Salut, Recovery Stats : Spoiler: Recovery StatsStats : Spoiler: StatsCode: 0x1c1947c : Prestige 0x1c1926c { 0x18, 0xa5, 0x1a, 0 } : Level 80 0x1c19484 : Score 0x1c194e0 : Wins 0x1c194e4 : Losses 0x1c194e8 : Ties 0x1c194ec : Winstreak 0x1c194b0 : Scorestreak 0x1c194ac : Kills 0x1c194b4 : Deaths 0x1c194bc : Assists 0x1c194c0 : Headshots 0x1c194f8 : Hits 0x1c194fc : Misses 0x1c1b2db : Tokena 0x1c1b376 : MW 0x1c1b37b : WAW 0x1c1b381 : MW2 0x1c1b388 : BO1 0x1c1b2e3 : Classes 0x1c1b331 : Time Played XP 0x1c1b339 : Time Played Weapons C# Level 1-80 : Spoiler: C# Level 1-80Code: byte[] Level; if (this.numericUpDown1.Text == "1") { Level = new byte[4]; byte[] buffer5 = Level; this.PS3.SetMemory(0x1c1926c, buffer5); } else if (this.numericUpDown1.Text == "2") { Level = new byte[4]; Level[0] = 8; Level[1] = 7; byte[] buffer6 = Level; this.PS3.SetMemory(0x1c1926c, buffer6); } else if (this.numericUpDown1.Text == "3") { Level = new byte[4]; Level[0] = 0xb8; Level[1] = 11; byte[] buffer7 = Level; this.PS3.SetMemory(0x1c1926c, buffer7); } else if (this.numericUpDown1.Text == "4") { Level = new byte[4]; Level[0] = 0xc0; Level[1] = 0x12; byte[] buffer8 = Level; this.PS3.SetMemory(0x1c1926c, buffer8); } else if (this.numericUpDown1.Text == "5") { Level = new byte[4]; Level[0] = 0x58; Level[1] = 0x1b; byte[] buffer9 = Level; this.PS3.SetMemory(0x1c1926c, buffer9); } else if (this.numericUpDown1.Text == "6") { Level = new byte[4]; Level[0] = 0x1c; Level[1] = 0x25; byte[] buffer10 = Level; this.PS3.SetMemory(0x1c1926c, buffer10); } else if (this.numericUpDown1.Text == "7") { Level = new byte[4]; Level[0] = 12; Level[1] = 0x30; byte[] buffer11 = Level; this.PS3.SetMemory(0x1c1926c, buffer11); } else if (this.numericUpDown1.Text == "8") { Level = new byte[4]; Level[0] = 140; Level[1] = 60; byte[] buffer12 = Level; this.PS3.SetMemory(0x1c1926c, buffer12); } else if (this.numericUpDown1.Text == "9") { Level = new byte[4]; Level[0] = 0x9c; Level[1] = 0x4a; byte[] buffer13 = Level; this.PS3.SetMemory(0x1c1926c, buffer13); } else if (this.numericUpDown1.Text == "10") { Level = new byte[4]; Level[0] = 0xd8; Level[1] = 0x59; byte[] buffer14 = Level; this.PS3.SetMemory(0x1c1926c, buffer14); } else if (this.numericUpDown1.Text == "11") { Level = new byte[4]; Level[0] = 120; Level[1] = 0x69; byte[] buffer15 = Level; this.PS3.SetMemory(0x1c1926c, buffer15); } else if (this.numericUpDown1.Text == "12") { Level = new byte[4]; Level[1] = 0x7d; byte[] buffer16 = Level; this.PS3.SetMemory(0x1c1926c, buffer16); } else if (this.numericUpDown1.Text == "13") { Level = new byte[4]; Level[0] = 0x7c; Level[1] = 0x92; byte[] buffer17 = Level; this.PS3.SetMemory(0x1c1926c, buffer17); } else if (this.numericUpDown1.Text == "14") { Level = new byte[4]; Level[0] = 0xec; Level[1] = 0xa9; byte[] buffer18 = Level; this.PS3.SetMemory(0x1c1926c, buffer18); } else if (this.numericUpDown1.Text == "15") { Level = new byte[4]; Level[0] = 80; Level[1] = 0xc3; byte[] buffer19 = Level; this.PS3.SetMemory(0x1c1926c, buffer19); } else if (this.numericUpDown1.Text == "16") { Level = new byte[4]; Level[0] = 180; Level[1] = 220; byte[] buffer20 = Level; this.PS3.SetMemory(0x1c1926c, buffer20); } else if (this.numericUpDown1.Text == "17") { Level = new byte[4]; Level[1] = 250; byte[] buffer21 = Level; this.PS3.SetMemory(0x1c1926c, buffer21); } else if (this.numericUpDown1.Text == "18") { byte[] buffer22 = new byte[] { 0x40, 0x19, 1, 0 }; this.PS3.SetMemory(0x1c1926c, buffer22); } else if (this.numericUpDown1.Text == "19") { byte[] buffer23 = new byte[] { 0x74, 0x3a, 1, 0 }; this.PS3.SetMemory(0x1c1926c, buffer23); } else if (this.numericUpDown1.Text == "20") { byte[] buffer24 = new byte[] { 0x9c, 0x5d, 1, 0 }; this.PS3.SetMemory(0x1c1926c, buffer24); } else if (this.numericUpDown1.Text == "21") { byte[] buffer25 = new byte[] { 0xc4, 0x80, 1, 0 }; this.PS3.SetMemory(0x1c1926c, buffer25); } else if (this.numericUpDown1.Text == "22") { byte[] buffer26 = new byte[] { 0xd4, 0xa7, 1, 0 }; this.PS3.SetMemory(0x1c1926c, buffer26); } else if (this.numericUpDown1.Text == "23") { byte[] buffer27 = new byte[] { 0xd8, 0xd0, 1, 0 }; this.PS3.SetMemory(0x1c1926c, buffer27); } else if (this.numericUpDown1.Text == "24") { byte[] buffer28 = new byte[] { 0xd0, 0xfb, 1, 0 }; this.PS3.SetMemory(0x1c1926c, buffer28); } else if (this.numericUpDown1.Text == "25") { byte[] buffer29 = new byte[] { 0xbc, 40, 2, 0 }; this.PS3.SetMemory(0x1c1926c, buffer29); } else if (this.numericUpDown1.Text == "26") { byte[] buffer30 = new byte[] { 0xa8, 0x55, 2, 0 }; this.PS3.SetMemory(0x1c1926c, buffer30); } else if (this.numericUpDown1.Text == "27") { byte[] buffer31 = new byte[] { 0x7c, 0x86, 2, 0 }; this.PS3.SetMemory(0x1c1926c, buffer31); } else if (this.numericUpDown1.Text == "28") { byte[] buffer32 = new byte[] { 0x44, 0xb9, 2, 0 }; this.PS3.SetMemory(0x1c1926c, buffer32); } else if (this.numericUpDown1.Text == "29") { Level = new byte[4]; Level[1] = 0xee; Level[2] = 2; byte[] buffer33 = Level; this.PS3.SetMemory(0x1c1926c, buffer33); } else if (this.numericUpDown1.Text == "30") { byte[] buffer34 = new byte[] { 0xb0, 0x24, 3, 0 }; this.PS3.SetMemory(0x1c1926c, buffer34); } else if (this.numericUpDown1.Text == "31") { byte[] buffer35 = new byte[] { 0x54, 0x5d, 3, 0 }; this.PS3.SetMemory(0x1c1926c, buffer35); } else if (this.numericUpDown1.Text == "32") { byte[] buffer36 = new byte[] { 0xec, 0x97, 3, 0 }; this.PS3.SetMemory(0x1c1926c, buffer36); } else if (this.numericUpDown1.Text == "33") { byte[] buffer37 = new byte[] { 0x6c, 0xd6, 3, 0 }; this.PS3.SetMemory(0x1c1926c, buffer37); } else if (this.numericUpDown1.Text == "34") { byte[] buffer38 = new byte[] { 0xe0, 0x16, 4, 0 }; this.PS3.SetMemory(0x1c1926c, buffer38); } else if (this.numericUpDown1.Text == "35") { byte[] buffer39 = new byte[] { 0x48, 0x59, 4, 0 }; this.PS3.SetMemory(0x1c1926c, buffer39); } else if (this.numericUpDown1.Text == "36") { byte[] buffer40 = new byte[] { 0xa4, 0x9d, 4, 0 }; this.PS3.SetMemory(0x1c1926c, buffer40); } else if (this.numericUpDown1.Text == "37") { byte[] buffer41 = new byte[] { 0xf4, 0xe3, 4, 0 }; this.PS3.SetMemory(0x1c1926c, buffer41); } else if (this.numericUpDown1.Text == "38") { byte[] buffer42 = new byte[] { 0x2c, 0x2e, 5, 0 }; this.PS3.SetMemory(0x1c1926c, buffer42); } else if (this.numericUpDown1.Text == "39") { byte[] buffer43 = new byte[] { 0x58, 0x7a, 5, 0 }; this.PS3.SetMemory(0x1c1926c, buffer43); } else if (this.numericUpDown1.Text == "40") { byte[] buffer44 = new byte[] { 120, 200, 5, 0 }; this.PS3.SetMemory(0x1c1926c, buffer44); } else if (this.numericUpDown1.Text == "41") { byte[] buffer45 = new byte[] { 140, 0x18, 6, 0 }; this.PS3.SetMemory(0x1c1926c, buffer45); } else if (this.numericUpDown1.Text == "42") { byte[] buffer46 = new byte[] { 0x94, 0x6a, 6, 0 }; this.PS3.SetMemory(0x1c1926c, buffer46); } else if (this.numericUpDown1.Text == "43") { byte[] buffer47 = new byte[] { 0x84, 0xc0, 6, 0 }; this.PS3.SetMemory(0x1c1926c, buffer47); } else if (this.numericUpDown1.Text == "44") { byte[] buffer48 = new byte[] { 0x40, 0xf5, 6, 0 }; this.PS3.SetMemory(0x1c1926c, buffer48); } else if (this.numericUpDown1.Text == "45") { byte[] buffer49 = new byte[] { 0x40, 0x72, 7, 0 }; this.PS3.SetMemory(0x1c1926c, buffer49); } else if (this.numericUpDown1.Text == "46") { byte[] buffer50 = new byte[] { 12, 0xce, 7, 0 }; this.PS3.SetMemory(0x1c1926c, buffer50); } else if (this.numericUpDown1.Text == "47") { byte[] buffer51 = new byte[] { 0xcc, 0x2b, 8, 0 }; this.PS3.SetMemory(0x1c1926c, buffer51); } else if (this.numericUpDown1.Text == "48") { byte[] buffer52 = new byte[] { 220, 0x52, 8, 0 }; this.PS3.SetMemory(0x1c1926c, buffer52); } else if (this.numericUpDown1.Text == "49") { byte[] buffer53 = new byte[] { 0x10, 0xf1, 8, 0 }; this.PS3.SetMemory(0x1c1926c, buffer53); } else if (this.numericUpDown1.Text == "50") { byte[] buffer54 = new byte[] { 0xcc, 0x57, 9, 0 }; this.PS3.SetMemory(0x1c1926c, buffer54); } else if (this.numericUpDown1.Text == "51") { byte[] buffer55 = new byte[] { 0xe0, 0xc0, 9, 0 }; this.PS3.SetMemory(0x1c1926c, buffer55); } else if (this.numericUpDown1.Text == "52") { byte[] buffer56 = new byte[] { 0x84, 0x2b, 10, 0 }; this.PS3.SetMemory(0x1c1926c, buffer56); } else if (this.numericUpDown1.Text == "53") { byte[] buffer57 = new byte[] { 60, 0x9b, 10, 0 }; this.PS3.SetMemory(0x1c1926c, buffer57); } else if (this.numericUpDown1.Text == "54") { byte[] buffer58 = new byte[] { 0xb0, 13, 11, 0 }; this.PS3.SetMemory(0x1c1926c, buffer58); } else if (this.numericUpDown1.Text == "55") { byte[] buffer59 = new byte[] { 0x7c, 130, 11, 0 }; this.PS3.SetMemory(0x1c1926c, buffer59); } else if (this.numericUpDown1.Text == "56") { byte[] buffer60 = new byte[] { 0x74, 0xf8, 11, 0 }; this.PS3.SetMemory(0x1c1926c, buffer60); } else if (this.numericUpDown1.Text == "57") { byte[] buffer61 = new byte[] { 120, 0x21, 12, 0 }; this.PS3.SetMemory(0x1c1926c, buffer61); } else if (this.numericUpDown1.Text == "58") { byte[] buffer62 = new byte[] { 0x74, 0xf2, 12, 0 }; this.PS3.SetMemory(0x1c1926c, buffer62); } else if (this.numericUpDown1.Text == "59") { byte[] buffer63 = new byte[] { 0xf8, 0x72, 13, 0 }; this.PS3.SetMemory(0x1c1926c, buffer63); } else if (this.numericUpDown1.Text == "60") { byte[] buffer64 = new byte[] { 0x38, 0xf6, 13, 0 }; this.PS3.SetMemory(0x1c1926c, buffer64); } else if (this.numericUpDown1.Text == "61") { byte[] buffer65 = new byte[] { 8, 0x7b, 14, 0 }; this.PS3.SetMemory(0x1c1926c, buffer65); } else if (this.numericUpDown1.Text == "62") { byte[] buffer66 = new byte[] { 0x18, 6, 15, 0 }; this.PS3.SetMemory(0x1c1926c, buffer66); } else if (this.numericUpDown1.Text == "63") { byte[] buffer67 = new byte[] { 0x54, 0x92, 15, 0 }; this.PS3.SetMemory(0x1c1926c, buffer67); } else if (this.numericUpDown1.Text == "64") { byte[] buffer68 = new byte[] { 0xe8, 0x20, 0x10, 0 }; this.PS3.SetMemory(0x1c1926c, buffer68); } else if (this.numericUpDown1.Text == "65") { byte[] buffer69 = new byte[] { 100, 0xb3, 0x10, 0 }; this.PS3.SetMemory(0x1c1926c, buffer69); } else if (this.numericUpDown1.Text == "66") { byte[] buffer70 = new byte[] { 0x9c, 0x48, 0x11, 0 }; this.PS3.SetMemory(0x1c1926c, buffer70); } else if (this.numericUpDown1.Text == "67") { byte[] buffer71 = new byte[] { 0x90, 0xe0, 0x11, 0 }; this.PS3.SetMemory(0x1c1926c, buffer71); } else if (this.numericUpDown1.Text == "68") { byte[] buffer72 = new byte[] { 120, 0x7a, 0x12, 0 }; this.PS3.SetMemory(0x1c1926c, buffer72); } else if (this.numericUpDown1.Text == "69") { byte[] buffer73 = new byte[] { 0x10, 0x19, 0x13, 0 }; this.PS3.SetMemory(0x1c1926c, buffer73); } else if (this.numericUpDown1.Text == "70") { Level = new byte[4]; Level[1] = 0xba; Level[2] = 0x13; byte[] buffer74 = Level; this.PS3.SetMemory(0x1c1926c, buffer74); } else if (this.numericUpDown1.Text == "71") { byte[] buffer75 = new byte[] { 240, 90, 20, 0 }; this.PS3.SetMemory(0x1c1926c, buffer75); } else if (this.numericUpDown1.Text == "72") { byte[] buffer76 = new byte[] { 0x4c, 3, 0x15, 0 }; this.PS3.SetMemory(0x1c1926c, buffer76); } else if (this.numericUpDown1.Text == "73") { byte[] buffer77 = new byte[] { 0xe0, 170, 0x15, 0 }; this.PS3.SetMemory(0x1c1926c, buffer77); } else if (this.numericUpDown1.Text == "74") { byte[] buffer78 = new byte[] { 80, 0x58, 0x16, 0 }; this.PS3.SetMemory(0x1c1926c, buffer78); } else if (this.numericUpDown1.Text == "75") { byte[] buffer79 = new byte[] { 0x88, 6, 0x17, 0 }; this.PS3.SetMemory(0x1c1926c, buffer79); } else if (this.numericUpDown1.Text == "76") { byte[] buffer80 = new byte[] { 12, 0xb9, 0x17, 0 }; this.PS3.SetMemory(0x1c1926c, buffer80); } else if (this.numericUpDown1.Text == "77") { byte[] buffer81 = new byte[] { 0xf4, 0x6b, 0x18, 0 }; this.PS3.SetMemory(0x1c1926c, buffer81); } else if (this.numericUpDown1.Text == "78") { byte[] buffer82 = new byte[] { 0x80, 0x25, 0x19, 0 }; this.PS3.SetMemory(0x1c1926c, buffer82); } else if (this.numericUpDown1.Text == "79") { byte[] buffer83 = new byte[] { 0x22, 0x3d, 0x19, 0 }; this.PS3.SetMemory(0x1c1926c, buffer83); } else if (this.numericUpDown1.Text == "80") { byte[] buffer84 = new byte[] { 0x18, 0xa5, 0x1a, 0 }; this.PS3.SetMemory(0x1c1926c, buffer84); } C# Time Played : Spoiler: C# Time PlayedCode:// On suppose : numericUpDown1 = Jour, numericUpDown2 = Heure & numericUpDown3 = Min byte[] time; decimal num = 86400M; decimal num2 = 3600M; decimal num3 = 60M; decimal num4 = ((this.numericUpDown1.Value * num) + (this.numericUpDown2.Value * num2)) + (this.numericUpDown3.Value * num3); byte[] bytes = BitConverter.GetBytes(Convert.ToInt32(num4.ToString())); buffer = new byte[5]; buffer[1] = bytes[3]; buffer[2] = bytes[0]; buffer[3] = bytes[1]; buffer[4] = bytes[2]; byte[] time = buffer; this.PS3.SetMemory(0x1c194ce, time); this.PS3.SetMemory(0x1c194d6, time); Unlock All : Spoiler: Unlock AllElite Camo : Offset : 0x1c1b2ec byte :Code:0xff Weapon 31 : Offset : 0x1c19240 byte :Code:15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 150x1c19274Code: 0xff, 0xff, 0, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0xa1, 0, 0xe0, 0xa5, 0xa1, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0xa1, 0, 0xae, 10, 0xa1, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0xa1, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 0x11, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30Title/Emblem/Challenge : Offset : 0x1c19f87 Byte : http://pastebin.com/v8Zci3LN Offset : 0x1c1b0a0 Byte :Code: 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff Bytes Logo : Spoiler: LogoBytes : Burger TownCode:0x5e, 1, 0x7f, 0x7f, 0x13, 0x63, 0x61, 0x72, 100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x62, 0x75, 0x72, 0x67, 0x65, 0x72, 0x74, 0x6f, 0x77, 110, 0, 0, 0, 0, 0, 0, 0 };Bytes : WeedCode:0x5e, 1, 0x5f, 0x5f, 13, 0x63, 0x61, 0x72, 100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x77, 0x65,0x65, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0Bytes : MoonCode:0x5e, 1, 0x5f, 0x5f, 13, 0x63, 0x61, 0x72, 100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x6d, 0x6f, 0x6f, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0Bytes : CraneCode:0x5e, 1, 0x5f, 0x5f, 13, 0x63, 0x61, 0x72, 100, 0x69, 0x63, 0x6f, 110, 0x5f, 120, 0x72, 0x61, 0x79, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0Bytes : Infinity WardCode:0x5e, 1, 0x7f, 0x7f, 15, 0x63, 0x61, 0x72, 100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x69, 0x77, 0x6c, 0x6f, 0x67, 0x6f, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0Bytes : CarCode:0x5e, 1, 0x7f, 0x7f, 9, 100, 0x65, 0x61, 0x74, 0x68, 0x5f, 0x63, 0x61, 0x72, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0Bytes : Red SquareCode:0x5e, 1, 0x6f, 0x6f, 14, 0x76, 0x65, 0x68, 0x5f, 0x68, 0x75, 100, 0x5f, 0x74, 0x61, 0x72, 0x67, 0x65, 0x74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0Bytes : SoldierCode:0x5e, 1, 0x4f, 0x4f, 0x12, 0x69, 0x77, 0x35, 0x5f, 0x63, 0x61, 0x72, 100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x74, 0x72, 0x75, 0x63, 0x6b, 0, 0, 0, 0, 0, 0, 0, 0Bytes : MainCode:0x5e, 1, 0x3d, 0x3d, 0x10, 0x69, 0x77, 0x35, 0x5f, 0x63, 0x61, 0x72, 100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x66, 0x6c, 0x79, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0Bytes : Reset NameCode:new byte[1]Bytes : GreenCode:0x5e, 50, 0x5e, 1, 90, 90, 0x12, 0x7f, 0x7f, 0x69, 0x77, 0x35, 0x5f, 0x63, 0x61, 0x72, 100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x63, 0x61, 0x74, 0, 0, 0, 0, 0, 0Bytes : YellowCode:0x5e, 0x33, 0x5e, 1, 90, 90, 0x12, 0x7f, 0x7f, 0x69, 0x77, 0x35, 0x5f, 0x63, 0x61, 0x72, 100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x63, 0x61, 0x74, 0, 0, 0, 0, 0, 0Bytes : FacebookCode:0x5e, 1, 0x5f, 0x5f, 8, 70, 0x61, 0x63, 0x65, 0x62, 0x6f, 0x6f, 0x6b, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0Bytes : ClaymoreCode:0x5e, 1, 0x7f, 0x6f, 15, 0x77, 0x65, 0x61, 0x70, 0x6f, 110, 0x5f, 0x63, 0x6c, 0x61, 0x79, 0x6d, 0x6f, 0x72, 0x65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0Bytes : Mini MapCode:0x5e, 1, 0x7f, 0x7f, 0x13, 0x70, 0x6c, 0x61, 0x79, 0x6c, 0x69, 0x73, 0x74, 0x5f, 0x70, 0x6f, 0x70, 0x75, 0x6c, 0x61, 0x74, 0x69, 0x6f, 110, 0, 0, 0, 0, 0, 0, 0Bytes : NukeCode:0x5e, 1, 0x5f, 0x5f, 20, 0x73, 0x70, 0x65, 0x63, 0x69, 0x61, 0x6c, 0x74, 0x79, 0x5f, 110, 0x75, 0x6b, 0x65, 0x5f, 0x63, 0x72, 0x61, 0x74, 0x65, 0, 0, 0, 0, 0, 0Bytes : DisconnectCode:0x5e, 1, 0x4d, 0x4d, 14, 110, 0x65, 0x74, 0x5f, 100, 0x69, 0x73, 0x63, 0x6f, 110, 110, 0x65, 0x63, 0x74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0Bytes : CadenaCode:0x5e, 1, 0x7f, 0x7f, 9, 0x69, 0x63, 0x6f, 110, 0x5f, 0x6c, 0x6f, 0x63, 0x6b, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0Bytes : Arrow 2Code:0x5e, 1, 0x6f, 0x5f, 11, 0x63, 0x68, 0x61, 0x69, 110, 0x5f, 0x61, 0x72, 0x72, 0x6f, 0x77, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0Bytes : ArrowCode:0x5e, 1, 0x6f, 0x4f, 4, 0x6d, 0x6f, 0x72, 0x65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0Bytes : C.O.D EliteCode:0x5e, 1, 0x6f, 0x5f, 8, 0x65, 0x6c, 0x69, 0x74, 0x65, 0x5f, 0x61, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0Bytes : Blue SquareCode:0x5e, 1, 0x6f, 0x5f, 11, 0x63, 0x6c, 0x61, 110, 0x6c, 0x76, 0x6c, 0x5f, 0x62, 0x6f, 120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0Bytes : Number 99Code:0x5e, 1, 0x4a, 0x4a, 9, 0x63, 0x6c, 0x61, 110, 0x6c, 0x76, 0x6c, 0x5f, 0x39, 0x5e, 1, 0x4a, 0x4a, 9, 0x63, 0x6c, 0x61, 110, 0x6c, 0x76, 0x6c, 0x5f, 0x39, 0, 0, 0Bytes : MoabCode:0x5e, 1, 0x5f, 0x4f, 10, 100, 0x65, 0x61, 0x74, 0x68, 0x5f, 0x6d, 0x6f, 0x61, 0x62, 0,0 Byes : InterventionCode:0x5e, 1, 0x7f, 0x4f, 14, 0x77, 0x65, 0x61, 0x70, 0x6f, 110, 0x5f, 0x63, 0x68, 0x65, 0x79,0x74, 0x61, 0x63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0Bytes : AK47Code:0x5e, 1, 0x7f, 0x5f, 11, 0x77, 0x65, 0x61, 0x70, 0x6f, 110, 0x5f, 0x61, 0x6b, 0x34, 0x37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0Bytes : RPG7Code:0x5e, 1, 0x7f, 0x7f, 11, 0x77, 0x65, 0x61, 0x70, 0x6f, 110, 0x5f, 0x72, 0x70, 0x67, 0x37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0Bytes : BlackCode:0x5e, 0x39, 0x5e, 1, 90, 90, 0x12, 0x7f, 0x7f, 0x69, 0x77, 0x35, 0x5f, 0x63, 0x61, 0x72,100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x63, 0x61, 0x74, 0, 0, 0, 0, 0, 0Byes : BlueCode:0x5e, 0x34, 0x5e, 1, 90, 90, 0x12, 0x7f, 0x7f, 0x69, 0x77, 0x35, 0x5f, 0x63, 0x61, 0x72, 100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x63, 0x61, 0x74, 0, 0, 0, 0, 0, 0Bytes : PINKCode:0x5e, 0x36, 0x5e, 1, 90, 90, 0x12, 0x7f, 0x7f, 0x69, 0x77, 0x35, 0x5f, 0x63, 0x61, 0x72,100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x63, 0x61, 0x74, 0, 0, 0, 0, 0, 0Bytes : REDCode:0x5e, 0x31, 0x5e, 1, 90, 90, 0x12, 0x7f, 0x7f, 0x69, 0x77, 0x35, 0x5f, 0x63, 0x61, 0x72,100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x63, 0x61, 0x74, 0, 0, 0, 0, 0, 0 Classes : Spoiler: ClassesClasses Name : Spoiler: Classes NameCode: Classe 1 : 0x1c1982c Classe 2 : 0x1c1988e Classe 3 : 0x1c198f0 Classe 4 : 0x1c19952 Classe 5 : 0x1c199b4 Classe 6 : 0x1c19a16 Classe 7 : 0x1c19a78 Classe 8 : 0x1c19ada Classe 9 : 0x1c19b3c Classe 10 : 0x1c19b9e Classe 11 : 0x1c19c00 Classe 12 : 0x1c19c62 Classe 13 : 0x1c19cc4 Classe 14 : 0x1c19d26 Classe 15 : 0x1c19d88 Modded Classes : Spoiler: Modded ClassesClasses God Mode & Invisible : Spoiler: God Mode & InvisibleCode:Class 1 = 0x1c19803 Class 2 = 0x1c19865 Class 3 = 0x1c198c7 Class 4 = 0x1c19929 Class 5 = 0x1c1998b Class 6 = 0x1c199ed Class 7 = 0x1c19a4f Class 8 = 0x1c19ab1 Class 9 = 0x1c19b13 Class 10 = 0x1c19b75 Class 11 = 0x1c19bd7 Class 12 = 0x1c19c39 Class 13 = 0x1c19c9b Class 14 = 0x1c19cfd Class 15 = 0x1c19d5fVoici les bytes : Code: 0x01, 0x27, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x00, 0x00, 0x00, 0x07, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x00, 0x00, 0x00, 0x6A, 0x00, 0x0F, 0x00, 0x11, 0x00, 0x08, 0x00, 0x00, 0x00, 0x61, 0x00, 0x83, 0x00, 0x00, 0x00, 0x73, 0x77, 0x61, 0x67, 0x2E, 0x63, 0x6C, 0x61, 0x73, 0x73, 0x00, 0x73, 0x73, 0x20, 0x32, 0x00, 0x54, 0x20, 0x31, 0x00, 0x00, 0x76, 0x00, 0x20, 0x00, 0x20, 0x00, 0x20, 0x00, 0x13, 0x00, 0x14, 0x00, 0x19, 0x00, 0x2D, 0x00, 0x26, 0x00, 0x27, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x06, 0x00, 0x6B Armes secondaires silencieuses : Desert Eagle, Magnum et MP412 Spoiler: Secondary Silencer HandgunVoici les offset des 15 classes :Code:Classe 1 : 0x01c1980F Classe 2 : 0x01c19871 Classe 3 : 0x01c198D3 Classe 4 : 0x01c19935 Classe 5 : 0x01c19997 Classe 6 : 0x01c199F9 Classe 7 : 0x01c19A5B Classe 8 : 0x01c19ABE Classe 9 : 0x01c19B1F Classe 10 : 0x01c19B81 Classe 11 : 0x01c19BE3 Classe 12 : 0x01c19C45 Classe 13 : 0x01c19CA7 Classe 14 : 0x01c19D09 Classe 15 : 0x01c19D6BVoici les Bytes :Code:Desert Eagle : { 0x00, 0x04, 0x00, 0x12 } Magnum : { 0x00, 0x03, 0x00, 0x12 } Mp412 :{ 0x00, 0x02, 0x00, 0x12 } Aug HBAR : Spoiler: Aug HBARCode: { 11, 90, 0, 0, 0, 0, 0, 1, 0, 0x85 }; 0x1c19803 : Classe 1 { 11, 90, 0, 5, 0, 0x11, 0, 2, 0, 0x39 }; 0x1c19865 : Classe 2 { 11, 90, 0, 1, 0, 0, 0, 3, 0, 0x85 }; 0x1c198c7 : Classe 3 { 11, 90, 0, 2, 0, 0, 0, 4, 0, 0x86 }; 0x1c19929 : Classe 4 { 11, 90, 0, 0x11, 0, 0, 0, 5, 0, 140 }; 0x1c1998b : Classe 5 { 11, 90, 0, 5, 0, 0, 0, 8, 0, 0x8b }; 0x1c199ed : Classe 6 { 11, 90, 0, 5, 0, 0x11, 0, 2, 0, 0x39 }; 0x1c19a4f : Classe 7 { 11, 90, 0, 0, 0, 0, 0, 10, 0, 0x85 }; 0x1c19ab1 : Classe 8 { 11, 90, 0, 1, 0, 0, 0, 8, 0, 0x85 }; 0x1c19b13 : Classe 9 { 11, 90, 0, 2, 0, 0, 0, 1, 0, 0x86 }; 0x1c19b75 : Classe 10 { 11, 90, 0, 5, 0, 0, 0, 2, 0, 0x8b }; 0x1c19bd7 : Classe 11 { 11, 90, 0, 0x11, 0, 0, 0, 3, 0, 140 }; 0x1c19c39 : Classe 12 { 11, 90, 0, 2, 0, 0, 0, 4, 0, 0x86 }; 0x1c19c9b : Classe 13 { 11, 90, 0, 1, 0, 0, 0, 5, 0, 0x85 }; 0x1c19cfd : Classe 14 { 11, 90, 0, 0, 0, 0, 0, 8, 0, 0x85 }; 0x1c19d5f : Classe 15 Non Host : Spoiler: Non HostCode: Laser : 0xb6703, On : 0x01 No Fog : 0x18c9158, ON : 0, 0, 0, 0, 0, 0x53, 0xc5, 0x48, 0, 0x44, 5, 0, 1 -- Off : 0, 0, 0, 0, 0, 0x53, 0xc5, 0x48, 0, 0x44, 5, 0, 0 Wallhack : 0x18c6476, ON : 0x58, 0x40, 0, 0x56, 0x76, 20, 0, 4, 1, 0, 5, 0x90, 0x40, 0x45, 0 -- OFF : 0x58, 0x40, 0, 0x56, 0x76, 20, 0, 4, 1, 0, 0, 0, 0, 0, 0 UAV : 0x5f067, ON : 0x02, OFF : 0x01 Promod : 0x18d53d4, ON : 0x43, Off : 0x42 Third Person : 0x18cce7c, On : 0x01 - Off : 0x00 RedBox : 0x65D14, ON : 0x60, 0x00, 0x00, 0x00 Body Color : Spoiler: Body ColorRed :Code:byte[] ON = new byte[] { 0x01 }; PS3.SetMemory(0x018C6904, ON); byte[] RED = new byte[] { 0x4F }; PS3.SetMemory(0x018C69D0, RED);Gold :Code: byte[] ON = new byte[] { 0x01 }; PS3.SetMemory(0x018C6904, ON); byte[] GREEN = new byte[] { 0x4F }; PS3.SetMemory(0x018C69D4, GREEN);Grey :Code:byte[] ON = new byte[] { 0x01 }; PS3.SetMemory(0x018C6904, ON); byte[] BLUE = new byte[] { 0x4F }; PS3.SetMemory(0x018C69D8, BLUE);Black Weapons :Code: byte[] ON = new byte[] { 0x01 }; PS3.SetMemory(0x018C6904, ON); byte[] BLUE = new byte[] { 0x5F }; PS3.SetMemory(0x018C69D0 , BLUE); byte[] BLUE1 = new byte[] { 0x5F }; PS3.SetMemory(0x018C69D4, BLUE1); byte[] BLUE2 = new byte[] { 0x5F }; PS3.SetMemory(0x018C69D8, BLUE2);Purple :Code: byte[] ON = new byte[] { 0x01 }; PS3.SetMemory(0x018C6904, ON); byte[] BLUE = new byte[] { 0x4F }; PS3.SetMemory(0x018C69D0, BLUE); byte[] BLUE1 = new byte[] { 0x5F }; PS3.SetMemory(0x018C69D4, BLUE1); byte[] BLUE2 = new byte[] { 0x4F }; PS3.SetMemory(0x018C69D8, BLUE2);Yellow :Code:byte[] ON = new byte[] { 0x01 }; PS3.SetMemory(0x018C6904, ON); byte[] BLUE = new byte[] { 0x3F }; PS3.SetMemory(0x018C69D0, BLUE); byte[] BLUE1 = new byte[] { 0x3F }; PS3.SetMemory(0x018C69D4, BLUE1); byte[] BLUE2 = new byte[] { 0x5F }; PS3.SetMemory(0x018C69D8, BLUE2);Ice Color:Code:byte[] ON = new byte[] { 0x01 }; PS3.SetMemory(0x018C6904, ON); byte[] BLUE = new byte[] { 0x4F }; PS3.SetMemory(0x018C69D4, BLUE); byte[] BLUE1 = new byte[] { 0x4F }; PS3.SetMemory(0x018C69D8, BLUE1);Brown :Code: byte[] ON = new byte[] { 0x01 }; PS3.SetMemory(0x018C6904, ON); byte[] BLUE = new byte[] { 0x5F }; PS3.SetMemory(0x018C69D4, BLUE); byte[] BLUE1 = new byte[] { 0x5F }; PS3.SetMemory(0x018C69D8, BLUE1);Light Green :Code:byte[] ON = new byte[] { 0x01 }; PS3.SetMemory(0x018C6904, ON); byte[] BLUE = new byte[] { 0x4F }; PS3.SetMemory(0x018C69D4, BLUE); byte[] BLUE1 = new byte[] { 0x5F }; PS3.SetMemory(0x018C69D8, BLUE1); All Client : Spoiler: All ClientName in Game : 0x110d60c Client interval : 0x3980 God Mode:Code: 0xfca41e - On : 0xff, 0xff, 0xff, 0xff, Client Interval : 0x280 Full Ammo :Code: Interval : 0x3980 0x110a6a9 : 15, 0xff, 0xff, 0xff 0x110a629 : 15, 0xff, 0xff 0x110a691 : 15, 0xff, 0xff, 0xff 0x110a619 : 15, 0xff, 0xff 0x110a6cd : 15, 0xff, 0xff 0x110a6c0 : 15, 0xff, 0xff 0x110a69c : 15, 0xff, 0xff 0x110a6c0 : 15, 0xff, 0xff 0x110a6b4 : 15, 0xff, 0xffExplosive Bullets :Code:0x110a773 : 0xc5, 0xff interval Client : 0x3980All Perks :Code: 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0x30, 0x8e, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0xff, 0, 0, 0, 0, 0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff 0x110a73f , Interval Client : 0x3980Wallhack :Code:0x110a297 ON :0x09 , Off : 0x00 - interval : 0x3980UFO :Code:0x110d87f - On : 0x02 OFF : 0x00 Interval Client :0x3980 Special Ops : Spoiler: Special OpsStats : Spoiler: StatsExperience Points: 0x018814f1 Level50: F4 35 21 Level 0: 00 00 00 Kills : 0x01881591 Juggernaut Kills : 0x01881595 Headshots: 0x01881599 Vagues: 0x018815a5 Misses: 0x0188159D 01 00 00 00 Hits: 0x018815a1 FF FF FF 0FModz : Spoiler: ModzName In Game (Host): 0x012320BC Lobby Name: 0x01827EA4 Client Name: Code:Client 0: 0x012320BC Client 1: 0x0123D184 God Mod:Code:64 FF FF FF FF - On 00 00 00 64 00 - Off Client 0: 0x010EEC28 Client 1: 0x010eee9cTeleport: Code:Client 0: 0x012272F4 Client 1: 0x012323BC 44 2E F9 1A 43 CC E6 66 C4 7D CA 2F 00 - Kill 43 BB B8 47 42 66 0B FD C2 D3 C0 02 00 - Teleport down the map 44 2E F0 9A 43 CC E6 66 42 8B C4 B2 00 - Back to map 44 2E F9 9A 43 CC E6 66 45 0E 63 AD 00 - Teleport To Sky Visions:Code:Client 0: 0x012272ea Client 1: 0x012323b2 Values: 00 00 - Normal/Defualt 00 12 - Snake Mod 00 15 - Unbeaten Mod (Its Not Vision , Its on the Vision offset But its not a Vision) 40 00 - Hardcore Mod 00 99 - Thermal 00 FD - Thermal + Unbeaten Mod 70 FD - Thermal + Unbeaten Mod + Hardcore Mod 90 00 - Red Vision 90 15 - Red Vision + Unbeaten Mod 70 15 - Red Vision + Unbeaten Mod + Hardcore Mod AA 00 - Worm Vision AA 15 - Wrom Vision + Unbeaten Mod CA 15 - Worm Vision + Unbeaten Mod + Hardcore ModUltimate Clips:Code:FF FF FF - Ultimate Clips 00 00 00 - No Ammo Client 0: Primary Ammo: 0x01227631 Secondary Ammo: 0x01227649 Lethal Ammo: 0x012276b5 Tactical Ammo: 0x012276c1 Claymore Ammo: 0x012276d9 C4 Ammo: 0x012276e5 Client 1: Primary Ammo: 0x012326f9 Secondary Ammo: 0x01232711 Lethal Ammo: 0x0123277d Tactical Ammo: 0x01232789 Claymore Ammo: 0x012327a1 C4 Ammo: 0x012327adLock Controller:Code:Client 0: 0x012272ef Client 1: 0x012323b7 01 - On 00 - OffKick:Code:Client 0: 0x012272ef Client 1: 0x012323b7 04 - FF will kick the Client from the gameReal Inffintie Ammo:Code:FF FF FF - Ultimate Bullets & Clips 00 00 00 - No Ammo Client 0: Primary Clips Ammo: 0x01227631 Secondary Clips Ammo: 0x01227649 Primary Bullets Ammo: 0x012276cd Secondary Bullets Ammo: 0x012276d9 Lethal Ammo: 0x012276b5 Tactical Ammo: 0x012276c1 Claymore Ammo: 0x012276d9 C4 Ammo: 0x012276e5 Client 1: Primary Ammo: 0x012326f9 Secondary Ammo: 0x01232711 Primary Bullets Ammo: 0x01232771 Secondary Bullets Ammo: 0x01232795 Lethal Ammo: 0x0123277d Tactical Ammo: 0x01232789 Claymore Ammo: 0x012327a1 C4 Ammo: 0x012327adAll Perks:Code:Client 0: 0x01227788 Client 1: 0x01232850 FF FF FF FF FF FF FF FF FF FF - All Perks 00 00 00 00 00 00 00 00 00 00 - No PerksExtended Mags :Code:Client 0: 0x0122778a Client 1: 0x01232852 FF - Extended Mags 00 - Regular Clips Rapid Fire : Client 0: 0x0122778b Client 1: 0x01232853 FF - On 00 - OffTactical Icone:Code:Client 0: 0x012277DB Client 1: 0x012328a3 Lethal Icone: Client 0: 0x012277d7 Client 1: 0x0123289f 00 - Defualt 01 - Dog 11 - Predator Missile 14 - Granade FF - No Icone D-Pads Icones: Client 0: 0x012277DF Client 1: 0x012328a7