0, 60, 160, 2, 0, 0x30, 0xa5, 80, 0,
    0x4b, 0xfb, 0xae, 0xb5, 0x4b, 0xff, 240, 0x60
    };
    byte[] buffer4 =new byte[] {
    130, 0xf8, 0, 0, 0x3e, 160, 0, 0xb5, 0x3d, 0x20, 0, 130, 0x56, 0xe0, 0x18, 0x38,
    0x56, 0xe4, 0x38, 0x30, 0x3b, 0x95, 0x6c, 80, 0x7f, 0x60, 0x20, 80, 0x38, 0x80, 0, 0
    };
    for (int i =0; i <0x4b; i++)
    {
    PS3.SetMemory(0x2005000, Encoding.ASCII.GetBytes(strArray +"\0"));
    PS3.SetMemory(0x407554, buffer);
    PS3.SetMemory(0x4084e4, buffer3);
    Thread.Sleep(15);
    PS3.SetMemory(0x407554, buffer2);
    PS3.SetMemory(0x4084e4, buffer4);
    }
    


    Si vous avez une erreur sur Thread.Sleep ajouter sa :
    Code:
     using System.Threading; 


    RPC TMAPI & CCAPI (Modifier By Monsteurkill) :
    Code:
    
    public class RPC
            {
                private static uint function_address;
                public static uint function_addresss = 0x7a21e0;
    
                public static int Call(uint func_address, params object[] parameters)
                {
                    int length = parameters.Length;
                    uint num2 = 0;
                    for (uint i = 0; i < length; i++)
                    {
                        byte[] buffer;
                        if (parameters is int)
                        {
                            buffer = BitConverter.GetBytes((int)parameters);
                            Array.Reverse(buffer);
                            Form1.PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer);
                        }
                        else if (parameters is uint)
                        {
                            buffer = BitConverter.GetBytes((uint)parameters);
                            Array.Reverse(buffer);
                            Form1.PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer);
                        }
                        else if (parameters is string)
                        {
                            byte[] buffer2 = Encoding.UTF8.GetBytes(Convert.ToString(parameters) + "\0");
                            Form1.PS3.SetMemory(0x10050054 + (i * 0x400), buffer2);
                            uint num4 = 0x10050054 + (i * 0x400);
                            byte[] array = BitConverter.GetBytes(num4);
                            Array.Reverse(array);
                            Form1.PS3.SetMemory(0x10050000 + ((i + num2) * 4), array);
                        }
                        else if (parameters is float)
                        {
                            num2++;
                            buffer = BitConverter.GetBytes((float)parameters);
                            Array.Reverse(buffer);
                            Form1.PS3.SetMemory(0x10050024 + ((num2 - 1) * 4), buffer);
                        }
                    }
                    byte[] bytes = BitConverter.GetBytes(func_address);
                    Array.Reverse(bytes);
                    Form1.PS3.SetMemory(0x1005004c, bytes);
                    Thread.Sleep(20);
                    return Form1.ReadInt32(0x10050000);
                }
    
                public static void Enable_RPC()
                {
                    Form1.SetMemory(function_address, new byte[] { 0x4e, 0x80, 0, 0x20 });
                    Thread.Sleep(20);
                    byte[] bytes = new byte[] {
                        0x7c, 8, 2, 0xa6, 0xf8, 1, 0, 0x80, 60, 0x60, 0x10, 5, 0x81, 0x83, 0, 0x4c,
                        0x2c, 12, 0, 0, 0x41, 130, 0, 100, 0x80, 0x83, 0, 4, 0x80, 0xa3, 0, 8,
                        0x80, 0xc3, 0, 12, 0x80, 0xe3, 0, 0x10, 0x81, 3, 0, 20, 0x81, 0x23, 0, 0x18,
                        0x81, 0x43, 0, 0x1c, 0x81, 0x63, 0, 0x20, 0xc0, 0x23, 0, 0x24, 0xc0, 0x43, 0, 40,
                        0xc0, 0x63, 0, 0x2c, 0xc0, 0x83, 0, 0x30, 0xc0, 0xa3, 0, 0x34, 0xc0, 0xc3, 0, 0x38,
                        0xc0, 0xe3, 0, 60, 0xc1, 3, 0, 0x40, 0xc1, 0x23, 0, 0x48, 0x80, 0x63, 0, 0,
                        0x7d, 0x89, 3, 0xa6, 0x4e, 0x80, 4, 0x21, 60, 0x80, 0x10, 5, 0x38, 160, 0, 0,
                        0x90, 0xa4, 0, 0x4c, 0x80, 100, 0, 80, 0xe8, 1, 0, 0x80, 0x7c, 8, 3, 0xa6,
                        0x38, 0x21, 0, 0x70, 0x4e, 0x80, 0, 0x20, 0x60, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0x60, 0, 0, 0
                     };
                    Form1.SetMemory(function_address + 4, bytes);
                    Form1.SetMemory(0x10050000, new byte[0x2854]);
                    Form1.SetMemory(function_address, new byte[] { 0xf8, 0x21, 0xff, 0x91 });
                }
    
                public static uint Get_func_address()
                {
                    for (uint i = 0x7a21d4; i < 0x1000000; i += 4)
                    {
                        byte[] memory = Form1.GetMemory(i, 8);
                        if (((((memory[0] == 0x4b) && (memory[1] == 0xff)) && ((memory[2] == 190) && (memory[3] == 5))) && (((memory[4] == 0x4b) && (memory[5] == 0xff)) && (memory[6] == 0xfc))) && (memory[7] == 0x98))
                        {
                            return (i + 12);
                        }
                    }
                    return 0;
                }
    
                public static int Init()
                {
                    function_address = Get_func_address();
                    if (function_address == 0)
                    {
                        return -1;
                    }
                    Enable_RPC();
                    return 0;
                }
            }
    
    public static uint Call(uint func_addresss, params object[] parameters1)
            {
                int length = parameters1.Length;
                uint num2 = 0;
                for (uint i = 0; i < length; i++)
                {
                    if (parameters1 is int)
                    {
                        byte[] array = BitConverter.GetBytes((int)parameters1);
                        Array.Reverse(array);
                        PS3.SetMemory(0x10050000 + ((i + num2) * 4), array);
                    }
                    else if (parameters1 is uint)
                    {
                        byte[] buffer2 = BitConverter.GetBytes((uint)parameters1);
                        Array.Reverse(buffer2);
                        PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer2);
                    }
                    else if (parameters1 is string)
                    {
                        byte[] buffer = Encoding.UTF8.GetBytes(Convert.ToString(parameters1) + "\0");
                        PS3.SetMemory(0x10050054 + (i * 0x400), buffer);
                        uint num4 = 0x10050054 + (i * 0x400);
                        byte[] buffer4 = BitConverter.GetBytes(num4);
                        Array.Reverse(buffer4);
                        PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer4);
                    }
                    else if (parameters1 is float)
                    {
                        num2++;
                        byte[] buffer5 = BitConverter.GetBytes((float)parameters1);
                        Array.Reverse(buffer5);
                        PS3.SetMemory(0x10050024 + ((num2 - 1) * 4), buffer5);
                    }
                }
                byte[] bytes = BitConverter.GetBytes(func_addresss);
                Array.Reverse(bytes);
                PS3.SetMemory(0x1005004c, bytes);
                Thread.Sleep(20);
                byte[] buffer7 = new byte[4];
                PS3.GetMemory(0x10050050, buffer7);
                Array.Reverse(buffer7);
                return BitConverter.ToUInt32(buffer7, 0);
            }
    
    public void SV_SendServerCommand(int clientInPS3, string Command)
            {
                WriteBytes(0x2000000, ReverseBytes(BitConverter.GetBytes(clientInPS3)));
                WriteBytes(0x2005000, Encoding.ASCII.GetBytes(Command + "\0"));
                WriteBytes(0x4667b4, this.WritePowerPC_SVCommand);
                WriteBytes(0x466298, new byte[] { 0x41 });
                Thread.Sleep(15);
                WriteBytes(0x466298, new byte[] { 0x40 });
                WriteBytes(0x4667b4, this.ResetPowerPC);
            }
    
    public void SV_GameSendServerCommand(int client, string command)
            {
                Call(0x3e95f0, new object[] { client, 1, command });
            }
    
    public static bool ReadBool(uint address)
            {
                return (GetMemory(address, 1)[0] != 0);
            }
    
            public static byte ReadByte(uint address)
            {
                return GetMemory(address, 1)[0];
            }
    
            public static byte[] ReadBytes(uint address, int length)
            {
                return GetMemory(address, length);
            }
    
            public static double ReadDouble(uint address)
            {
                byte[] memory = GetMemory(address, 8);
                Array.Reverse(memory, 0, 8);
                return BitConverter.ToDouble(memory, 0);
            }
    
            public static double[] ReadDouble(uint address, int length)
            {
                byte[] memory = GetMemory(address, length * 8);
                ReverseBytes(memory);
                double[] numArray = new double[length];
                for (int i = 0; i < length; i++)
                {
                    numArray[i] = BitConverter.ToSingle(memory, ((length - 1) - i) * 8);
                }
                return numArray;
            }
    
            public static short ReadInt16(uint address)
            {
                byte[] memory = GetMemory(address, 2);
                Array.Reverse(memory, 0, 2);
                return BitConverter.ToInt16(memory, 0);
            }
    
            public static short[] ReadInt16(uint address, int length)
            {
                byte[] memory = GetMemory(address, length * 2);
                ReverseBytes(memory);
                short[] numArray = new short[length];
                for (int i = 0; i < length; i++)
                {
                    numArray[i] = BitConverter.ToInt16(memory, ((length - 1) - i) * 2);
                }
                return numArray;
            }
    
            public static int ReadInt32(uint address)
            {
                byte[] memory = GetMemory(address, 4);
                Array.Reverse(memory, 0, 4);
                return BitConverter.ToInt32(memory, 0);
            }
    
            public static int[] ReadInt32(uint address, int length)
            {
                byte[] memory = GetMemory(address, length * 4);
                ReverseBytes(memory);
                int[] numArray = new int[length];
                for (int i = 0; i < length; i++)
                {
                    numArray[i] = BitConverter.ToInt32(memory, ((length - 1) - i) * 4);
                }
                return numArray;
            }
    
            public static long ReadInt64(uint address)
            {
                byte[] memory = GetMemory(address, 8);
                Array.Reverse(memory, 0, 8);
                return BitConverter.ToInt64(memory, 0);
            }
    
            public static long[] ReadInt64(uint address, int length)
            {
                byte[] memory = GetMemory(address, length * 8);
                ReverseBytes(memory);
                long[] numArray = new long[length];
                for (int i = 0; i < length; i++)
                {
                    numArray[i] = BitConverter.ToInt64(memory, ((length - 1) - i) * 8);
                }
                return numArray;
            }
    
            public static sbyte ReadSByte(uint address)
            {
                return (sbyte)GetMemory(address, 1)[0];
            }
    
            public static sbyte[] ReadSBytes(uint address, int length)
            {
                byte[] memory = GetMemory(address, length);
                sbyte[] numArray = new sbyte[length];
                for (int i = 0; i < length; i++)
                {
                    numArray[i] = (sbyte)memory[i];
                }
                return numArray;
            }
    
            public static float ReadSingle(uint address)
            {
                byte[] memory = GetMemory(address, 4);
                Array.Reverse(memory, 0, 4);
                return BitConverter.ToSingle(memory, 0);
            }
    
            public static float[] ReadSingle(uint address, int length)
            {
                byte[] memory = GetMemory(address, length * 4);
                ReverseBytes(memory);
                float[] numArray = new float[length];
                for (int i = 0; i < length; i++)
                {
                    numArray[i] = BitConverter.ToSingle(memory, ((length - 1) - i) * 4);
                }
                return numArray;
            }
    
            public static string ReadString(uint address)
            {
                int length = 40;
                int num2 = 0;
                string source = "";
                do
                {
                    byte[] memory = GetMemory(address + ((uint)num2), length);
                    source = source + Encoding.UTF8.GetString(memory);
                    num2 += length;
                }
                while (!source.Contains<char>('\0'));
                int index = source.IndexOf('\0');
                string str2 = source.Substring(0, index);
                source = string.Empty;
                return str2;
            }
    
            public static ushort ReadUInt16(uint address)
            {
                byte[] memory = GetMemory(address, 2);
                Array.Reverse(memory, 0, 2);
                return BitConverter.ToUInt16(memory, 0);
            }
    
            public static ushort[] ReadUInt16(uint address, int length)
            {
                byte[] memory = GetMemory(address, length * 2);
                ReverseBytes(memory);
                ushort[] numArray = new ushort[length];
                for (int i = 0; i < length; i++)
                {
                    numArray[i] = BitConverter.ToUInt16(memory, ((length - 1) - i) * 2);
                }
                return numArray;
            }
    
            public static uint ReadUInt32(uint address)
            {
                byte[] memory = GetMemory(address, 4);
                Array.Reverse(memory, 0, 4);
                return BitConverter.ToUInt32(memory, 0);
            }
    
            public static uint[] ReadUInt32(uint address, int length)
            {
                byte[] memory = GetMemory(address, length * 4);
                ReverseBytes(memory);
                uint[] numArray = new uint[length];
                for (int i = 0; i < length; i++)
                {
                    numArray[i] = BitConverter.ToUInt32(memory, ((length - 1) - i) * 4);
                }
                return numArray;
            }
    
            public static ulong ReadUInt64(uint address)
            {
                byte[] memory = GetMemory(address, 8);
                Array.Reverse(memory, 0, 8);
                return BitConverter.ToUInt64(memory, 0);
            }
    
            public static ulong[] ReadUInt64(uint address, int length)
            {
                byte[] memory = GetMemory(address, length * 8);
                ReverseBytes(memory);
                ulong[] numArray = new ulong[length];
                for (int i = 0; i < length; i++)
                {
                    numArray[i] = BitConverter.ToUInt64(memory, ((length - 1) - i) * 8);
                }
                return numArray;
            }
    
    public void iPrintln(int clientInPS3, string text)
            {
                this.SV_GameSendServerCommand(clientInPS3, "f \"" + text + "\"");
            }
    
            public void iPrintlnBold(int clientInPS3, string text)
            {
                this.SV_GameSendServerCommand(clientInPS3, "c \"" + text + "\"");
            }
    
    public static byte[] GetMemory(uint offset, int length)
            {
                byte[] buffer = new byte[length];
                PS3.GetMemory(offset, buffer);
                return buffer;
            }
    
            public static byte[] GetMemoryL(uint address, int length)
            {
                byte[] buffer = new byte[length];
                PS3.GetMemory(address, buffer);
                return buffer;
            }
    
    public byte[] uintBytes(uint input)
            {
                byte[] bytes = BitConverter.GetBytes(input);
                Array.Reverse(bytes);
                return bytes;
            }
    
    public static void WriteBool(uint address, bool input)
            {
                byte[] buffer = new byte[] { input ? ((byte)1) : ((byte)0) };
                PS3.SetMemory(address, buffer);
            }
    
            public static void WriteByte(uint address, byte input)
            {
                PS3.SetMemory(address, new byte[] { input });
            }
    
            public static void WriteBytes(uint address, byte[] input)
            {
                PS3.SetMemory(address, input);
            }
    
            public static bool WriteBytesToggle(uint Offset, byte[] On, byte[] Off)
            {
                bool flag = ReadByte(Offset) == On[0];
                WriteBytes(Offset, !flag ? On : Off);
                return flag;
            }
    
            public static void WriteDouble(uint address, double input)
            {
                byte[] array = new byte[8];
                BitConverter.GetBytes(input).CopyTo(array, 0);
                Array.Reverse(array, 0, 8);
                PS3.SetMemory(address, array);
            }
    
            public static void WriteDouble(uint address, double[] input)
            {
                int length = input.Length;
                byte[] array = new byte[length * 8];
                for (int i = 0; i < length; i++)
                {
                    ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, (int)(i * 8));
                }
                PS3.SetMemory(address, array);
            }
    
            public static void WriteFloat(uint offset, float input)
            {
                byte[] array = new byte[4];
                BitConverter.GetBytes(input).CopyTo(array, 0);
                Array.Reverse(array, 0, 4);
                SetMemory(offset, array);
            }
    
            public static void WriteInt16(uint address, short input)
            {
                byte[] array = new byte[2];
                ReverseBytes(BitConverter.GetBytes(input)).CopyTo(array, 0);
                PS3.SetMemory(address, array);
            }
    
            public static void WriteInt16(uint address, short[] input)
            {
                int length = input.Length;
                byte[] array = new byte[length * 2];
                for (int i = 0; i < length; i++)
                {
                    ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, (int)(i * 2));
                }
                PS3.SetMemory(address, array);
            }
    
            public static void WriteInt32(uint address, int input)
            {
                byte[] array = new byte[4];
                ReverseBytes(BitConverter.GetBytes(input)).CopyTo(array, 0);
                PS3.SetMemory(address, array);
            }
    
            public static void WriteInt32(uint address, int[] input)
            {
                int length = input.Length;
                byte[] array = new byte[length * 4];
                for (int i = 0; i < length; i++)
                {
                    ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, (int)(i * 4));
                }
                PS3.SetMemory(address, array);
            }
    
            public static void WriteInt64(uint address, long input)
            {
                byte[] array = new byte[8];
                ReverseBytes(BitConverter.GetBytes(input)).CopyTo(array, 0);
                PS3.SetMemory(address, array);
            }
    
            public static void WriteInt64(uint address, long[] input)
            {
                int length = input.Length;
                byte[] array = new byte[length * 8];
                for (int i = 0; i < length; i++)
                {
                    ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, (int)(i * 8));
                }
                PS3.SetMemory(address, array);
            }
    
            public static void WriteSByte(uint address, sbyte input)
            {
                byte[] buffer = new byte[] { (byte)input };
                PS3.SetMemory(address, buffer);
            }
    
            public static void WriteSBytes(uint address, sbyte[] input)
            {
                int length = input.Length;
                byte[] buffer = new byte[length];
                for (int i = 0; i < length; i++)
                {
                    buffer[i] = (byte)input[i];
                }
                PS3.SetMemory(address, buffer);
            }
    
            public static void WriteSingle(uint address, float input)
            {
                byte[] array = new byte[4];
                BitConverter.GetBytes(input).CopyTo(array, 0);
                Array.Reverse(array, 0, 4);
                PS3.SetMemory(address, array);
            }
    
            public static void WriteSingle(uint address, float[] input)
            {
                int length = input.Length;
                byte[] array = new byte[length * 4];
                for (int i = 0; i < length; i++)
                {
                    ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, (int)(i * 4));
                }
                PS3.SetMemory(address, array);
            }
    
            public static void WriteString(uint address, string input)
            {
                byte[] bytes = Encoding.UTF8.GetBytes(input);
                Array.Resize<byte>(ref bytes, bytes.Length + 1);
                PS3.SetMemory(address, bytes);
            }
    
            public static void WriteUInt16(uint address, ushort input)
            {
                byte[] array = new byte[2];
                BitConverter.GetBytes(input).CopyTo(array, 0);
                Array.Reverse(array, 0, 2);
                PS3.SetMemory(address, array);
            }
    
            public static void WriteUInt16(uint address, ushort[] input)
            {
                int length = input.Length;
                byte[] array = new byte[length * 2];
                for (int i = 0; i < length; i++)
                {
                    ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, (int)(i * 2));
                }
                PS3.SetMemory(address, array);
            }
    
            public static void WriteUInt32(uint address, uint input)
            {
                byte[] array = new byte[4];
                BitConverter.GetBytes(input).CopyTo(array, 0);
                Array.Reverse(array, 0, 4);
                PS3.SetMemory(address, array);
            }
    
            public static void WriteUInt32(uint address, uint[] input)
            {
                int length = input.Length;
                byte[] array = new byte[length * 4];
                for (int i = 0; i < length; i++)
                {
                    ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, (int)(i * 4));
                }
                PS3.SetMemory(address, array);
            }
    
            public static void WriteUInt64(uint address, ulong input)
            {
                byte[] array = new byte[8];
                BitConverter.GetBytes(input).CopyTo(array, 0);
                Array.Reverse(array, 0, 8);
                PS3.SetMemory(address, array);
            }
    
            public static void WriteUInt64(uint address, ulong[] input)
            {
                int length = input.Length;
                byte[] array = new byte[length * 8];
                for (int i = 0; i < length; i++)
                {
                    ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, (int)(i * 8));
                }
                PS3.SetMemory(address, array);
            }
    
            public static void GetMemoryR(uint Address, ref byte[] Bytes)
            {
                PS3.GetMemory(Address, Bytes);
            }
    
    public static uint G_Entity(int ClientIndex)
            {
                return (uint)(0x16b7920 + (ClientIndex * 0x31c));
            }
    
            public static uint G_Entity(uint client)
            {
                return (0x12ab290 + (client * 760));
            }
    
    public void SetDvar(int clientInPS3, string DvarName, int value = 0)
            {
                if (value != 0)
                {
                    this.SV_GameSendServerCommand(clientInPS3, string.Concat(new object[] { "v ", DvarName, " ", value }));
                }
                else
                {
                    this.SV_GameSendServerCommand(clientInPS3, "v " + DvarName);
                }
            }
    
    public void SetModel(int client, string model)
            {
                Call(0x3701d8, new object[] { (uint)(0x12ab290 + (client * 760)), model });
            }
    
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    [/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i]
    [i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i]
     
    Dernière édition par un modérateur: 28 Septembre 2014
  2. Modz-Eraz

    Modz-Eraz Membre

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    Merci du Partage :eek:k:
     
  3. Tigge

    Tigge Membre

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    GG , merci :D
     
  4. azertyuiop1234

    azertyuiop1234 Membre

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    Dernière édition par un modérateur: 11 Mars 2017
  5. StrokHD

    StrokHD Membre

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  6. Lana_DeL_ReY

    Lana_DeL_ReY Membre

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    Merci pour le partage c'est sympa :)
     
  7. Quentin'

    Quentin' Membre

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    Merci du partage :)
     
  8. Nazox

    Nazox Membre

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    Merci du partage c'est cool
     
  9. SenseiFX

    SenseiFX Membre

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    Merci du partage ^^
     
  10. Sι∂яα∂ι

    Sι∂яα∂ι Administrateur

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    Ton topic se trouvait dans la mauvaise section[​IMG] , je l'ai donc déplacé dans la bonne section[​IMG] . :modo:
     
    Dernière édition: 17 Novembre 2021
  11. Sι∂яα∂ι

    Sι∂яα∂ι Administrateur

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    Une discussion très similaire [​IMG] existe déjà sur le forum.
    Je déplace donc celle-ci pour cause de doublon [​IMG] . :modo:
     
    Dernière édition: 17 Novembre 2021
  12. HerO0z

    HerO0z Membre

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  13. Sι∂яα∂ι

    Sι∂яα∂ι Administrateur

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    Une discussion très similaire [​IMG] existe déjà sur le forum.
    Je déplace donc celle-ci pour cause de doublon [​IMG] . :modo:
     
    Dernière édition: 17 Novembre 2021
  14. Sι∂яα∂ι

    Sι∂яα∂ι Administrateur

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    Pour pouvoir publier un lien de téléchargement vous devez avoir 100 messages et 25 appréciations minimum afin de limiter au maximum une infection émanent d'un membre récemment inscrit.

    Je déplace donc votre discussion dans la corbeille.
     
  15. Jagger

    Jagger Membre

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    Tu n'a pas le droit de Poster un lien de telechargement sans Avoirs depasser un Nombres de Like!
     
  16. Sι∂яα∂ι

    Sι∂яα∂ι Administrateur

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    Pour pouvoir publier un lien de téléchargement vous devez avoir 100 messages et 25 appréciations minimum afin de limiter au maximum une infection émanent d'un membre récemment inscrit.

    Je déplace donc votre discussion dans la corbeille.
     
  17. Jagger

    Jagger Membre

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    Yop les gens c'est Inferno Modz aujourd'hui je vous partage un tutoriel pour voir si votre pc contient des virus ou un rat en seulement 30sec ^^
    1) Cliquer sur démarrer puis taper system.ini
    2) Une page de bloc note va apparaître.
    Non-Infecté : http://prntscr.com/3wc1g9
    Infecté : http://prntscr.com/3wc1nu
    Pour éviter les RAT ou VIRUS :
    Eviter les logiciel trop prometteur du type, générateur starpass, xbox code, ce genre de logiciel.
    Evitez les logiciel sur youtube qui sont souvent des virus.
    Ne prenez que des sources sûres tels que des forums
    Scannez tout vos download avec virus total. Si il a un trop gros ratio de détection, c'est sûrement un RAT ou un Stealer


    Pour détecter les RAT, je vous conseille l'anti virus Tiranium en version PRO qui vaut 20dollars pour 1ans ! il détecte TOUT ! aucun RAT ni virus peut passer ^^
    Un détecteur de Malware : WWW.MalwareByts.com

    Ne surtout pas lancer le logiciel depuis la sandboxie sinon il s'injecte directement sur votre ordinateur!!
    Et enfin, pour supprimer un RAT, utilisez DarkComet Rat remover !

    N'éteignez jamais votre ordinateur car des fois vous ne pourrez plus le rallumer donc désinfectez-vous bien avant de l'éteindre
    Voilà maintenant vous être bien protéger contre les RAT, n'oubliez pas de faire bien attention à ce que vous téléchargez

    Voila c'est un tuto que je partage :p J'espere qu'il vous aidera perso moi oui ^^
    Penser a me récompenser :p
    PS: DSL si je n'ai pas mis tout les liens mais a l'heure ou je fais ce tuto mon pc fait que crasher :triste: Si vous avez besoin d'aide demander moi sur skype je vous aiderai au mieux que je peux ou sinon aller directement voir un membre du staff ^^
     
  18. Sι∂яα∂ι

    Sι∂яα∂ι Administrateur

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    Dernière édition: 17 Novembre 2021
  19. LeModdeur

    LeModdeur Membre

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    Donc voilà j'ai fait une erreur via filezila donc ma play c'est redémarrer , la ps3 ma demander de réinstaller une version 4.66 ou supérieur j'ai donc mis sa sur une clef usb et j'ai fait ce qu'il mon demander la ps3 (start triangle) sa c'est redémarrer et la version de la play étant en 4.25 j'ai donc remis la 4.66 Habib et à chaque fois que je lance un jeux ou autre (multiman psn patch jeux ect...) merci de m'aider SVP code d'erreur : 80010017
    ENCORE merci d'avoir lu .
     
  20. LeModdeur

    LeModdeur Membre

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    Il te servirais à quoi ? tu t'es renseigner si sa exister ?
     

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