Call Of Duty : Ghosts { 1.16 }

Discussion dans 'Call of Duty : Ghosts' créé par Sι∂яα∂ι, 30 Juin 2014.

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  1. Sι∂яα∂ι

    Sι∂яα∂ι Administrateur

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    Salut communauté iHaxGlobal ,

    Je vous partage la liste des offset, adresses & Scripts Call of Duty - ghosts 1.16

    Stats :

    Prestige = 0x17A2D1C

    XP Soldat 1 = 0x179EDDA
    XP Soldat 2 = 0x179F33E
    XP Soldat 3 = 0x179F8A2
    XP Soldat 4 = 0x179FE06
    XP Soldat 5 = 0x17A036A
    XP Soldat 6 = 0x17A08CE
    XP Soldat 7 = 0x17A0E32
    XP Soldat 8 = 0x17A1396
    XP Soldat 9 = 0x17A18FA
    XP Soldat 10 = 0x17A1E5E

    Kills = 0x179DE79
    Deaths = 0x179DE51
    Score = 0x179DEA2
    Wins = 0x179DECA
    Losses = 0x179DE81
    SquadPoints = 0x17A2A24
    Killstreak = 0x179DE7D
    Winstreak = 0x179DE4D
    Misses = 0x179DE86
    Hits = 0x179DE71
    GamesPlayed = 0x179DE69
    TimePlayed = 0x179DEBE

    Anti-BAN :

    Antiban 1 = 0x700adc - 0x30, 0xA5, 0x00, 0x00
    Antiban 2 = 0x6ff4d8 - 0x39, 0x00, 0x00, 0x00
    Antiban 3 = 0x6f41e8 - 0x3B, 0xA0, 0x00, 0x00
    Antiban 4 = 0x6ff164 - 0x38, 0x60, 0x00, 0x00
    Antiban 5 = 0x700ad4 - 0x38, 0xC0, 0x00, 0x00
    Antiban 6 = 0x700ad8 - 0x30, 0xE7, 0x00, 0x00

    Unlock All :

    Code:
    Unlock Basique :  ;)
    
    Offset : 0x17A2630
    Byte : http://pastebin.com/Uznp1qUL
    
    Background :
    
    0x179EDD8,  byte 0x2e
    0x179EDD8 + 0x564, byte 0x49
    0x179EDD8 + 0xac8, byte 0x2f
    0x179EDD8 + 0x102c, byte 0x30
    0x179EDD8 + 0x1590, byte 0x31
    0x179EDD8 + 0x1af4, byte 50
    0x179EDD8 + 0x2058, byte 0x33
    0x179EDD8 + 0x25bc, byte 0x49
    0x179EDD8 + 0x2b20, byte 0x33
    0x179EDD8 + 0x3084, byte 0x30
    
    Emblems :
    
    Offsets :
    0x179EDD4,  byte 0x3a, 2
    0x179EDD4 + 0x564, byte 0x30, 2
    0x179EDD4 + 0xac8, byte 0x33, 2
    0x179EDD4 + 0x102c, byte 0x2a, 2
    0x179EDD4 + 0x1590, byte 0x18, 2
    0x179EDD4 + 0x1af4, byte 7, 2
    0x179EDD4 + 0x2058, byte 0x35, 2
    0x179EDD4 + 0x25bc, byte 0x34, 2
    0x179EDD4 + 0x2b20, byte 0x19, 2
    0x179EDD4 + 0x3084, byte 0x20, 2
    
    Extinction Title/Emblem :
    
    Offset : 0x17A5506
    Byte :
      15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
      15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
      15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,  15
    
    All Soldiers
    
    byte : 0x03
    Offsets :
    0x179EDB8
    0x179EDB8 + 0x564
    0x179EDB8 + 0xac8
    0x179EDB8 + 0x102c
    0x179EDB8 + 0x1590
    0x179EDB8 + 0x1af4
    0x179EDB8 + 0x2058
    0x179EDB8 + 0x25bc
    0x179EDB8 + 0x2b20
    0x179EDB8 + 0x3084
    
    Weapons & Accessories :
    
    Byte :
    
    2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
      2, 2, 2, 2
    
    Offsets :
    0x179EDE2
    0x179EDE2 + 0x564
    0x179EDE2 + 0xac8
    0x179EDE2 + 0x102c
    0x179EDE2 + 0x1590
    0x179EDE2 + 0x1af4
    0x179EDE2 + 0x2058
    0x179EDE2 + 0x25bc
    0x179EDE2 + 0x2b20
    0x179EDE2 + 0x3084
    
    Unlock Classes :
    
    Byte : 0x01
    Offsets :
    
    0x179F038
    0x179F038 - 0x580 + 0x80
    0x179F038 - 0x580 + 0x100
    0x179F038 - 0x580 + 0x180
    0x179F038 - 0x580 + 0x200
    0x179F038 - 0x580 + 640
    0x179F59C - 0x580
    0x179F59C - 0x580 + 0x80
    0x179F59C - 0x580 + 0x100
    0x179F59C - 0x580 + 0x180
    0x179F59C - 0x580 + 0x200
    0x179F59C - 0x580 + 640
    0x179FB00 - 0x580
    0x179FB00 - 0x580 + 0x80
    0x179FB00 - 0x580 + 0x100
    0x179FB00 - 0x580 + 0x180
    0x179FB00 - 0x580 + 0x200
    0x179FB00 - 0x580 + 640
    0x17A0064 - 0x580
    0x17A0064 - 0x580 + 0x80
    0x17A0064 - 0x580 + 0x100
    0x17A0064 - 0x580 + 0x180
    0x17A0064 - 0x580 + 0x200
    0x17A0064 - 0x580 + 640
    0x17A05C8 - 0x580
    0x17A05C8 - 0x580 + 0x80
    0x17A05C8 - 0x580 + 0x100
    0x17A05C8 - 0x580 + 0x180
    0x17A05C8 - 0x580 + 0x200
    0x17A05C8 - 0x580 + 640
    0x17A0B2C - 0x580
    0x17A0B2C - 0x580 + 0x80
    0x17A0B2C - 0x580 + 0x100
    0x17A0B2C - 0x580 + 0x180
    0x17A0B2C - 0x580 + 0x200
    0x17A0B2C - 0x580 + 640
    0x17A1090 - 0x580
    0x17A1090 - 0x580 + 0x80
    0x17A1090 - 0x580 + 0x100
    0x17A1090 - 0x580 + 0x180
    0x17A1090 - 0x580 + 0x200
    0x17A1090 - 0x580 + 640
    0x17A15F4 - 0x580
    0x17A15F4 - 0x580 + 0x80
    0x17A15F4 - 0x580 + 0x100
    0x17A15F4 - 0x580 + 0x180
    0x17A15F4 - 0x580 + 0x200
    0x17A15F4 - 0x580 + 640
    0x17A1B58 - 0x580
    0x17A1B58 - 0x580 + 0x80
    0x17A1B58 - 0x580 + 0x100
    0x17A1B58 - 0x580 + 0x180
    0x17A1B58 - 0x580 + 0x200
    0x17A1B58 - 0x580 + 640
    0x17A20BC - 0x580
    0x17A20BC - 0x580 + 0x80
    0x17A20BC - 0x580 + 0x100
    0x17A20BC - 0x580 + 0x180
    0x17A20BC - 0x580 + 0x200
    0x17A20BC - 0x580 + 640[/spoiler]
    
    Name :

    Name
    : 0x177A238
    Clan Tag : 0xCBFF6A

    Nonhost :

    RedBoxes = 0x149134 | ON : 0x60, 0x00, 0x00, 0x00 - OFF : 0x41, 0x82, 0x00, 0x0C
    Laser = 0x52DDE7 | ON : 0x01 - OFF : 0x00
    Advanced UAV = 0x140A3A | ON : 0x01 - OFF : 0x00
    UAV = 0x23638F8 | ON : 0x01 - OFF : 0x00
    No Recoil = 0x6C65C0 | ON : 0x60, 0x00, 0x00, 0x00 - OFF : 0x41, 0x82, 0x00, 0x20
    Chrome Player = 0x478D5B | ON : 0x02 - OFF : 0x00
    Steady Aim = 0x1215CC | ON : 0x2C, 0x03, 0x00, 0x00 - OFF : 0x2C, 0x03, 0x00, 0x02
    Hardcore MiniMap = 0x234C0A8 | ON : 0x00 - OFF : 0x01
    Real Wallhack = 0x16AB63 | ON : 0x09 - OFF : 0x00
    FOV = 0x2364240 | ON : 0x42, 0xCC - OFF : 0x42, 0x82
    Wallhack = 0x23453D0 | ON : 0x42 - OFF : 0x40

    Client :

    [GodMode Interval Client] G_Entity Size : 0x280
    GodMode = 0xE04B2A | ON : 0xFF, 0xFF, 0xFF, 0xFF - OFF : 0x00, 0x64, 0x00, 0x00

    [Interval Client] G_Client Size = 0x3700
    Infinite Ammo
    Ammo 1 : 0xF44EBA | ON : 0xFF, 0xFF - OFF : 0x00, 0x01
    Ammo 2 : 0xF44ECA | ON : 0xFF, 0xFF - OFF : 0x00, 0x02
    Ammo 3 : 0xF44EDA | ON : 0xFF, 0xFF - OFF : 0x00, 0x1E
    Ammo 4 : 0xF44EEA | ON : 0xFF, 0xFF - OFF : 0x00, 0x1E
    Ammo 5 : 0xF44EFA | ON : 0xFF, 0xFF - OFF : 0x00

    UAV = 0xF47AE5 | ON : 0xFF - OFF : 0x00
    mFlags = 0xF47C9F | UFO : 0x01 - NoClip : 0x02 - Freeze : 0x04 - Reset mFlags : 0x00
    RedBox = 0xF44993 | ON : 0x55 - OFF : 0x00
    All Perks = 0xF44EAC | ON : 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF
    ThirdPerson = 0xF44993 | ON : 0x07 - OFF : 0x00, 0x00
    FMJ Impact = 0xF43E53 | ON : 0xFF - OFF : 0x00
    Public Menace = 0xE048A8 | ON : 0x00, 0x00, 0x00, 0x00 - OFF : 0x00, 0x00, 0x00, 0x64
    Lag = 0xF4791F | ON : 0x0F - OFF : 0x02
    Akimbo Primary = 0xF44CC1 | ON : 0x01 - OFF : 0x00
    Akimbo Secondary = 0xF44CD1 | ON : 0x01 - OFF : 0x00
    Team = 0xF479E3 | Team 1 : 0x01 - Team 2 : 0x02 - Team Spectator : 0x03
    Kill 'nd Scare = 0xF449A4 | Kill : 0xFF

    Lobby Settings :

    Knockback
    = 0x1CA2858
    Timescale = 0x1CB5578
    Speed = 0x22E01E
    Jump = 0xEC708
    Fall Damage = 0xF905C | ON : 0x47, 0x7F, - OFF : 0x43, 0x00, 0x00
    Gravity = 0x22FE72 | ON : 0x00, 0x50 - OFF : 0x03, 0x20

    Class :
    Code:
    Solider 1
    Class 1 : 0x179EABB
    Class 2 : 0x179EB3B
    Class 3 : 0x179EBBB
    Class 4 : 0x179EC3B
    Class 5 : 0x179ECBB
    Class 6 : 0x179ED3B
    Class 7 : 0x17B9F95
    Class 8 : 0x17BA012
    Class 9 : 0x17BA08F
    Class 10 : 0x17BA10C
    Next Class : 0x80
    Next Solider : 0x564
    PrimaryGun Class 1 : 0x179EAD6
    SecondaryGun Class 1 : 0x179EAE4
    Next Class : 0x80
    Next Soldier : 0x564
    General Addresses
    Code:
    Function_Address = 0x4A0700,
    PlayerCmd_ClonePlayer = 0x2F19CC,
    G_Spawn = 0x290E58,
    G_SetModel = 0x28FA4C,
    G_TempEntity = 0x2916AC,
    G_EffectIndex = 0x2E8AE8,
    G_SpawnTurret = 0x2A2A40,
    G_Entity = 0xE04980,
    G_client = 0x177E928,
    Cbuf_AddText = 0x2B1C14,
    SV_GameSendServerCommand = 0x672444,
    G_GivePlayerWeapon = 0x2947FC,
    Add_Ammo = 0x24879C,
    SetClientViewAngles = 0x231450,
    SV_LinkEntity = 0x32C420,
    SV_UnlinkEntity = 0x32C3A0,
    SV_SetBrushModel = 0x5ECF94,
    SP_Script_Model = 0x286710,
    G_GivePlayerWeapon = 0x2A8364,
    G_InitializeAmmo = 0x1E6838,
    Key_IsDown = 0x018EEB8,
    Dvar_GetBool = 0x04CE50C,
    Get_ServerDetails = 0x1072868,
    Disabled_CharCheck = 0x378620;
    Hud Addresses:
    Code:
    G_HudHelem = 0xD87C88,
    Fix_Hud = 0x3438F,
    FPS = 0x36DB00,
    Level_Locals_T = 0xDB5D04,
    G_LocalizedStringIndex = 0x34348;
    
    Extinction Stats :
    Code:
    Prestige : 0x17A550C
    Level : 0x17A5513
    Teeth : 0x17A60E6
    Revive : 0x17A550A
    Mission Completed : 0x17A5532
    Max Relics : 0x17A5522
    Aliens Killed : 0x17A552A
    Extinction Leaderboard:
    Code:
    Revives : 0x17A5470
    Score : 0x17A5574
    Kills : 0x17A558C
    Downs : 0x17A54C8
    CashFlow : 0x17A54FC
    Hives Destroyed : 0x17A54CC
    Completed Challenges : 0x17A54F1
    Attemtepted Challenges : 0x17A54F5
    Extinction Loadout :
    Code:
    Class : 0x17A543C
    PistolType : 0x17A543E
    AmmoType : 0x17A544A
    TeamSupport : 0x17A544C
    StrikePackage : 0x17A544E
    Equalizer : 0x17A5450
    RPC:
    Code:
    // enable with WritePPC()
    #region RPC
    private uint function_address = 0x4A0700;
    public int CallFunction(uint func_address, params object[] parameters)
    {
    int length = parameters.Length;
    uint num2 = 0;
    for (uint i = 0; i < length; i++)
    {
    if (parameters is int)
    {
    byte[] array = BitConverter.GetBytes((int)parameters);
    Array.Reverse(array);
    PS3.SetMemory(0x10050000 + ((i + num2) * 4), array);
    }
    else if (parameters is uint)
    {
    byte[] buffer2 = BitConverter.GetBytes((uint)parameters);
    Array.Reverse(buffer2);
    PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer2);
    }
    else if (parameters is string)
    {
    byte[] buffer3 = Encoding.UTF8.GetBytes(Convert.ToString(parameters) + "\0");
    PS3.SetMemory(0x10050054 + (i * 0x400), buffer3);
    uint num4 = 0x10050054 + (i * 0x400);
    byte[] buffer4 = BitConverter.GetBytes(num4);
    Array.Reverse(buffer4);
    PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer4);
    }
    else if (parameters is float)
    {
    num2++;
    byte[] buffer5 = BitConverter.GetBytes((float)parameters);
    Array.Reverse(buffer5);
    PS3.SetMemory(0x10050024 + ((num2 - 1) * 4), buffer5);
    }
    }
    byte[] bytes = BitConverter.GetBytes(func_address);
    Array.Reverse(bytes);
    PS3.SetMemory(0x1005004c, bytes);
    Thread.Sleep(20);
    byte[] memory = new byte[4];
    PS3.GetMemory(0x10050050, memory);
    Array.Reverse(memory);
    return BitConverter.ToInt32(memory, 0);
    }
    
    public void WritePPC()
    {
    if (PS3.Extension.ReadByte(function_address + 3) == 0x11)
    {
    PS3.SetMemory(function_address, new byte[] { 0x4e, 0x80, 0, 0x20 });
    Thread.Sleep(20);
    byte[] memory = new byte[] {
    0x7c, 8, 2, 0xa6, 0xf8, 1, 0, 0x80, 60, 0x60, 0x10, 5, 0x81, 0x83, 0, 0x4c,
    0x2c, 12, 0, 0, 0x41, 130, 0, 100, 0x80, 0x83, 0, 4, 0x80, 0xa3, 0, 8,
    0x80, 0xc3, 0, 12, 0x80, 0xe3, 0, 0x10, 0x81, 3, 0, 20, 0x81, 0x23, 0, 0x18,
    0x81, 0x43, 0, 0x1c, 0x81, 0x63, 0, 0x20, 0xc0, 0x23, 0, 0x24, 0xc0, 0x43, 0, 40,
    0xc0, 0x63, 0, 0x2c, 0xc0, 0x83, 0, 0x30, 0xc0, 0xa3, 0, 0x34, 0xc0, 0xc3, 0, 0x38,
    0xc0, 0xe3, 0, 60, 0xc1, 3, 0, 0x40, 0xc1, 0x23, 0, 0x48, 0x80, 0x63, 0, 0,
    0x7d, 0x89, 3, 0xa6, 0x4e, 0x80, 4, 0x21, 60, 0x80, 0x10, 5, 0x38, 160, 0, 0,
    0x90, 0xa4, 0, 0x4c, 0x90, 100, 0, 80, 0xe8, 1, 0, 0x80, 0x7c, 8, 3, 0xa6,
    0x38, 0x21, 0, 0x70, 0x4e, 0x80, 0, 0x20
    };
    PS3.SetMemory(function_address + 4, memory);
    PS3.SetMemory(0x10050000, new byte[0x2854]);
    PS3.SetMemory(function_address, new byte[] { 0xf8, 0x21, 0xff, 0x91 });
    }
    else
    {
    }
    }
    #endregion


    Set Model:
    Code:
    public class Offsets
    {
    public UInt32
    G_SetModel= se trouve plus haut dans Addresses;
    G_Entity= se trouve plus haut dans Addresses;
    }
    public void SetModel(int client, string model)
    {
    CallFunction(Offsets.G_SetModel, Offsets.G_Entity + (client * 0x280), model);
    }
    //Exemple:
    public void Test()
    {
    SetModel(0,"mp_fullbody_juggernaut_heavy_black")
    //Changera le client 0 en Model :  Juggernaut
    List des Model : http://pastebin.com/Vk43Y8df

    Cbuf_AddText
    Code:
    public void Cbuf_AddText(UInt32 Client, String Command)
    {
    UInt32 Cbuf_AddText_Offset = 0x2B1C14;
    CallFunction(Cbuf_AddText_Offset, Client, Command);
    }
    DVARs liste : http://pastebin.com/pRh6Z7Pw

    SV_GameSendServerCommand:
    Code:
    public static void SV_GameSendServerCommand(int client, string text, int type = 0)
    {
    UInt32 SV_GameSendServerCommand_Offset = Look at the Addresses Up the thread for this address;
    RPC.CallFunction(SV_GameSendServerCommand_Offset, client, 0, (text));
    }
    public static void NoGun(int clientNumber, string input)
    {
    SV_GameSendServerCommand(clientNumber, "a \"" + input + "\"");
    }
    public static void iPrintln(int client, string input)
    {
    SV_GameSendServerCommand(client, "c \"" + input + "\"");
    }
    public static void iPrintlnBold(int clientNumber, string input)
    {
    SV_GameSendServerCommand(clientNumber, "e \"" + input + "\"");
    }
    public static void Vision(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "J \"" + input + "\"");
    }
    public static void Blury(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "i \"" + input + "\"");
    }
    public static void ICE(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "q 132 \"" + input + "\"");
    }
    public static void PlaySound(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "n \"" + input + "\"");
    }
    public static void KickWithError(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "r \"" + input + "\"");
    }
    public static void Fov(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "q \"13 \"" + input + "\"");
    }
    public static void CompassSize(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "q \"23 \"" + input + "\"");
    }
    public static void SendClientDvar(int clientNumber, string input)
    {
    mSV_GameSendServerComand(clientNumber, "q " + input + "");
    }
    Unlock All Trophys All Clients
    Code:
    public uint Sv_GameSendServerCommand = 0x672444;
    
    string[] Achievements = new string[91];
    Achievements[0] = "3 LEVEL_1";
    Achievements[1] = "3 LEVEL_1A";
    Achievements[2] = "3 LEVEL_2";
    Achievements[3] = "3 LEVEL_2A";
    Achievements[4] = "3 LEVEL_3";
    Achievements[5] = "3 LEVEL_3A";
    Achievements[6] = "3 LEVEL_4";
    Achievements[7] = "3 LEVEL_4A";
    Achievements[8] = "3 LEVEL_5";
    Achievements[9] = "3 LEVEL_5A";
    Achievements[10] = "3 LEVEL_6";
    Achievements[11] = "3 LEVEL_6A";
    Achievements[12] = "3 LEVEL_7";
    Achievements[13] = "3 LEVEL_7A";
    Achievements[14] = "3 LEVEL_7B";
    Achievements[15] = "3 LEVEL_8";
    Achievements[16] = "3 LEVEL_8A";
    Achievements[17] = "3 LEVEL_9";
    Achievements[18] = "3 LEVEL_9A";
    Achievements[19] = "3 LEVEL_10";
    Achievements[20] = "3 LEVEL_10A";
    Achievements[21] = "3 LEVEL_11";
    Achievements[22] = "3 LEVEL_11A";
    Achievements[23] = "3 LEVEL_11B";
    Achievements[24] = "3 LEVEL_12";
    Achievements[25] = "3 LEVEL_12A";
    Achievements[26] = "3 LEVEL_13";
    Achievements[27] = "3 LEVEL_13A";
    Achievements[28] = "3 LEVEL_14";
    Achievements[29] = "3 LEVEL_14A";
    Achievements[30] = "3 LEVEL_15";
    Achievements[31] = "3 LEVEL_15A";
    Achievements[32] = "3 LEVEL_16";
    Achievements[33] = "3 LEVEL_16A";
    Achievements[34] = "3 LEVEL_17";
    Achievements[35] = "3 LEVEL_17A";
    Achievements[36] = "3 LEVEL_18";
    Achievements[37] = "3 LEVEL_18A";
    Achievements[38] = "3 EXT_1";
    Achievements[39] = "3 ESCAPE_ALL_PLAYERS";
    Achievements[40] = "3 ESCAPE_IN_TIME";
    Achievements[41] = "3 ESCAPE_1ST_TIME";
    Achievements[42] = "3 ESCAPE_ALL_CHALLENGE";
    Achievements[43] = "3 REACH_CABIN";
    Achievements[44] = "3 REACH_CITY";
    Achievements[45] = "3 KILL_WITH_TRAP";
    Achievements[46] = "3 SCAVENGE_ITEM";
    Achievements[47] = "3 ESCAPE_WITH_NERF_ON";
    Achievements[48] = "3 EXTRA1";
    Achievements[49] = "3 EXTRA2";
    Achievements[50] = "3 REACH_COMPOUND";
    Achievements[51] = "3 REACH_FACILITY";
    Achievements[52] = "3 KILLBOSS_1ST_TIME";
    Achievements[53] = "3 KILLBOSS_IN_TIME";
    Achievements[54] = "3 KILL_WITH_SWEAPON";
    Achievements[55] = "3 COMPLETE_ALL_CHALLENGE";
    Achievements[56] = "3 KILLBOSS_WITH_RELIC";
    Achievements[57] = "3 KILL_PHANTOMS";
    Achievements[58] = "3 KILL_RHINO_PISTOL";
    Achievements[59] = "3 FOUND_ALL_INTELS";
    Achievements[60] = "3 GOT_THEEGGSTRA_XP";
    Achievements[61] = "3 REACH_CARGO";
    Achievements[62] = "3 REACH_DECK";
    Achievements[63] = "3 KILL_KRAKEN_1ST_TIME";
    Achievements[64] = "3 KILL_KRAKEN_WITH_RELIC";
    Achievements[65] = "3 KILL_KRAKEN_AND_ALL_CHALLENGES";
    Achievements[66] = "3 FOUND_ALL_INTELS_MAYDAY";
    Achievements[67] = "3 KILL_SEEDER_TURRETS";
    Achievements[68] = "3 HYPNO_TRAP_RHINO";
    Achievements[69] = "3 GOT_THEEGGSTRA_XP_DLC2";
    Achievements[70] = "3 CRAFT_ALL_ITEMS";
    Achievements[71] = "3 FINISH_GATE";
    Achievements[72] = "3 EXTEND_THE_BRIDGE";
    Achievements[73] = "3 AWAKENING_ESCAPE";
    Achievements[74] = "3 AWAKENING_RELIC_ESCAPE";
    Achievements[75] = "3 AWAKENING_ALL_CHALLENGES_ESCAPE";
    Achievements[76] = "3 AWAKENING_ALL_INTEL";
    Achievements[77] = "3 KILL_GARG_WITH_VANGUARD";
    Achievements[78] = "3 GOT_THEEGGSTRA_XP_DLC3";
    Achievements[79] = "3 LIKE_A_GLOVE";
    Achievements[80] = "3 AWAKENING_4_CLASS_ESCAPE";
    Achievements[81] = "3 LAST_COMPLETED";
    Achievements[82] = "3 LAST_RELIC_COMPLETED";
    Achievements[83] = "3 LAST_ALL_CHALLENGES_COMPLETED";
    Achievements[84] = "3 LAST_ALL_INTEL";
    Achievements[85] = "3 LAST_COMPLETE_AN_OUTPOST";
    Achievements[86] = "3 GOT_THEEGGSTRA_XP_DLC4";
    Achievements[87] = "3 TIMING_IS_EVERYTHING";
    Achievements[88] = "3 YOU_WISH";
    Achievements[89] = "3 ALWAYS_HARD";
    Achievements[90] = "3 HAT_TRICK";
    
    for (int i = 0; i < 91; i++)
    {
    RPC.Call(Sv_GameSendServerCommand, -1, 1, Achievements);
    System.Threading.Thread.Sleep(25);
    RPC.Call(Sv_GameSendServerCommand, -1, 1, Achievements);
    }
     
    Dernière édition: 16 Novembre 2021
    14 personnes aiment ça.
  2. Modz-Eraz

    Modz-Eraz Membre

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  3. MOD

    MOD Membre

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    De rien :D
     
  4. Tigge

    Tigge Membre

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    Yo ,
    je vous presente un tool qui fait injector je suppose :troll:
    Je les trouver sur nextgenupdate :banana:
    Téléchargement Basics # Telechargement // VirusTotale (0/55)
    Le code source : ici :)
    SFbFyoacWdpv1i50xjPyRVmg1IPDIzny.png
     
    Dernière édition par un modérateur: 11 Mars 2017
  5. Bartz

    Bartz Membre

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    au merci beaucoup tu peut rajouter le name changer : 0x2892660
     
  6. Whyzen

    Whyzen Membre

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    Merci gros ;)
     
  7. Bartz

    Bartz Membre

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    si il dit non moi perso je suis ok :)
     
  8. Bartz

    Bartz Membre

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    3mois ^^
     
  9. Bartz

    Bartz Membre

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    Je peut vnir ?
     
  10. Darkox

    Darkox VIP

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    Les gas stop de faire une conv sur un topic !!!
     
  11. Its Bold ™

    Its Bold ™ Membre

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    Salut Gros pourquoi il y a 3 offsets sur les :

    Names des Menu Games :
    Match è mort par équipe : 01AE3E5E / Logo : 01AE3F9C / Text : 01AE3E9C
    Domionation : 0x01AE3FE2 / Logo : 01AE4120 / Text : 01AE4020
    Elimination Confirmée : 01AE4166 / Text : 01AE41A4 / Logo : 01AE42A4
    Liason Satellite : 01AE446E / Text : 01AE44AC / Logo : 01AE45AC
    Aventage : 01AE45F2 / Text : 01AE4630 / Logo : 01AE4730
    Point Statégique : 01AE4776 / text : 01AE47B4 / Logo : 01AE48B4
    Recherche & Destruction : 01AE48FA / Text : 01AE4938 / Logo : 01AE4A38
    Recherche & Sauvetage : 01AE4A7E / Text : 01AE4ABC / Logo : 01AE4BBC
    Caputure de Drapeau : 01AE4C02 / Text : 01AE4C40 / Logo : 01AE4D40
    Mêlée Générale : 01AE4F0A / text : 01AE4F48 / Logo : 01AE5048
    Infectés : 01AE4D84 / Text : 01AE4DC4 / Logo : 01AE4EC4
     
  12. FGH™ Trinity

    FGH™ Trinity Premium

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    GG pour les offset tu devrais ajouter ceux deja release pour avoir la total des offsets sur ce topic ^^
     
  13. Bartz

    Bartz Membre

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    offset a remmetre à jour :)
     
  14. Bartz

    Bartz Membre

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    ok merci pour l'information :)
     
  15. Bartz

    Bartz Membre

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    okok oublie pas la classe GMODE hein :troll:
     
  16. Whyzen

    Whyzen Membre

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    Dernière édition par un modérateur: 11 Mars 2017
  17. Whyzen

    Whyzen Membre

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    Non mis à jour 1.18 ;)
    -> Corbeille..
     
  18. Whyzen

    Whyzen Membre

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    Pas à jour 1.18 ;)
    -> Corbeille..
     
  19. Whyzen

    Whyzen Membre

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    Pas à jour 1.18 ;)
    -> Corbeille..
     

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