Salut communauté iHaxGlobal , Je vous partage la liste des offset, adresses & Scripts Call of Duty - ghosts 1.16 Stats : Prestige = 0x17A2D1C XP Soldat 1 = 0x179EDDA XP Soldat 2 = 0x179F33E XP Soldat 3 = 0x179F8A2 XP Soldat 4 = 0x179FE06 XP Soldat 5 = 0x17A036A XP Soldat 6 = 0x17A08CE XP Soldat 7 = 0x17A0E32 XP Soldat 8 = 0x17A1396 XP Soldat 9 = 0x17A18FA XP Soldat 10 = 0x17A1E5E Kills = 0x179DE79 Deaths = 0x179DE51 Score = 0x179DEA2 Wins = 0x179DECA Losses = 0x179DE81 SquadPoints = 0x17A2A24 Killstreak = 0x179DE7D Winstreak = 0x179DE4D Misses = 0x179DE86 Hits = 0x179DE71 GamesPlayed = 0x179DE69 TimePlayed = 0x179DEBE Anti-BAN : Antiban 1 = 0x700adc - 0x30, 0xA5, 0x00, 0x00 Antiban 2 = 0x6ff4d8 - 0x39, 0x00, 0x00, 0x00 Antiban 3 = 0x6f41e8 - 0x3B, 0xA0, 0x00, 0x00 Antiban 4 = 0x6ff164 - 0x38, 0x60, 0x00, 0x00 Antiban 5 = 0x700ad4 - 0x38, 0xC0, 0x00, 0x00 Antiban 6 = 0x700ad8 - 0x30, 0xE7, 0x00, 0x00 Unlock All : Code:Unlock Basique : ;) Offset : 0x17A2630 Byte : http://pastebin.com/Uznp1qUL Background : 0x179EDD8, byte 0x2e 0x179EDD8 + 0x564, byte 0x49 0x179EDD8 + 0xac8, byte 0x2f 0x179EDD8 + 0x102c, byte 0x30 0x179EDD8 + 0x1590, byte 0x31 0x179EDD8 + 0x1af4, byte 50 0x179EDD8 + 0x2058, byte 0x33 0x179EDD8 + 0x25bc, byte 0x49 0x179EDD8 + 0x2b20, byte 0x33 0x179EDD8 + 0x3084, byte 0x30 Emblems : Offsets : 0x179EDD4, byte 0x3a, 2 0x179EDD4 + 0x564, byte 0x30, 2 0x179EDD4 + 0xac8, byte 0x33, 2 0x179EDD4 + 0x102c, byte 0x2a, 2 0x179EDD4 + 0x1590, byte 0x18, 2 0x179EDD4 + 0x1af4, byte 7, 2 0x179EDD4 + 0x2058, byte 0x35, 2 0x179EDD4 + 0x25bc, byte 0x34, 2 0x179EDD4 + 0x2b20, byte 0x19, 2 0x179EDD4 + 0x3084, byte 0x20, 2 Extinction Title/Emblem : Offset : 0x17A5506 Byte : 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 All Soldiers byte : 0x03 Offsets : 0x179EDB8 0x179EDB8 + 0x564 0x179EDB8 + 0xac8 0x179EDB8 + 0x102c 0x179EDB8 + 0x1590 0x179EDB8 + 0x1af4 0x179EDB8 + 0x2058 0x179EDB8 + 0x25bc 0x179EDB8 + 0x2b20 0x179EDB8 + 0x3084 Weapons & Accessories : Byte : 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 Offsets : 0x179EDE2 0x179EDE2 + 0x564 0x179EDE2 + 0xac8 0x179EDE2 + 0x102c 0x179EDE2 + 0x1590 0x179EDE2 + 0x1af4 0x179EDE2 + 0x2058 0x179EDE2 + 0x25bc 0x179EDE2 + 0x2b20 0x179EDE2 + 0x3084 Unlock Classes : Byte : 0x01 Offsets : 0x179F038 0x179F038 - 0x580 + 0x80 0x179F038 - 0x580 + 0x100 0x179F038 - 0x580 + 0x180 0x179F038 - 0x580 + 0x200 0x179F038 - 0x580 + 640 0x179F59C - 0x580 0x179F59C - 0x580 + 0x80 0x179F59C - 0x580 + 0x100 0x179F59C - 0x580 + 0x180 0x179F59C - 0x580 + 0x200 0x179F59C - 0x580 + 640 0x179FB00 - 0x580 0x179FB00 - 0x580 + 0x80 0x179FB00 - 0x580 + 0x100 0x179FB00 - 0x580 + 0x180 0x179FB00 - 0x580 + 0x200 0x179FB00 - 0x580 + 640 0x17A0064 - 0x580 0x17A0064 - 0x580 + 0x80 0x17A0064 - 0x580 + 0x100 0x17A0064 - 0x580 + 0x180 0x17A0064 - 0x580 + 0x200 0x17A0064 - 0x580 + 640 0x17A05C8 - 0x580 0x17A05C8 - 0x580 + 0x80 0x17A05C8 - 0x580 + 0x100 0x17A05C8 - 0x580 + 0x180 0x17A05C8 - 0x580 + 0x200 0x17A05C8 - 0x580 + 640 0x17A0B2C - 0x580 0x17A0B2C - 0x580 + 0x80 0x17A0B2C - 0x580 + 0x100 0x17A0B2C - 0x580 + 0x180 0x17A0B2C - 0x580 + 0x200 0x17A0B2C - 0x580 + 640 0x17A1090 - 0x580 0x17A1090 - 0x580 + 0x80 0x17A1090 - 0x580 + 0x100 0x17A1090 - 0x580 + 0x180 0x17A1090 - 0x580 + 0x200 0x17A1090 - 0x580 + 640 0x17A15F4 - 0x580 0x17A15F4 - 0x580 + 0x80 0x17A15F4 - 0x580 + 0x100 0x17A15F4 - 0x580 + 0x180 0x17A15F4 - 0x580 + 0x200 0x17A15F4 - 0x580 + 640 0x17A1B58 - 0x580 0x17A1B58 - 0x580 + 0x80 0x17A1B58 - 0x580 + 0x100 0x17A1B58 - 0x580 + 0x180 0x17A1B58 - 0x580 + 0x200 0x17A1B58 - 0x580 + 640 0x17A20BC - 0x580 0x17A20BC - 0x580 + 0x80 0x17A20BC - 0x580 + 0x100 0x17A20BC - 0x580 + 0x180 0x17A20BC - 0x580 + 0x200 0x17A20BC - 0x580 + 640[/spoiler] Name : Name : 0x177A238 Clan Tag : 0xCBFF6A Nonhost : RedBoxes = 0x149134 | ON : 0x60, 0x00, 0x00, 0x00 - OFF : 0x41, 0x82, 0x00, 0x0C Laser = 0x52DDE7 | ON : 0x01 - OFF : 0x00 Advanced UAV = 0x140A3A | ON : 0x01 - OFF : 0x00 UAV = 0x23638F8 | ON : 0x01 - OFF : 0x00 No Recoil = 0x6C65C0 | ON : 0x60, 0x00, 0x00, 0x00 - OFF : 0x41, 0x82, 0x00, 0x20 Chrome Player = 0x478D5B | ON : 0x02 - OFF : 0x00 Steady Aim = 0x1215CC | ON : 0x2C, 0x03, 0x00, 0x00 - OFF : 0x2C, 0x03, 0x00, 0x02 Hardcore MiniMap = 0x234C0A8 | ON : 0x00 - OFF : 0x01 Real Wallhack = 0x16AB63 | ON : 0x09 - OFF : 0x00 FOV = 0x2364240 | ON : 0x42, 0xCC - OFF : 0x42, 0x82 Wallhack = 0x23453D0 | ON : 0x42 - OFF : 0x40 Client : [GodMode Interval Client] G_Entity Size : 0x280 GodMode = 0xE04B2A | ON : 0xFF, 0xFF, 0xFF, 0xFF - OFF : 0x00, 0x64, 0x00, 0x00 [Interval Client] G_Client Size = 0x3700 Infinite Ammo Ammo 1 : 0xF44EBA | ON : 0xFF, 0xFF - OFF : 0x00, 0x01 Ammo 2 : 0xF44ECA | ON : 0xFF, 0xFF - OFF : 0x00, 0x02 Ammo 3 : 0xF44EDA | ON : 0xFF, 0xFF - OFF : 0x00, 0x1E Ammo 4 : 0xF44EEA | ON : 0xFF, 0xFF - OFF : 0x00, 0x1E Ammo 5 : 0xF44EFA | ON : 0xFF, 0xFF - OFF : 0x00 UAV = 0xF47AE5 | ON : 0xFF - OFF : 0x00 mFlags = 0xF47C9F | UFO : 0x01 - NoClip : 0x02 - Freeze : 0x04 - Reset mFlags : 0x00 RedBox = 0xF44993 | ON : 0x55 - OFF : 0x00 All Perks = 0xF44EAC | ON : 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF ThirdPerson = 0xF44993 | ON : 0x07 - OFF : 0x00, 0x00 FMJ Impact = 0xF43E53 | ON : 0xFF - OFF : 0x00 Public Menace = 0xE048A8 | ON : 0x00, 0x00, 0x00, 0x00 - OFF : 0x00, 0x00, 0x00, 0x64 Lag = 0xF4791F | ON : 0x0F - OFF : 0x02 Akimbo Primary = 0xF44CC1 | ON : 0x01 - OFF : 0x00 Akimbo Secondary = 0xF44CD1 | ON : 0x01 - OFF : 0x00 Team = 0xF479E3 | Team 1 : 0x01 - Team 2 : 0x02 - Team Spectator : 0x03 Kill 'nd Scare = 0xF449A4 | Kill : 0xFF Lobby Settings : Knockback = 0x1CA2858 Timescale = 0x1CB5578 Speed = 0x22E01E Jump = 0xEC708 Fall Damage = 0xF905C | ON : 0x47, 0x7F, - OFF : 0x43, 0x00, 0x00 Gravity = 0x22FE72 | ON : 0x00, 0x50 - OFF : 0x03, 0x20 Class :Code:Solider 1 Class 1 : 0x179EABB Class 2 : 0x179EB3B Class 3 : 0x179EBBB Class 4 : 0x179EC3B Class 5 : 0x179ECBB Class 6 : 0x179ED3B Class 7 : 0x17B9F95 Class 8 : 0x17BA012 Class 9 : 0x17BA08F Class 10 : 0x17BA10C Next Class : 0x80 Next Solider : 0x564 PrimaryGun Class 1 : 0x179EAD6 SecondaryGun Class 1 : 0x179EAE4 Next Class : 0x80 Next Soldier : 0x564General AddressesCode:Function_Address = 0x4A0700, PlayerCmd_ClonePlayer = 0x2F19CC, G_Spawn = 0x290E58, G_SetModel = 0x28FA4C, G_TempEntity = 0x2916AC, G_EffectIndex = 0x2E8AE8, G_SpawnTurret = 0x2A2A40, G_Entity = 0xE04980, G_client = 0x177E928, Cbuf_AddText = 0x2B1C14, SV_GameSendServerCommand = 0x672444, G_GivePlayerWeapon = 0x2947FC, Add_Ammo = 0x24879C, SetClientViewAngles = 0x231450, SV_LinkEntity = 0x32C420, SV_UnlinkEntity = 0x32C3A0, SV_SetBrushModel = 0x5ECF94, SP_Script_Model = 0x286710, G_GivePlayerWeapon = 0x2A8364, G_InitializeAmmo = 0x1E6838, Key_IsDown = 0x018EEB8, Dvar_GetBool = 0x04CE50C, Get_ServerDetails = 0x1072868, Disabled_CharCheck = 0x378620;Hud Addresses:Code: G_HudHelem = 0xD87C88, Fix_Hud = 0x3438F, FPS = 0x36DB00, Level_Locals_T = 0xDB5D04, G_LocalizedStringIndex = 0x34348; Extinction Stats :Code: Prestige : 0x17A550C Level : 0x17A5513 Teeth : 0x17A60E6 Revive : 0x17A550A Mission Completed : 0x17A5532 Max Relics : 0x17A5522 Aliens Killed : 0x17A552AExtinction Leaderboard:Code: Revives : 0x17A5470 Score : 0x17A5574 Kills : 0x17A558C Downs : 0x17A54C8 CashFlow : 0x17A54FC Hives Destroyed : 0x17A54CC Completed Challenges : 0x17A54F1 Attemtepted Challenges : 0x17A54F5Extinction Loadout :Code:Class : 0x17A543C PistolType : 0x17A543E AmmoType : 0x17A544A TeamSupport : 0x17A544C StrikePackage : 0x17A544E Equalizer : 0x17A5450RPC:Code:// enable with WritePPC() #region RPC private uint function_address = 0x4A0700; public int CallFunction(uint func_address, params object[] parameters) { int length = parameters.Length; uint num2 = 0; for (uint i = 0; i < length; i++) { if (parameters is int) { byte[] array = BitConverter.GetBytes((int)parameters); Array.Reverse(array); PS3.SetMemory(0x10050000 + ((i + num2) * 4), array); } else if (parameters is uint) { byte[] buffer2 = BitConverter.GetBytes((uint)parameters); Array.Reverse(buffer2); PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer2); } else if (parameters is string) { byte[] buffer3 = Encoding.UTF8.GetBytes(Convert.ToString(parameters) + "\0"); PS3.SetMemory(0x10050054 + (i * 0x400), buffer3); uint num4 = 0x10050054 + (i * 0x400); byte[] buffer4 = BitConverter.GetBytes(num4); Array.Reverse(buffer4); PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer4); } else if (parameters is float) { num2++; byte[] buffer5 = BitConverter.GetBytes((float)parameters); Array.Reverse(buffer5); PS3.SetMemory(0x10050024 + ((num2 - 1) * 4), buffer5); } } byte[] bytes = BitConverter.GetBytes(func_address); Array.Reverse(bytes); PS3.SetMemory(0x1005004c, bytes); Thread.Sleep(20); byte[] memory = new byte[4]; PS3.GetMemory(0x10050050, memory); Array.Reverse(memory); return BitConverter.ToInt32(memory, 0); } public void WritePPC() { if (PS3.Extension.ReadByte(function_address + 3) == 0x11) { PS3.SetMemory(function_address, new byte[] { 0x4e, 0x80, 0, 0x20 }); Thread.Sleep(20); byte[] memory = new byte[] { 0x7c, 8, 2, 0xa6, 0xf8, 1, 0, 0x80, 60, 0x60, 0x10, 5, 0x81, 0x83, 0, 0x4c, 0x2c, 12, 0, 0, 0x41, 130, 0, 100, 0x80, 0x83, 0, 4, 0x80, 0xa3, 0, 8, 0x80, 0xc3, 0, 12, 0x80, 0xe3, 0, 0x10, 0x81, 3, 0, 20, 0x81, 0x23, 0, 0x18, 0x81, 0x43, 0, 0x1c, 0x81, 0x63, 0, 0x20, 0xc0, 0x23, 0, 0x24, 0xc0, 0x43, 0, 40, 0xc0, 0x63, 0, 0x2c, 0xc0, 0x83, 0, 0x30, 0xc0, 0xa3, 0, 0x34, 0xc0, 0xc3, 0, 0x38, 0xc0, 0xe3, 0, 60, 0xc1, 3, 0, 0x40, 0xc1, 0x23, 0, 0x48, 0x80, 0x63, 0, 0, 0x7d, 0x89, 3, 0xa6, 0x4e, 0x80, 4, 0x21, 60, 0x80, 0x10, 5, 0x38, 160, 0, 0, 0x90, 0xa4, 0, 0x4c, 0x90, 100, 0, 80, 0xe8, 1, 0, 0x80, 0x7c, 8, 3, 0xa6, 0x38, 0x21, 0, 0x70, 0x4e, 0x80, 0, 0x20 }; PS3.SetMemory(function_address + 4, memory); PS3.SetMemory(0x10050000, new byte[0x2854]); PS3.SetMemory(function_address, new byte[] { 0xf8, 0x21, 0xff, 0x91 }); } else { } } #endregion Set Model:Code:public class Offsets { public UInt32 G_SetModel= se trouve plus haut dans Addresses; G_Entity= se trouve plus haut dans Addresses; } public void SetModel(int client, string model) { CallFunction(Offsets.G_SetModel, Offsets.G_Entity + (client * 0x280), model); } //Exemple: public void Test() { SetModel(0,"mp_fullbody_juggernaut_heavy_black") //Changera le client 0 en Model : JuggernautList des Model : http://pastebin.com/Vk43Y8df Cbuf_AddTextCode:public void Cbuf_AddText(UInt32 Client, String Command) { UInt32 Cbuf_AddText_Offset = 0x2B1C14; CallFunction(Cbuf_AddText_Offset, Client, Command); }DVARs liste : http://pastebin.com/pRh6Z7Pw SV_GameSendServerCommand:Code:public static void SV_GameSendServerCommand(int client, string text, int type = 0) { UInt32 SV_GameSendServerCommand_Offset = Look at the Addresses Up the thread for this address; RPC.CallFunction(SV_GameSendServerCommand_Offset, client, 0, (text)); } public static void NoGun(int clientNumber, string input) { SV_GameSendServerCommand(clientNumber, "a \"" + input + "\""); } public static void iPrintln(int client, string input) { SV_GameSendServerCommand(client, "c \"" + input + "\""); } public static void iPrintlnBold(int clientNumber, string input) { SV_GameSendServerCommand(clientNumber, "e \"" + input + "\""); } public static void Vision(int client, String input) { SV_GameSendServerCommand((int)client, "J \"" + input + "\""); } public static void Blury(int client, String input) { SV_GameSendServerCommand((int)client, "i \"" + input + "\""); } public static void ICE(int client, String input) { SV_GameSendServerCommand((int)client, "q 132 \"" + input + "\""); } public static void PlaySound(int client, String input) { SV_GameSendServerCommand((int)client, "n \"" + input + "\""); } public static void KickWithError(int client, String input) { SV_GameSendServerCommand((int)client, "r \"" + input + "\""); } public static void Fov(int client, String input) { SV_GameSendServerCommand((int)client, "q \"13 \"" + input + "\""); } public static void CompassSize(int client, String input) { SV_GameSendServerCommand((int)client, "q \"23 \"" + input + "\""); } public static void SendClientDvar(int clientNumber, string input) { mSV_GameSendServerComand(clientNumber, "q " + input + ""); }Unlock All Trophys All ClientsCode:public uint Sv_GameSendServerCommand = 0x672444; string[] Achievements = new string[91]; Achievements[0] = "3 LEVEL_1"; Achievements[1] = "3 LEVEL_1A"; Achievements[2] = "3 LEVEL_2"; Achievements[3] = "3 LEVEL_2A"; Achievements[4] = "3 LEVEL_3"; Achievements[5] = "3 LEVEL_3A"; Achievements[6] = "3 LEVEL_4"; Achievements[7] = "3 LEVEL_4A"; Achievements[8] = "3 LEVEL_5"; Achievements[9] = "3 LEVEL_5A"; Achievements[10] = "3 LEVEL_6"; Achievements[11] = "3 LEVEL_6A"; Achievements[12] = "3 LEVEL_7"; Achievements[13] = "3 LEVEL_7A"; Achievements[14] = "3 LEVEL_7B"; Achievements[15] = "3 LEVEL_8"; Achievements[16] = "3 LEVEL_8A"; Achievements[17] = "3 LEVEL_9"; Achievements[18] = "3 LEVEL_9A"; Achievements[19] = "3 LEVEL_10"; Achievements[20] = "3 LEVEL_10A"; Achievements[21] = "3 LEVEL_11"; Achievements[22] = "3 LEVEL_11A"; Achievements[23] = "3 LEVEL_11B"; Achievements[24] = "3 LEVEL_12"; Achievements[25] = "3 LEVEL_12A"; Achievements[26] = "3 LEVEL_13"; Achievements[27] = "3 LEVEL_13A"; Achievements[28] = "3 LEVEL_14"; Achievements[29] = "3 LEVEL_14A"; Achievements[30] = "3 LEVEL_15"; Achievements[31] = "3 LEVEL_15A"; Achievements[32] = "3 LEVEL_16"; Achievements[33] = "3 LEVEL_16A"; Achievements[34] = "3 LEVEL_17"; Achievements[35] = "3 LEVEL_17A"; Achievements[36] = "3 LEVEL_18"; Achievements[37] = "3 LEVEL_18A"; Achievements[38] = "3 EXT_1"; Achievements[39] = "3 ESCAPE_ALL_PLAYERS"; Achievements[40] = "3 ESCAPE_IN_TIME"; Achievements[41] = "3 ESCAPE_1ST_TIME"; Achievements[42] = "3 ESCAPE_ALL_CHALLENGE"; Achievements[43] = "3 REACH_CABIN"; Achievements[44] = "3 REACH_CITY"; Achievements[45] = "3 KILL_WITH_TRAP"; Achievements[46] = "3 SCAVENGE_ITEM"; Achievements[47] = "3 ESCAPE_WITH_NERF_ON"; Achievements[48] = "3 EXTRA1"; Achievements[49] = "3 EXTRA2"; Achievements[50] = "3 REACH_COMPOUND"; Achievements[51] = "3 REACH_FACILITY"; Achievements[52] = "3 KILLBOSS_1ST_TIME"; Achievements[53] = "3 KILLBOSS_IN_TIME"; Achievements[54] = "3 KILL_WITH_SWEAPON"; Achievements[55] = "3 COMPLETE_ALL_CHALLENGE"; Achievements[56] = "3 KILLBOSS_WITH_RELIC"; Achievements[57] = "3 KILL_PHANTOMS"; Achievements[58] = "3 KILL_RHINO_PISTOL"; Achievements[59] = "3 FOUND_ALL_INTELS"; Achievements[60] = "3 GOT_THEEGGSTRA_XP"; Achievements[61] = "3 REACH_CARGO"; Achievements[62] = "3 REACH_DECK"; Achievements[63] = "3 KILL_KRAKEN_1ST_TIME"; Achievements[64] = "3 KILL_KRAKEN_WITH_RELIC"; Achievements[65] = "3 KILL_KRAKEN_AND_ALL_CHALLENGES"; Achievements[66] = "3 FOUND_ALL_INTELS_MAYDAY"; Achievements[67] = "3 KILL_SEEDER_TURRETS"; Achievements[68] = "3 HYPNO_TRAP_RHINO"; Achievements[69] = "3 GOT_THEEGGSTRA_XP_DLC2"; Achievements[70] = "3 CRAFT_ALL_ITEMS"; Achievements[71] = "3 FINISH_GATE"; Achievements[72] = "3 EXTEND_THE_BRIDGE"; Achievements[73] = "3 AWAKENING_ESCAPE"; Achievements[74] = "3 AWAKENING_RELIC_ESCAPE"; Achievements[75] = "3 AWAKENING_ALL_CHALLENGES_ESCAPE"; Achievements[76] = "3 AWAKENING_ALL_INTEL"; Achievements[77] = "3 KILL_GARG_WITH_VANGUARD"; Achievements[78] = "3 GOT_THEEGGSTRA_XP_DLC3"; Achievements[79] = "3 LIKE_A_GLOVE"; Achievements[80] = "3 AWAKENING_4_CLASS_ESCAPE"; Achievements[81] = "3 LAST_COMPLETED"; Achievements[82] = "3 LAST_RELIC_COMPLETED"; Achievements[83] = "3 LAST_ALL_CHALLENGES_COMPLETED"; Achievements[84] = "3 LAST_ALL_INTEL"; Achievements[85] = "3 LAST_COMPLETE_AN_OUTPOST"; Achievements[86] = "3 GOT_THEEGGSTRA_XP_DLC4"; Achievements[87] = "3 TIMING_IS_EVERYTHING"; Achievements[88] = "3 YOU_WISH"; Achievements[89] = "3 ALWAYS_HARD"; Achievements[90] = "3 HAT_TRICK"; for (int i = 0; i < 91; i++) { RPC.Call(Sv_GameSendServerCommand, -1, 1, Achievements); System.Threading.Thread.Sleep(25); RPC.Call(Sv_GameSendServerCommand, -1, 1, Achievements); }
Yo , je vous presente un tool qui fait injector je suppose :troll: Je les trouver sur nextgenupdate :banana: Téléchargement Basics # Telechargement // VirusTotale (0/55) Le code source : ici Spoiler: immages
Salut Gros pourquoi il y a 3 offsets sur les : Names des Menu Games : Match è mort par équipe : 01AE3E5E / Logo : 01AE3F9C / Text : 01AE3E9C Domionation : 0x01AE3FE2 / Logo : 01AE4120 / Text : 01AE4020 Elimination Confirmée : 01AE4166 / Text : 01AE41A4 / Logo : 01AE42A4 Liason Satellite : 01AE446E / Text : 01AE44AC / Logo : 01AE45AC Aventage : 01AE45F2 / Text : 01AE4630 / Logo : 01AE4730 Point Statégique : 01AE4776 / text : 01AE47B4 / Logo : 01AE48B4 Recherche & Destruction : 01AE48FA / Text : 01AE4938 / Logo : 01AE4A38 Recherche & Sauvetage : 01AE4A7E / Text : 01AE4ABC / Logo : 01AE4BBC Caputure de Drapeau : 01AE4C02 / Text : 01AE4C40 / Logo : 01AE4D40 Mêlée Générale : 01AE4F0A / text : 01AE4F48 / Logo : 01AE5048 Infectés : 01AE4D84 / Text : 01AE4DC4 / Logo : 01AE4EC4
GG pour les offset tu devrais ajouter ceux deja release pour avoir la total des offsets sur ce topic ^^