Salut les VIP c'est Sidradi Stats : Spoiler: StatsCode: 0x20946dd : Prestige 0x20942d1 : Money 0x2094429 : Kill 0x20942f5 : Death 0x2094291 : Assist 0x209440d : Headshot 0x209475d : Win 0x20944dd : Loss 0x20938b1 : Game Played 0x20942e1 : Purchased Contract 0x20942d5 : Paid Contract 0x20942f1 : Life Time Earning 0x2094731 : Time Played Level 50 :Code: PS3.SetMemory(0x20946e1, new byte[] { 0x31 }); byte[] buffer7 = new byte[4]; buffer7[1] = 0x43; buffer7[2] = 0x13; byte[] buffer2 = buffer7; PS3.SetMemory(0x20946e5, buffer2); Unlock All : Spoiler: Unlock AllUnlock Titres : Offset : 0x208cfc1 Bytes :Code:0x90, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0, 0x92, 4, 0x49, 0x92, 0x24, 9, 0x90, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x12, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0, 0x24, 0x41, 0x92, 0x24, 0x41, 0x92, 0x24, 0x49, 130, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x12Unlock Image : Offsets : 0x208d021 Bytes :Code:0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92Unlock Couche Offsets : 0x208d1a2 Byte : 0xcc Unlock Pro-Perk Offsets : 0x20909a0 Byte :Code: 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff Unlock Armes , Equipement , Tactique, Mortelle & Series de victime : Spoiler: Unlock Armes, Equipement, Tactique, Mortelle & Serie de victimeUnlock Serie de victime : Spoiler: Serie de victimeCode:Bytes = 0x00, 0x00, 0x00, 0x00 RCXD = 00BCA7D4 Avion anti espion = 00BCB48C Tourelle antiaerienne = 00BCAB4C Frape Napalm = 00BCAEC4 Tourelle auto = 00BCA8FC Frappe de mortier = 00BCAD9C Roquettes valkyrie = 00BCBA54 Blackbird = 00BCAFEC Colere divine 00BCB5B4 Artilleur D'Helico = 0xBCB364 Chien D'attaque = 00BCB804 Helico.De Combat = 00BCB6DC Unlock Arme Princial : Spoiler: Arme PrincipalCode:Bytes = 0x00, 0x00, 0x00, 0x00Pistolets Mitrailleurs :Code:Skorpion = 00BBDB2C MAC11 = 00BBD68C Ak74u = 00BBD43C Uzi = 00BBDD7C PM63 = 00BBDA04 MPL = 00BBD8DC Spectre = 00BBDC54 Kiparis = 00BBD564Fusils D'assaut :Code:Enfield = 00BBE7E4 M14 = 00BBEDAC Famas = 00BBE90C Galil = 00BBEC84 Aug = 00BBE594 Fn Fal = 00BBEA34 Ak47 = 00BBE46C Commando = 00BBE6BC G11 = 00BBEB5CFusils A Pompe :Code:Stakeout = 00BBFDDC Spas-12 = 00BC002C HS10 = 00BBFCB4Fusils Mitrailleurs :Code:RPK = 00BBF374 M60 = 00BBF24C Stoner 63 = 00BBF49CFusils de Precision :Code:WA2000 = 00BBFA64 L96A1 = 00BBF814 PSG1 = 00BBF93C Unlock all Arme Secondaire : Spoiler: Arme SecondaireCode:Bytes = 0x00, 0x00, 0x00, 0x00PistoletsCode:Python = 00BBCC24 CZ75 = 00BBC8ACLanceurCode:Lance Roquettes = 00BC04CC Strela3 = 00BC05F4 China Lake = 00BC0844SpetialesCode:Couteau Balistic = 00BC0E0C Arbalete = 00BC071C Unclock Grenade : Spoiler: GrenadeCode:Bytes = 0x00, 0x00, 0x00, 0x00 Semtex = 00BC105C Tomahawk = 00BC1184 Gaz Nova = 00BC14FC Grenade Flash = 00BC1624 Paralysante = 00BC174C Leurre = 00BC1874 Equipement : Spoiler: EquipementCode:Camera = 00BC1F64 C4 = 00BC1BEC Insertion Tactique = 00BC1E3C Brouilleur = 00BC1D14 Capteur de mouvement = 00BC208C Claymore = 00BC1AC4 Unlock Series De Victimes : Spoiler: Series de victimeCode: Bytes = 0x00, 0x00, 0x00, 0x00 RCXD = 00BCA7D4 Avion anti espion = 00BCB48C Tourelle antiaerienne = 00BCAB4C Frape Napalm = 00BCAEC4 Tourelle auto = 00BCA8FC Frappe de mortier = 00BCAD9C Roquettes valkyrie = 00BCBA54 Blackbird = 00BCAFEC Colere divine 00BCB5B4 Artilleur D'Helico = 0xBCB364 Chien D'attaque = 00BCB804 Helico.De Combat = 00BCB6DC Classes : Spoiler: ClassesClasses Couleur :Code:0x1C38974 class1 0x1C389C4 class2 0x1C389D4 class3 0x1C389E4 class4 0x1C389F4 class5Classes God Mode & Invisible :Code:Class 1 : 0x208b8f1, Byte = { 0x6a, 0x67, 0x80, 0x8d } Class 2 : 0x208b914, Byte = { 0x6a, 0x67, 0x80, 0x8d } Class 3 : 0x208b937, Byte = { 0x6a, 0x67, 0x80, 0x8d } Class 4 : 0x208b95a, Byte = { 0x6a, 0x67, 0x80, 0x8d } Class 5 : 0x208b97d, Byte = { 0x6a, 0x67, 0x80, 0x8d } Multiplayer : Spoiler: MultiplayerNon Host : Spoiler: Non HostSuper Sleight of HandCode: Bytes: 0x02 for on, 0x01 for off Offset: 0xBBC2E8Chrome PlayersCode: Bytes: 0x38, 0xC0, 0xFF, 0xFF for On, 0xFC, 0xC0, 0xF8, 0x90 for Off Offset: 0x131144WallhackCode: Bytes: 0x38, 0xC0, 0xF0, 0x03 for On,0xFC, 0xC0, 0xF8, 0x90 for Off Offset: 0x131144Rapid FireCode: Bytes: 0x02 for On, 0x01 for Off Offset: 0xBBC2ECRedboxesCode: Bytes: 0x60,0x00,0x00,0x00 for both, and when off then change redboxes offset with these: 0x41, 0x86, 0x02, 0x78 Perk Check Offset: 0x001206C8 Redboxes Offset: 0x001205C0BlackbirdCode: Bytes: 0x40, 0x9A, 0x00, 0xC4 for On, 0x41, 0x9A, 0x00, 0xC4 for Off Offset: 0xEBDF4Super Steady AimCode: Bytes: 0x60,0x00,0x00,0x00 for On, 0x2F, 0x80, 0x00, 0x02 for Off Offset: 0xAB8ECNo RecoilCode: Bytes: 0x60,0x00,0x00,0x00 for On, 0x4B, 0xF1, 0x84, 0xCD for Off Offset: 0x19B244 All Client : Spoiler: All ClientInterval: 0x2A38 In-Game NameCode: Offset: 0x139784CGodmode ScpriptCode: public void Godmode(uint client) { PS3.SetMemory((0x12ab290 + (client * 760)) + 0x194, new byte[4]); Thread.Sleep(50); PS3.SetMemory((0x12ab290 + (client * 760)) + 0x194, new byte[] { 15, 0xff, 0xff, 0xff }); }mFlagsCode: Bytes: 0x01 for noclip,0x02 for ufo Offset: 0x13979BFUnlimited Ammo ScpriptCode: public void UnlimitedAmmo(uint client) { PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x388, new byte[] { 15, 0xff, 0xff, 0xff }); PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x400, new byte[] { 15, 0xff, 0xff, 0xff }); PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x380, new byte[] { 15, 0xff, 0xff, 0xff }); PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x3f8, new byte[] { 15, 0xff, 0xff, 0xff }); PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x410, new byte[] { 15, 0xff, 0xff, 0xff }); PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x408, new byte[] { 15, 0xff, 0xff, 0xff }); }BlackbirdCode: Bytes: 0x01 On, 0x00 Off Offset: 0x1397AEBReconplaneCode: Bytes: 0x03 for On, 0x00 for Off Offset: 0x1397967Second ChanceCode: Bytes: 0x01 for On Offset: 0x1397AECSpeedCode: Bytes: 0x40,0x40 for super, 0x3F 0x80 for default, 0x00,0x00 for freeze Offset: 0x1397880In-Game CamoCode: Bytes: 60 for gold, 10 for ice,13 for red,10 for olive,20 for nevada,0x18 for sahara Offset: 0x013952E0TeleportCode: Offset: 0x13950f0 Zombie : Spoiler: ZombieNon Host : Spoiler: Non HostNo RecoilCode: Bytes: ON 0x60, 0x00, 0x00, 0x00 ,OFF 0x4B, 0xF3, 0xFF, 0x89 Offset: 0x15A320Super Steady AimCode: Bytes: ON 2F 80 00 00, OFF 2F 80 00 02 Offset: 0x91014 All Clients : Spoiler: All ClientsInterval: 0x1d30 In-Game NameCode: Offset: 0x011008B8GodmodeCode: Bytes: 0x08,0x88,0x08,0x88 for On, 0x00,0x00,0x00,0x64 for Off Offset: 0x01100840Dead Ops Arcade GodmodeCode: Offset: 0x010FED8FUnlimited AmmoCode: Bytes: 15,0xff,0xff,0xff for On Offset 1: 0x010FF138 Offset 2: 0x010FF148 Offset 3: 0x010FF160 Offset 4: 0x010FF140 Offset 5: 0x010FF168 Offset 6: 0x010FF150mFlagsCode: Bytes: 0x01 for noclip,0x02 for ufo, 0x04 for frozen Offset: 0x0110098FWeaponsCode: Primary Weapon: 0x010fef6f Secondary Weapon: 0x010fef9fDead Ops Arcade WeaponCode: Bytes: FlameThrower- 0A ShotGun- 0E RayGun- 0B RegularGun- 0C MiniGun- 0D GranadeLuancher- 0F Offset: 0x010FEF57ModesCode: Bytes: 0x01 for notarget, 0x02 for spectator,0x00 for default Offset: 0x0110079BIn-Game StatsCode: Score/Money Offset: 0x0110090C Kills Offset: 0x01100910 Headshots Offset: 0x01100930 Revives Offset: 0x0110092C Downs Offset: 0x01100928SpeedCode: Bytes: 0x40, 0x74 for super,0x00, 0x00 for freeze,0x3f, 0x80 for default Offset: 0x01100854 Unlock Trophées : Spoiler: MultiplayerCode: string[] strArray =new string[] { "8 SP_WIN_CUBA", "8 SP_WIN_VORKUTA", "8 SP_WIN_PENTAGON", "8 SP_WIN_FLASHPOINT", "8 SP_WIN_KHE_SANH", "8 SP_WIN_HUE_CITY", "8 SP_WIN_KOWLOON", "8 SP_WIN_RIVER", "8 SP_WIN_FULLAHEAD", "8 SP_WIN_INTERROGATION_ESCAPE", "8 SP_WIN_UNDERWATERBASE", "8 SP_VWIN_FLASHPOINT", "8 SP_VWIN_HUE_CITY", "8 SP_VWIN_RIVER", "8 SP_VWIN_FULLAHEAD", "8 SP_VWIN_UNDERWATERBASE", "8 SP_LVL_CUBA_CASTRO_ONESHOT", "8 SP_LVL_VORKUTA_VEHICULAR", "8 SP_LVL_VORKUTA_SLINGSHOT", "8 SP_LVL_KHESANH_MISSILES", "8 SP_LVL_HUECITY_AIRSUPPORT", "8 SP_LVL_HUECITY_DRAGON", "8 SP_LVL_CREEK1_DESTROY_MG", "8 SP_LVL_CREEK1_KNIFING", "8 SP_LVL_KOWLOON_DUAL", "8 SP_LVL_RIVER_TARGETS", "8 SP_LVL_WMD_RSO", "8 SP_LVL_WMD_RELAY", "8 SP_LVL_POW_HIND", "8 SP_LVL_POW_FLAMETHROWER", "8 SP_LVL_FULLAHEAD_2MIN", "8 SP_LVL_REBIRTH_MONKEYS", "8 SP_LVL_REBIRTH_NOLEAKS", "8 SP_LVL_UNDERWATERBASE_MINI", "8 SP_LVL_FRONTEND_CHAIR", "8 SP_LVL_FRONTEND_ZORK", "8 SP_GEN_MASTER", "8 SP_GEN_FRAGMASTER", "8 SP_GEN_ROUGH_ECO", "8 SP_GEN_CROSSBOW", "8 SP_GEN_FOUNDFILMS", "8 SP_ZOM_COLLECTOR", "8 SP_ZOM_NODAMAGE", "8 SP_ZOM_TRAPS", "8 SP_ZOM_SILVERBACK", "8 SP_ZOM_CHICKENS", "8 SP_ZOM_FLAMINGBULL", "8 MP_FILM_CREATED", "8 MP_WAGER_MATCH", "8 MP_PLAY", "8 DLC1_ZOM_OLDTIMER", "8 DLC1_ZOM_HARDWAY", "8 DLC1_ZOM_PISTOLERO", "8 DLC1_ZOM_BIGBADDABOOM", "8 DLC1_ZOM_NOLEGS", "8 DLC2_ZOM_PROTECTEQUIP", "8 DLC2_ZOM_LUNARLANDERS", "8 DLC2_ZOM_FIREMONKEY", "8 DLC2_ZOM_BLACKHOLE", "8 DLC2_ZOM_PACKAPUNCH", "8 DLC3_ZOM_STUNTMAN", "8 DLC3_ZOM_SHOOTING_ON_LOCATION", "8 DLC3_ZOM_QUIET_ON_THE_SET", "8 DLC4_ZOM_TEMPLE_SIDEQUEST", "8 DLC5_ZOM_CRYOGENIC_PARTY", "8 DLC5_ZOM_BIG_BANG_THEORY", "8 DLC5_ZOM_GROUND_CONTROL", "8 DLC5_ZOM_ONE_SMALL_HACK", "8 DLC5_ZOM_ONE_GIANT_LEAP", "8 DLC5_ZOM_PERKS_IN_SPACE", "8 DLC5_ZOM_FULLY_ARMED", "8 DLC4_ZOM_ZOMB_DISPOSAL", "8 DLC4_ZOM_MONKEY_SEE_MONKEY_DONT", "8 DLC4_ZOM_BLINDED_BY_THE_FRIGHT", "8 DLC4_ZOM_SMALL_CONSOLATION" }; byte[] buffer =new byte[] { 0x41 }; byte[] buffer2 =new byte[] { 0x40 }; byte[] buffer3 =new byte[] { 0x38, 0x60, 0xff, 0xff, 0x38, 0x80, 0, 0, 60, 160, 2, 0, 0x30, 0xa5, 80, 0, 0x4b, 0xf8, 0x2e, 0x2d, 0x4b, 0xff, 0xfb, 120 }; byte[] buffer4 =new byte[] { 130, 0xb9, 0, 0, 60, 0xe0, 0, 0xd7, 0x3d, 0x80, 0, 0x92, 0x56, 0xa4, 0x38, 0x30, 0x56, 0xbb, 0x18, 0x38, 0x3b, 0x87, 0x9d, 4 }; for (int i =0; i <0x4b; i++) { PS3.SetMemory(0x2005000, Encoding.ASCII.GetBytes(strArray +"\0")); PS3.SetMemory(0x466298, buffer); PS3.SetMemory(0x4667b4, buffer3); Thread.Sleep(15); PS3.SetMemory(0x466298, buffer2); PS3.SetMemory(0x4667b4, buffer4); } Si vous avez une erreur sur Thread.Sleep ajouter sa :Code: using System.Threading; Spoiler: ZombieCode: string[] strArray =new string[] { "8 SP_WIN_CUBA", "8 SP_WIN_VORKUTA", "8 SP_WIN_PENTAGON", "8 SP_WIN_FLASHPOINT", "8 SP_WIN_KHE_SANH", "8 SP_WIN_HUE_CITY", "8 SP_WIN_KOWLOON", "8 SP_WIN_RIVER", "8 SP_WIN_FULLAHEAD", "8 SP_WIN_INTERROGATION_ESCAPE", "8 SP_WIN_UNDERWATERBASE", "8 SP_VWIN_FLASHPOINT", "8 SP_VWIN_HUE_CITY", "8 SP_VWIN_RIVER", "8 SP_VWIN_FULLAHEAD", "8 SP_VWIN_UNDERWATERBASE", "8 SP_LVL_CUBA_CASTRO_ONESHOT", "8 SP_LVL_VORKUTA_VEHICULAR", "8 SP_LVL_VORKUTA_SLINGSHOT", "8 SP_LVL_KHESANH_MISSILES", "8 SP_LVL_HUECITY_AIRSUPPORT", "8 SP_LVL_HUECITY_DRAGON", "8 SP_LVL_CREEK1_DESTROY_MG", "8 SP_LVL_CREEK1_KNIFING", "8 SP_LVL_KOWLOON_DUAL", "8 SP_LVL_RIVER_TARGETS", "8 SP_LVL_WMD_RSO", "8 SP_LVL_WMD_RELAY", "8 SP_LVL_POW_HIND", "8 SP_LVL_POW_FLAMETHROWER", "8 SP_LVL_FULLAHEAD_2MIN", "8 SP_LVL_REBIRTH_MONKEYS", "8 SP_LVL_REBIRTH_NOLEAKS", "8 SP_LVL_UNDERWATERBASE_MINI", "8 SP_LVL_FRONTEND_CHAIR", "8 SP_LVL_FRONTEND_ZORK", "8 SP_GEN_MASTER", "8 SP_GEN_FRAGMASTER", "8 SP_GEN_ROUGH_ECO", "8 SP_GEN_CROSSBOW", "8 SP_GEN_FOUNDFILMS", "8 SP_ZOM_COLLECTOR", "8 SP_ZOM_NODAMAGE", "8 SP_ZOM_TRAPS", "8 SP_ZOM_SILVERBACK", "8 SP_ZOM_CHICKENS", "8 SP_ZOM_FLAMINGBULL", "8 MP_FILM_CREATED", "8 MP_WAGER_MATCH", "8 MP_PLAY", "8 DLC1_ZOM_OLDTIMER", "8 DLC1_ZOM_HARDWAY", "8 DLC1_ZOM_PISTOLERO", "8 DLC1_ZOM_BIGBADDABOOM", "8 DLC1_ZOM_NOLEGS", "8 DLC2_ZOM_PROTECTEQUIP", "8 DLC2_ZOM_LUNARLANDERS", "8 DLC2_ZOM_FIREMONKEY", "8 DLC2_ZOM_BLACKHOLE", "8 DLC2_ZOM_PACKAPUNCH", "8 DLC3_ZOM_STUNTMAN", "8 DLC3_ZOM_SHOOTING_ON_LOCATION", "8 DLC3_ZOM_QUIET_ON_THE_SET", "8 DLC4_ZOM_TEMPLE_SIDEQUEST", "8 DLC5_ZOM_CRYOGENIC_PARTY", "8 DLC5_ZOM_BIG_BANG_THEORY", "8 DLC5_ZOM_GROUND_CONTROL", "8 DLC5_ZOM_ONE_SMALL_HACK", "8 DLC5_ZOM_ONE_GIANT_LEAP", "8 DLC5_ZOM_PERKS_IN_SPACE", "8 DLC5_ZOM_FULLY_ARMED", "8 DLC4_ZOM_ZOMB_DISPOSAL", "8 DLC4_ZOM_MONKEY_SEE_MONKEY_DONT", "8 DLC4_ZOM_BLINDED_BY_THE_FRIGHT", "8 DLC4_ZOM_SMALL_CONSOLATION" }; byte[] buffer =new byte[] { 0x41 }; byte[] buffer2 =new byte[] { 0x40 }; byte[] buffer3 =new byte[] { 0x38, 0x60, 0xff, 0xff, 0x38, 0x80, 0, 0, 60, 160, 2, 0, 0x30, 0xa5, 80, 0, 0x4b, 0xfb, 0xae, 0xb5, 0x4b, 0xff, 240, 0x60 }; byte[] buffer4 =new byte[] { 130, 0xf8, 0, 0, 0x3e, 160, 0, 0xb5, 0x3d, 0x20, 0, 130, 0x56, 0xe0, 0x18, 0x38, 0x56, 0xe4, 0x38, 0x30, 0x3b, 0x95, 0x6c, 80, 0x7f, 0x60, 0x20, 80, 0x38, 0x80, 0, 0 }; for (int i =0; i <0x4b; i++) { PS3.SetMemory(0x2005000, Encoding.ASCII.GetBytes(strArray +"\0")); PS3.SetMemory(0x407554, buffer); PS3.SetMemory(0x4084e4, buffer3); Thread.Sleep(15); PS3.SetMemory(0x407554, buffer2); PS3.SetMemory(0x4084e4, buffer4); } Si vous avez une erreur sur Thread.Sleep ajouter sa :Code: using System.Threading; RPC TMAPI & CCAPI (Modifier By Monsteurkill) : Spoiler: RPCCode: public class RPC { private static uint function_address; public static uint function_addresss = 0x7a21e0; public static int Call(uint func_address, params object[] parameters) { int length = parameters.Length; uint num2 = 0; for (uint i = 0; i < length; i++) { byte[] buffer; if (parameters is int) { buffer = BitConverter.GetBytes((int)parameters); Array.Reverse(buffer); Form1.PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer); } else if (parameters is uint) { buffer = BitConverter.GetBytes((uint)parameters); Array.Reverse(buffer); Form1.PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer); } else if (parameters is string) { byte[] buffer2 = Encoding.UTF8.GetBytes(Convert.ToString(parameters) + "\0"); Form1.PS3.SetMemory(0x10050054 + (i * 0x400), buffer2); uint num4 = 0x10050054 + (i * 0x400); byte[] array = BitConverter.GetBytes(num4); Array.Reverse(array); Form1.PS3.SetMemory(0x10050000 + ((i + num2) * 4), array); } else if (parameters is float) { num2++; buffer = BitConverter.GetBytes((float)parameters); Array.Reverse(buffer); Form1.PS3.SetMemory(0x10050024 + ((num2 - 1) * 4), buffer); } } byte[] bytes = BitConverter.GetBytes(func_address); Array.Reverse(bytes); Form1.PS3.SetMemory(0x1005004c, bytes); Thread.Sleep(20); return Form1.ReadInt32(0x10050000); } public static void Enable_RPC() { Form1.SetMemory(function_address, new byte[] { 0x4e, 0x80, 0, 0x20 }); Thread.Sleep(20); byte[] bytes = new byte[] { 0x7c, 8, 2, 0xa6, 0xf8, 1, 0, 0x80, 60, 0x60, 0x10, 5, 0x81, 0x83, 0, 0x4c, 0x2c, 12, 0, 0, 0x41, 130, 0, 100, 0x80, 0x83, 0, 4, 0x80, 0xa3, 0, 8, 0x80, 0xc3, 0, 12, 0x80, 0xe3, 0, 0x10, 0x81, 3, 0, 20, 0x81, 0x23, 0, 0x18, 0x81, 0x43, 0, 0x1c, 0x81, 0x63, 0, 0x20, 0xc0, 0x23, 0, 0x24, 0xc0, 0x43, 0, 40, 0xc0, 0x63, 0, 0x2c, 0xc0, 0x83, 0, 0x30, 0xc0, 0xa3, 0, 0x34, 0xc0, 0xc3, 0, 0x38, 0xc0, 0xe3, 0, 60, 0xc1, 3, 0, 0x40, 0xc1, 0x23, 0, 0x48, 0x80, 0x63, 0, 0, 0x7d, 0x89, 3, 0xa6, 0x4e, 0x80, 4, 0x21, 60, 0x80, 0x10, 5, 0x38, 160, 0, 0, 0x90, 0xa4, 0, 0x4c, 0x80, 100, 0, 80, 0xe8, 1, 0, 0x80, 0x7c, 8, 3, 0xa6, 0x38, 0x21, 0, 0x70, 0x4e, 0x80, 0, 0x20, 0x60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x60, 0, 0, 0 }; Form1.SetMemory(function_address + 4, bytes); Form1.SetMemory(0x10050000, new byte[0x2854]); Form1.SetMemory(function_address, new byte[] { 0xf8, 0x21, 0xff, 0x91 }); } public static uint Get_func_address() { for (uint i = 0x7a21d4; i < 0x1000000; i += 4) { byte[] memory = Form1.GetMemory(i, 8); if (((((memory[0] == 0x4b) && (memory[1] == 0xff)) && ((memory[2] == 190) && (memory[3] == 5))) && (((memory[4] == 0x4b) && (memory[5] == 0xff)) && (memory[6] == 0xfc))) && (memory[7] == 0x98)) { return (i + 12); } } return 0; } public static int Init() { function_address = Get_func_address(); if (function_address == 0) { return -1; } Enable_RPC(); return 0; } } public static uint Call(uint func_addresss, params object[] parameters1) { int length = parameters1.Length; uint num2 = 0; for (uint i = 0; i < length; i++) { if (parameters1 is int) { byte[] array = BitConverter.GetBytes((int)parameters1); Array.Reverse(array); PS3.SetMemory(0x10050000 + ((i + num2) * 4), array); } else if (parameters1 is uint) { byte[] buffer2 = BitConverter.GetBytes((uint)parameters1); Array.Reverse(buffer2); PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer2); } else if (parameters1 is string) { byte[] buffer = Encoding.UTF8.GetBytes(Convert.ToString(parameters1) + "\0"); PS3.SetMemory(0x10050054 + (i * 0x400), buffer); uint num4 = 0x10050054 + (i * 0x400); byte[] buffer4 = BitConverter.GetBytes(num4); Array.Reverse(buffer4); PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer4); } else if (parameters1 is float) { num2++; byte[] buffer5 = BitConverter.GetBytes((float)parameters1); Array.Reverse(buffer5); PS3.SetMemory(0x10050024 + ((num2 - 1) * 4), buffer5); } } byte[] bytes = BitConverter.GetBytes(func_addresss); Array.Reverse(bytes); PS3.SetMemory(0x1005004c, bytes); Thread.Sleep(20); byte[] buffer7 = new byte[4]; PS3.GetMemory(0x10050050, buffer7); Array.Reverse(buffer7); return BitConverter.ToUInt32(buffer7, 0); } public void SV_SendServerCommand(int clientInPS3, string Command) { WriteBytes(0x2000000, ReverseBytes(BitConverter.GetBytes(clientInPS3))); WriteBytes(0x2005000, Encoding.ASCII.GetBytes(Command + "\0")); WriteBytes(0x4667b4, this.WritePowerPC_SVCommand); WriteBytes(0x466298, new byte[] { 0x41 }); Thread.Sleep(15); WriteBytes(0x466298, new byte[] { 0x40 }); WriteBytes(0x4667b4, this.ResetPowerPC); } public void SV_GameSendServerCommand(int client, string command) { Call(0x3e95f0, new object[] { client, 1, command }); } public static bool ReadBool(uint address) { return (GetMemory(address, 1)[0] != 0); } public static byte ReadByte(uint address) { return GetMemory(address, 1)[0]; } public static byte[] ReadBytes(uint address, int length) { return GetMemory(address, length); } public static double ReadDouble(uint address) { byte[] memory = GetMemory(address, 8); Array.Reverse(memory, 0, 8); return BitConverter.ToDouble(memory, 0); } public static double[] ReadDouble(uint address, int length) { byte[] memory = GetMemory(address, length * 8); ReverseBytes(memory); double[] numArray = new double[length]; for (int i = 0; i < length; i++) { numArray[i] = BitConverter.ToSingle(memory, ((length - 1) - i) * 8); } return numArray; } public static short ReadInt16(uint address) { byte[] memory = GetMemory(address, 2); Array.Reverse(memory, 0, 2); return BitConverter.ToInt16(memory, 0); } public static short[] ReadInt16(uint address, int length) { byte[] memory = GetMemory(address, length * 2); ReverseBytes(memory); short[] numArray = new short[length]; for (int i = 0; i < length; i++) { numArray[i] = BitConverter.ToInt16(memory, ((length - 1) - i) * 2); } return numArray; } public static int ReadInt32(uint address) { byte[] memory = GetMemory(address, 4); Array.Reverse(memory, 0, 4); return BitConverter.ToInt32(memory, 0); } public static int[] ReadInt32(uint address, int length) { byte[] memory = GetMemory(address, length * 4); ReverseBytes(memory); int[] numArray = new int[length]; for (int i = 0; i < length; i++) { numArray[i] = BitConverter.ToInt32(memory, ((length - 1) - i) * 4); } return numArray; } public static long ReadInt64(uint address) { byte[] memory = GetMemory(address, 8); Array.Reverse(memory, 0, 8); return BitConverter.ToInt64(memory, 0); } public static long[] ReadInt64(uint address, int length) { byte[] memory = GetMemory(address, length * 8); ReverseBytes(memory); long[] numArray = new long[length]; for (int i = 0; i < length; i++) { numArray[i] = BitConverter.ToInt64(memory, ((length - 1) - i) * 8); } return numArray; } public static sbyte ReadSByte(uint address) { return (sbyte)GetMemory(address, 1)[0]; } public static sbyte[] ReadSBytes(uint address, int length) { byte[] memory = GetMemory(address, length); sbyte[] numArray = new sbyte[length]; for (int i = 0; i < length; i++) { numArray[i] = (sbyte)memory[i]; } return numArray; } public static float ReadSingle(uint address) { byte[] memory = GetMemory(address, 4); Array.Reverse(memory, 0, 4); return BitConverter.ToSingle(memory, 0); } public static float[] ReadSingle(uint address, int length) { byte[] memory = GetMemory(address, length * 4); ReverseBytes(memory); float[] numArray = new float[length]; for (int i = 0; i < length; i++) { numArray[i] = BitConverter.ToSingle(memory, ((length - 1) - i) * 4); } return numArray; } public static string ReadString(uint address) { int length = 40; int num2 = 0; string source = ""; do { byte[] memory = GetMemory(address + ((uint)num2), length); source = source + Encoding.UTF8.GetString(memory); num2 += length; } while (!source.Contains<char>('\0')); int index = source.IndexOf('\0'); string str2 = source.Substring(0, index); source = string.Empty; return str2; } public static ushort ReadUInt16(uint address) { byte[] memory = GetMemory(address, 2); Array.Reverse(memory, 0, 2); return BitConverter.ToUInt16(memory, 0); } public static ushort[] ReadUInt16(uint address, int length) { byte[] memory = GetMemory(address, length * 2); ReverseBytes(memory); ushort[] numArray = new ushort[length]; for (int i = 0; i < length; i++) { numArray[i] = BitConverter.ToUInt16(memory, ((length - 1) - i) * 2); } return numArray; } public static uint ReadUInt32(uint address) { byte[] memory = GetMemory(address, 4); Array.Reverse(memory, 0, 4); return BitConverter.ToUInt32(memory, 0); } public static uint[] ReadUInt32(uint address, int length) { byte[] memory = GetMemory(address, length * 4); ReverseBytes(memory); uint[] numArray = new uint[length]; for (int i = 0; i < length; i++) { numArray[i] = BitConverter.ToUInt32(memory, ((length - 1) - i) * 4); } return numArray; } public static ulong ReadUInt64(uint address) { byte[] memory = GetMemory(address, 8); Array.Reverse(memory, 0, 8); return BitConverter.ToUInt64(memory, 0); } public static ulong[] ReadUInt64(uint address, int length) { byte[] memory = GetMemory(address, length * 8); ReverseBytes(memory); ulong[] numArray = new ulong[length]; for (int i = 0; i < length; i++) { numArray[i] = BitConverter.ToUInt64(memory, ((length - 1) - i) * 8); } return numArray; } public void iPrintln(int clientInPS3, string text) { this.SV_GameSendServerCommand(clientInPS3, "f \"" + text + "\""); } public void iPrintlnBold(int clientInPS3, string text) { this.SV_GameSendServerCommand(clientInPS3, "c \"" + text + "\""); } public static byte[] GetMemory(uint offset, int length) { byte[] buffer = new byte[length]; PS3.GetMemory(offset, buffer); return buffer; } public static byte[] GetMemoryL(uint address, int length) { byte[] buffer = new byte[length]; PS3.GetMemory(address, buffer); return buffer; } public byte[] uintBytes(uint input) { byte[] bytes = BitConverter.GetBytes(input); Array.Reverse(bytes); return bytes; } public static void WriteBool(uint address, bool input) { byte[] buffer = new byte[] { input ? ((byte)1) : ((byte)0) }; PS3.SetMemory(address, buffer); } public static void WriteByte(uint address, byte input) { PS3.SetMemory(address, new byte[] { input }); } public static void WriteBytes(uint address, byte[] input) { PS3.SetMemory(address, input); } public static bool WriteBytesToggle(uint Offset, byte[] On, byte[] Off) { bool flag = ReadByte(Offset) == On[0]; WriteBytes(Offset, !flag ? On : Off); return flag; } public static void WriteDouble(uint address, double input) { byte[] array = new byte[8]; BitConverter.GetBytes(input).CopyTo(array, 0); Array.Reverse(array, 0, 8); PS3.SetMemory(address, array); } public static void WriteDouble(uint address, double[] input) { int length = input.Length; byte[] array = new byte[length * 8]; for (int i = 0; i < length; i++) { ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, (int)(i * 8)); } PS3.SetMemory(address, array); } public static void WriteFloat(uint offset, float input) { byte[] array = new byte[4]; BitConverter.GetBytes(input).CopyTo(array, 0); Array.Reverse(array, 0, 4); SetMemory(offset, array); } public static void WriteInt16(uint address, short input) { byte[] array = new byte[2]; ReverseBytes(BitConverter.GetBytes(input)).CopyTo(array, 0); PS3.SetMemory(address, array); } public static void WriteInt16(uint address, short[] input) { int length = input.Length; byte[] array = new byte[length * 2]; for (int i = 0; i < length; i++) { ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, (int)(i * 2)); } PS3.SetMemory(address, array); } public static void WriteInt32(uint address, int input) { byte[] array = new byte[4]; ReverseBytes(BitConverter.GetBytes(input)).CopyTo(array, 0); PS3.SetMemory(address, array); } public static void WriteInt32(uint address, int[] input) { int length = input.Length; byte[] array = new byte[length * 4]; for (int i = 0; i < length; i++) { ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, (int)(i * 4)); } PS3.SetMemory(address, array); } public static void WriteInt64(uint address, long input) { byte[] array = new byte[8]; ReverseBytes(BitConverter.GetBytes(input)).CopyTo(array, 0); PS3.SetMemory(address, array); } public static void WriteInt64(uint address, long[] input) { int length = input.Length; byte[] array = new byte[length * 8]; for (int i = 0; i < length; i++) { ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, (int)(i * 8)); } PS3.SetMemory(address, array); } public static void WriteSByte(uint address, sbyte input) { byte[] buffer = new byte[] { (byte)input }; PS3.SetMemory(address, buffer); } public static void WriteSBytes(uint address, sbyte[] input) { int length = input.Length; byte[] buffer = new byte[length]; for (int i = 0; i < length; i++) { buffer[i] = (byte)input[i]; } PS3.SetMemory(address, buffer); } public static void WriteSingle(uint address, float input) { byte[] array = new byte[4]; BitConverter.GetBytes(input).CopyTo(array, 0); Array.Reverse(array, 0, 4); PS3.SetMemory(address, array); } public static void WriteSingle(uint address, float[] input) { int length = input.Length; byte[] array = new byte[length * 4]; for (int i = 0; i < length; i++) { ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, (int)(i * 4)); } PS3.SetMemory(address, array); } public static void WriteString(uint address, string input) { byte[] bytes = Encoding.UTF8.GetBytes(input); Array.Resize<byte>(ref bytes, bytes.Length + 1); PS3.SetMemory(address, bytes); } public static void WriteUInt16(uint address, ushort input) { byte[] array = new byte[2]; BitConverter.GetBytes(input).CopyTo(array, 0); Array.Reverse(array, 0, 2); PS3.SetMemory(address, array); } public static void WriteUInt16(uint address, ushort[] input) { int length = input.Length; byte[] array = new byte[length * 2]; for (int i = 0; i < length; i++) { ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, (int)(i * 2)); } PS3.SetMemory(address, array); } public static void WriteUInt32(uint address, uint input) { byte[] array = new byte[4]; BitConverter.GetBytes(input).CopyTo(array, 0); Array.Reverse(array, 0, 4); PS3.SetMemory(address, array); } public static void WriteUInt32(uint address, uint[] input) { int length = input.Length; byte[] array = new byte[length * 4]; for (int i = 0; i < length; i++) { ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, (int)(i * 4)); } PS3.SetMemory(address, array); } public static void WriteUInt64(uint address, ulong input) { byte[] array = new byte[8]; BitConverter.GetBytes(input).CopyTo(array, 0); Array.Reverse(array, 0, 8); PS3.SetMemory(address, array); } public static void WriteUInt64(uint address, ulong[] input) { int length = input.Length; byte[] array = new byte[length * 8]; for (int i = 0; i < length; i++) { ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, (int)(i * 8)); } PS3.SetMemory(address, array); } public static void GetMemoryR(uint Address, ref byte[] Bytes) { PS3.GetMemory(Address, Bytes); } public static uint G_Entity(int ClientIndex) { return (uint)(0x16b7920 + (ClientIndex * 0x31c)); } public static uint G_Entity(uint client) { return (0x12ab290 + (client * 760)); } public void SetDvar(int clientInPS3, string DvarName, int value = 0) { if (value != 0) { this.SV_GameSendServerCommand(clientInPS3, string.Concat(new object[] { "v ", DvarName, " ", value })); } else { this.SV_GameSendServerCommand(clientInPS3, "v " + DvarName); } } public void SetModel(int client, string model) { Call(0x3701d8, new object[] { (uint)(0x12ab290 + (client * 760)), model }); } [/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i] [/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i]
Bonjour, Voici la derniere version de l’application PRO DG Target manager et debugger afin de relier votre PS3 et votre PC Cliquer ici pour la telecharger source: http://hack-console.fr/blog/telecharger-prodgfor-playstation3-v420-1-0/ Bonjour tout le monde je suis a la recherche d'un tool minecraft 1.08 si vous avait sa serait gentil merci
Une discussion très similaire existe déjà sur le forum. Je déplace donc celle-ci pour cause de doublon . :modo:
Bonjour, Je vais vous partagez un "Theme Manager" de AeonSoft. Téléchargement : http://www.mediafire.com/download/fsb159...r+v2.0.zip
Une discussion très similaire existe déjà sur le forum. Je déplace donc celle-ci pour cause de doublon . :modo:
Pour pouvoir publier un lien de téléchargement vous devez avoir 100 messages et 25 appréciations minimum afin de limiter au maximum une infection émanent d'un membre récemment inscrit. Je déplace donc votre discussion dans la corbeille.
Pour pouvoir publier un lien de téléchargement vous devez avoir 100 messages et 25 appréciations minimum afin de limiter au maximum une infection émanent d'un membre récemment inscrit. Je déplace donc votre discussion dans la corbeille.
Yop les gens c'est Inferno Modz aujourd'hui je vous partage un tutoriel pour voir si votre pc contient des virus ou un rat en seulement 30sec ^^ 1) Cliquer sur démarrer puis taper system.ini 2) Une page de bloc note va apparaître. Non-Infecté : http://prntscr.com/3wc1g9 Infecté : http://prntscr.com/3wc1nu Pour éviter les RAT ou VIRUS : Eviter les logiciel trop prometteur du type, générateur starpass, xbox code, ce genre de logiciel. Evitez les logiciel sur youtube qui sont souvent des virus. Ne prenez que des sources sûres tels que des forums Scannez tout vos download avec virus total. Si il a un trop gros ratio de détection, c'est sûrement un RAT ou un Stealer Pour détecter les RAT, je vous conseille l'anti virus Tiranium en version PRO qui vaut 20dollars pour 1ans ! il détecte TOUT ! aucun RAT ni virus peut passer ^^ Un détecteur de Malware : WWW.MalwareByts.com Ne surtout pas lancer le logiciel depuis la sandboxie sinon il s'injecte directement sur votre ordinateur!! Et enfin, pour supprimer un RAT, utilisez DarkComet Rat remover ! N'éteignez jamais votre ordinateur car des fois vous ne pourrez plus le rallumer donc désinfectez-vous bien avant de l'éteindre Voilà maintenant vous être bien protéger contre les RAT, n'oubliez pas de faire bien attention à ce que vous téléchargez Voila c'est un tuto que je partage J'espere qu'il vous aidera perso moi oui ^^ Penser a me récompenser PS: DSL si je n'ai pas mis tout les liens mais a l'heure ou je fais ce tuto mon pc fait que crasher :triste: Si vous avez besoin d'aide demander moi sur skype je vous aiderai au mieux que je peux ou sinon aller directement voir un membre du staff ^^
Une discussion très similaire existe déjà sur le forum. Je déplace donc celle-ci pour cause de doublon . :modo: http://www.ihaxglobal.com/threads/vérifier-si-son-ordinateur-est-infecté-en-30-secondes.1754/ PS : Tu as oublier les crédits
Donc voilà j'ai fait une erreur via filezila donc ma play c'est redémarrer , la ps3 ma demander de réinstaller une version 4.66 ou supérieur j'ai donc mis sa sur une clef usb et j'ai fait ce qu'il mon demander la ps3 (start triangle) sa c'est redémarrer et la version de la play étant en 4.25 j'ai donc remis la 4.66 Habib et à chaque fois que je lance un jeux ou autre (multiman psn patch jeux ect...) merci de m'aider SVP code d'erreur : 80010017 ENCORE merci d'avoir lu .