Call of Duty : Modern Warfare 3 { 1.24 } #Bytes + offsets

Discussion dans 'Call of Duty : Modern Warfare 3' créé par Sι∂яα∂ι, 26 Juin 2014.

  1. Sι∂яα∂ι

    Sι∂яα∂ι Administrateur

    Inscrit:
    25 Juin 2014
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    Salut,

    Recovery Stats :

    Stats :
    Code:
    0x1c1947c : Prestige
    0x1c1926c { 0x18, 0xa5, 0x1a, 0 } : Level 80
    0x1c19484 : Score
    0x1c194e0 : Wins
    0x1c194e4 : Losses
    0x1c194e8 : Ties
    0x1c194ec : Winstreak
    0x1c194b0 : Scorestreak
    0x1c194ac : Kills
    0x1c194b4 : Deaths
    0x1c194bc : Assists
    0x1c194c0 : Headshots
    0x1c194f8 : Hits
    0x1c194fc : Misses
    0x1c1b2db : Tokena
    0x1c1b376 : MW
    0x1c1b37b : WAW
    0x1c1b381 : MW2
    0x1c1b388 : BO1
    0x1c1b2e3 : Classes
    0x1c1b331 : Time Played XP
    0x1c1b339 : Time Played Weapons
    
    C# Level 1-80 :
    Code:
    byte[] Level;
    if (this.numericUpDown1.Text == "1")
    {
    Level = new byte[4];
    byte[] buffer5 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer5);
    }
    else if (this.numericUpDown1.Text == "2")
    {
    Level = new byte[4];
    Level[0] = 8;
    Level[1] = 7;
    byte[] buffer6 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer6);
    }
    else if (this.numericUpDown1.Text == "3")
    {
    Level = new byte[4];
    Level[0] = 0xb8;
    Level[1] = 11;
    byte[] buffer7 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer7);
    }
    else if (this.numericUpDown1.Text == "4")
    {
    Level = new byte[4];
    Level[0] = 0xc0;
    Level[1] = 0x12;
    byte[] buffer8 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer8);
    }
    else if (this.numericUpDown1.Text == "5")
    {
    Level = new byte[4];
    Level[0] = 0x58;
    Level[1] = 0x1b;
    byte[] buffer9 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer9);
    }
    else if (this.numericUpDown1.Text == "6")
    {
    Level = new byte[4];
    Level[0] = 0x1c;
    Level[1] = 0x25;
    byte[] buffer10 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer10);
    }
    else if (this.numericUpDown1.Text == "7")
    {
    Level = new byte[4];
    Level[0] = 12;
    Level[1] = 0x30;
    byte[] buffer11 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer11);
    }
    else if (this.numericUpDown1.Text == "8")
    {
    Level = new byte[4];
    Level[0] = 140;
    Level[1] = 60;
    byte[] buffer12 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer12);
    }
    else if (this.numericUpDown1.Text == "9")
    {
    Level = new byte[4];
    Level[0] = 0x9c;
    Level[1] = 0x4a;
    byte[] buffer13 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer13);
    }
    else if (this.numericUpDown1.Text == "10")
    {
    Level = new byte[4];
    Level[0] = 0xd8;
    Level[1] = 0x59;
    byte[] buffer14 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer14);
    }
    else if (this.numericUpDown1.Text == "11")
    {
    Level = new byte[4];
    Level[0] = 120;
    Level[1] = 0x69;
    byte[] buffer15 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer15);
    }
    else if (this.numericUpDown1.Text == "12")
    {
    Level = new byte[4];
    Level[1] = 0x7d;
    byte[] buffer16 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer16);
    }
    else if (this.numericUpDown1.Text == "13")
    {
    Level = new byte[4];
    Level[0] = 0x7c;
    Level[1] = 0x92;
    byte[] buffer17 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer17);
    }
    else if (this.numericUpDown1.Text == "14")
    {
    Level = new byte[4];
    Level[0] = 0xec;
    Level[1] = 0xa9;
    byte[] buffer18 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer18);
    }
    else if (this.numericUpDown1.Text == "15")
    {
    Level = new byte[4];
    Level[0] = 80;
    Level[1] = 0xc3;
    byte[] buffer19 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer19);
    }
    else if (this.numericUpDown1.Text == "16")
    {
    Level = new byte[4];
    Level[0] = 180;
    Level[1] = 220;
    byte[] buffer20 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer20);
    }
    else if (this.numericUpDown1.Text == "17")
    {
    Level = new byte[4];
    Level[1] = 250;
    byte[] buffer21 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer21);
    }
    else if (this.numericUpDown1.Text == "18")
    {
    byte[] buffer22 = new byte[] { 0x40, 0x19, 1, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer22);
    }
    else if (this.numericUpDown1.Text == "19")
    {
    byte[] buffer23 = new byte[] { 0x74, 0x3a, 1, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer23);
    }
    else if (this.numericUpDown1.Text == "20")
    {
    byte[] buffer24 = new byte[] { 0x9c, 0x5d, 1, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer24);
    }
    else if (this.numericUpDown1.Text == "21")
    {
    byte[] buffer25 = new byte[] { 0xc4, 0x80, 1, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer25);
    }
    else if (this.numericUpDown1.Text == "22")
    {
    byte[] buffer26 = new byte[] { 0xd4, 0xa7, 1, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer26);
    }
    else if (this.numericUpDown1.Text == "23")
    {
    byte[] buffer27 = new byte[] { 0xd8, 0xd0, 1, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer27);
    }
    else if (this.numericUpDown1.Text == "24")
    {
    byte[] buffer28 = new byte[] { 0xd0, 0xfb, 1, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer28);
    }
    else if (this.numericUpDown1.Text == "25")
    {
    byte[] buffer29 = new byte[] { 0xbc, 40, 2, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer29);
    }
    else if (this.numericUpDown1.Text == "26")
    {
    byte[] buffer30 = new byte[] { 0xa8, 0x55, 2, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer30);
    }
    else if (this.numericUpDown1.Text == "27")
    {
    byte[] buffer31 = new byte[] { 0x7c, 0x86, 2, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer31);
    }
    else if (this.numericUpDown1.Text == "28")
    {
    byte[] buffer32 = new byte[] { 0x44, 0xb9, 2, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer32);
    }
    else if (this.numericUpDown1.Text == "29")
    {
    Level = new byte[4];
    Level[1] = 0xee;
    Level[2] = 2;
    byte[] buffer33 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer33);
    }
    else if (this.numericUpDown1.Text == "30")
    {
    byte[] buffer34 = new byte[] { 0xb0, 0x24, 3, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer34);
    }
    else if (this.numericUpDown1.Text == "31")
    {
    byte[] buffer35 = new byte[] { 0x54, 0x5d, 3, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer35);
    }
    else if (this.numericUpDown1.Text == "32")
    {
    byte[] buffer36 = new byte[] { 0xec, 0x97, 3, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer36);
    }
    else if (this.numericUpDown1.Text == "33")
    {
    byte[] buffer37 = new byte[] { 0x6c, 0xd6, 3, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer37);
    }
    else if (this.numericUpDown1.Text == "34")
    {
    byte[] buffer38 = new byte[] { 0xe0, 0x16, 4, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer38);
    }
    else if (this.numericUpDown1.Text == "35")
    {
    byte[] buffer39 = new byte[] { 0x48, 0x59, 4, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer39);
    }
    else if (this.numericUpDown1.Text == "36")
    {
    byte[] buffer40 = new byte[] { 0xa4, 0x9d, 4, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer40);
    }
    else if (this.numericUpDown1.Text == "37")
    {
    byte[] buffer41 = new byte[] { 0xf4, 0xe3, 4, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer41);
    }
    else if (this.numericUpDown1.Text == "38")
    {
    byte[] buffer42 = new byte[] { 0x2c, 0x2e, 5, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer42);
    }
    else if (this.numericUpDown1.Text == "39")
    {
    byte[] buffer43 = new byte[] { 0x58, 0x7a, 5, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer43);
    }
    else if (this.numericUpDown1.Text == "40")
    {
    byte[] buffer44 = new byte[] { 120, 200, 5, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer44);
    }
    else if (this.numericUpDown1.Text == "41")
    {
    byte[] buffer45 = new byte[] { 140, 0x18, 6, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer45);
    }
    else if (this.numericUpDown1.Text == "42")
    {
    byte[] buffer46 = new byte[] { 0x94, 0x6a, 6, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer46);
    }
    else if (this.numericUpDown1.Text == "43")
    {
    byte[] buffer47 = new byte[] { 0x84, 0xc0, 6, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer47);
    }
    else if (this.numericUpDown1.Text == "44")
    {
    byte[] buffer48 = new byte[] { 0x40, 0xf5, 6, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer48);
    }
    else if (this.numericUpDown1.Text == "45")
    {
    byte[] buffer49 = new byte[] { 0x40, 0x72, 7, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer49);
    }
    else if (this.numericUpDown1.Text == "46")
    {
    byte[] buffer50 = new byte[] { 12, 0xce, 7, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer50);
    }
    else if (this.numericUpDown1.Text == "47")
    {
    byte[] buffer51 = new byte[] { 0xcc, 0x2b, 8, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer51);
    }
    else if (this.numericUpDown1.Text == "48")
    {
    byte[] buffer52 = new byte[] { 220, 0x52, 8, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer52);
    }
    else if (this.numericUpDown1.Text == "49")
    {
    byte[] buffer53 = new byte[] { 0x10, 0xf1, 8, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer53);
    }
    else if (this.numericUpDown1.Text == "50")
    {
    byte[] buffer54 = new byte[] { 0xcc, 0x57, 9, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer54);
    }
    else if (this.numericUpDown1.Text == "51")
    {
    byte[] buffer55 = new byte[] { 0xe0, 0xc0, 9, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer55);
    }
    else if (this.numericUpDown1.Text == "52")
    {
    byte[] buffer56 = new byte[] { 0x84, 0x2b, 10, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer56);
    }
    else if (this.numericUpDown1.Text == "53")
    {
    byte[] buffer57 = new byte[] { 60, 0x9b, 10, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer57);
    }
    else if (this.numericUpDown1.Text == "54")
    {
    byte[] buffer58 = new byte[] { 0xb0, 13, 11, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer58);
    }
    else if (this.numericUpDown1.Text == "55")
    {
    byte[] buffer59 = new byte[] { 0x7c, 130, 11, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer59);
    }
    else if (this.numericUpDown1.Text == "56")
    {
    byte[] buffer60 = new byte[] { 0x74, 0xf8, 11, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer60);
    }
    else if (this.numericUpDown1.Text == "57")
    {
    byte[] buffer61 = new byte[] { 120, 0x21, 12, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer61);
    }
    else if (this.numericUpDown1.Text == "58")
    {
    byte[] buffer62 = new byte[] { 0x74, 0xf2, 12, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer62);
    }
    else if (this.numericUpDown1.Text == "59")
    {
    byte[] buffer63 = new byte[] { 0xf8, 0x72, 13, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer63);
    }
    else if (this.numericUpDown1.Text == "60")
    {
    byte[] buffer64 = new byte[] { 0x38, 0xf6, 13, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer64);
    }
    else if (this.numericUpDown1.Text == "61")
    {
    byte[] buffer65 = new byte[] { 8, 0x7b, 14, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer65);
    }
    else if (this.numericUpDown1.Text == "62")
    {
    byte[] buffer66 = new byte[] { 0x18, 6, 15, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer66);
    }
    else if (this.numericUpDown1.Text == "63")
    {
    byte[] buffer67 = new byte[] { 0x54, 0x92, 15, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer67);
    }
    else if (this.numericUpDown1.Text == "64")
    {
    byte[] buffer68 = new byte[] { 0xe8, 0x20, 0x10, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer68);
    }
    else if (this.numericUpDown1.Text == "65")
    {
    byte[] buffer69 = new byte[] { 100, 0xb3, 0x10, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer69);
    }
    else if (this.numericUpDown1.Text == "66")
    {
    byte[] buffer70 = new byte[] { 0x9c, 0x48, 0x11, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer70);
    }
    else if (this.numericUpDown1.Text == "67")
    {
    byte[] buffer71 = new byte[] { 0x90, 0xe0, 0x11, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer71);
    }
    else if (this.numericUpDown1.Text == "68")
    {
    byte[] buffer72 = new byte[] { 120, 0x7a, 0x12, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer72);
    }
    else if (this.numericUpDown1.Text == "69")
    {
    byte[] buffer73 = new byte[] { 0x10, 0x19, 0x13, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer73);
    }
    else if (this.numericUpDown1.Text == "70")
    {
    Level = new byte[4];
    Level[1] = 0xba;
    Level[2] = 0x13;
    byte[] buffer74 = Level;
    this.PS3.SetMemory(0x1c1926c, buffer74);
    }
    else if (this.numericUpDown1.Text == "71")
    {
    byte[] buffer75 = new byte[] { 240, 90, 20, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer75);
    }
    else if (this.numericUpDown1.Text == "72")
    {
    byte[] buffer76 = new byte[] { 0x4c, 3, 0x15, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer76);
    }
    else if (this.numericUpDown1.Text == "73")
    {
    byte[] buffer77 = new byte[] { 0xe0, 170, 0x15, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer77);
    }
    else if (this.numericUpDown1.Text == "74")
    {
    byte[] buffer78 = new byte[] { 80, 0x58, 0x16, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer78);
    }
    else if (this.numericUpDown1.Text == "75")
    {
    byte[] buffer79 = new byte[] { 0x88, 6, 0x17, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer79);
    }
    else if (this.numericUpDown1.Text == "76")
    {
    byte[] buffer80 = new byte[] { 12, 0xb9, 0x17, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer80);
    }
    else if (this.numericUpDown1.Text == "77")
    {
    byte[] buffer81 = new byte[] { 0xf4, 0x6b, 0x18, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer81);
    }
    else if (this.numericUpDown1.Text == "78")
    {
    byte[] buffer82 = new byte[] { 0x80, 0x25, 0x19, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer82);
    }
    else if (this.numericUpDown1.Text == "79")
    {
    byte[] buffer83 = new byte[] { 0x22, 0x3d, 0x19, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer83);
    }
    else if (this.numericUpDown1.Text == "80")
    {
    byte[] buffer84 = new byte[] { 0x18, 0xa5, 0x1a, 0 };
    this.PS3.SetMemory(0x1c1926c, buffer84);
    }
    
    C# Time Played :
    Code:
    // On suppose : numericUpDown1 = Jour, numericUpDown2 = Heure & numericUpDown3 = Min
    byte[] time;
    decimal num = 86400M;
    decimal num2 = 3600M;
    decimal num3 = 60M;
    decimal num4 = ((this.numericUpDown1.Value * num) + (this.numericUpDown2.Value * num2)) + (this.numericUpDown3.Value * num3);
    byte[] bytes = BitConverter.GetBytes(Convert.ToInt32(num4.ToString()));
    buffer = new byte[5];
    buffer[1] = bytes[3];
    buffer[2] = bytes[0];
    buffer[3] = bytes[1];
    buffer[4] = bytes[2];
    byte[] time = buffer;
    this.PS3.SetMemory(0x1c194ce, time);
    this.PS3.SetMemory(0x1c194d6, time);

    Unlock All :
    Elite Camo :

    Offset : 0x1c1b2ec
    byte :
    Code:
    0xff 
    Weapon 31 :

    Offset : 0x1c19240
    byte :
    Code:
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15
    0x1c19274
    Code:
    0xff, 0xff, 0, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0,
    0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0,
    0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0xa1, 0,
    0xe0, 0xa5, 0xa1, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0,
    0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0xa1, 0,
    0xae, 10, 0xa1, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0,
    0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0,
    0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0,
    0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0,
    0xe0, 0xa5, 0xa1, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0,
    0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0,
    0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0,
    0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0,
    0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0,
    0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0,
    0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 0,
    0xe0, 0xa5, 0x1a, 0, 0xe0, 0xa5, 0x1a, 30, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 0x11, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30,
    30, 30, 30, 30, 30, 30, 30, 30
    Title/Emblem/Challenge :

    Offset : 0x1c19f87
    Byte : http://pastebin.com/v8Zci3LN
    Offset : 0x1c1b0a0
    Byte :
    Code:
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff

    Bytes Logo :
    Bytes : Burger Town
    Code:
    0x5e, 1, 0x7f, 0x7f, 0x13, 0x63, 0x61, 0x72, 100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x62, 0x75, 0x72, 0x67, 0x65, 0x72, 0x74, 0x6f, 0x77, 110, 0, 0, 0, 0, 0, 0, 0 };
    Bytes : Weed
    Code:
    0x5e, 1, 0x5f, 0x5f, 13, 0x63, 0x61, 0x72, 100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x77, 0x65,0x65, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Moon
    Code:
    0x5e, 1, 0x5f, 0x5f, 13, 0x63, 0x61, 0x72, 100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x6d, 0x6f, 0x6f, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Crane
    Code:
    0x5e, 1, 0x5f, 0x5f, 13, 0x63, 0x61, 0x72, 100, 0x69, 0x63, 0x6f, 110, 0x5f, 120, 0x72, 0x61, 0x79, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Infinity Ward
    Code:
    0x5e, 1, 0x7f, 0x7f, 15, 0x63, 0x61, 0x72, 100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x69, 0x77, 0x6c, 0x6f, 0x67, 0x6f, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Car
    Code:
    0x5e, 1, 0x7f, 0x7f, 9, 100, 0x65, 0x61, 0x74, 0x68, 0x5f, 0x63, 0x61, 0x72, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Red Square
    Code:
    0x5e, 1, 0x6f, 0x6f, 14, 0x76, 0x65, 0x68, 0x5f, 0x68, 0x75, 100, 0x5f, 0x74, 0x61, 0x72, 0x67, 0x65, 0x74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Soldier
    Code:
    0x5e, 1, 0x4f, 0x4f, 0x12, 0x69, 0x77, 0x35, 0x5f, 0x63, 0x61, 0x72, 100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x74, 0x72, 0x75, 0x63, 0x6b, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Main
    Code:
    0x5e, 1, 0x3d, 0x3d, 0x10, 0x69, 0x77, 0x35, 0x5f, 0x63, 0x61, 0x72, 100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x66, 0x6c, 0x79, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Reset Name
    Code:
    new byte[1]
    Bytes : Green
    Code:
    0x5e, 50, 0x5e, 1, 90, 90, 0x12, 0x7f, 0x7f, 0x69, 0x77, 0x35, 0x5f, 0x63, 0x61, 0x72, 100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x63, 0x61, 0x74, 0, 0, 0, 0, 0, 0
    Bytes : Yellow
    Code:
    0x5e, 0x33, 0x5e, 1, 90, 90, 0x12, 0x7f, 0x7f, 0x69, 0x77, 0x35, 0x5f, 0x63, 0x61, 0x72, 100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x63, 0x61, 0x74, 0, 0, 0, 0, 0, 0
    Bytes : Facebook
    Code:
    0x5e, 1, 0x5f, 0x5f, 8, 70, 0x61, 0x63, 0x65, 0x62, 0x6f, 0x6f, 0x6b, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Claymore
    Code:
    0x5e, 1, 0x7f, 0x6f, 15, 0x77, 0x65, 0x61, 0x70, 0x6f, 110, 0x5f, 0x63, 0x6c, 0x61, 0x79, 0x6d, 0x6f, 0x72, 0x65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Mini Map
    Code:
    0x5e, 1, 0x7f, 0x7f, 0x13, 0x70, 0x6c, 0x61, 0x79, 0x6c, 0x69, 0x73, 0x74, 0x5f, 0x70, 0x6f, 0x70, 0x75, 0x6c, 0x61, 0x74, 0x69, 0x6f, 110, 0, 0, 0, 0, 0, 0, 0
    Bytes : Nuke
    Code:
    0x5e, 1, 0x5f, 0x5f, 20, 0x73, 0x70, 0x65, 0x63, 0x69, 0x61, 0x6c, 0x74, 0x79, 0x5f, 110, 0x75, 0x6b, 0x65, 0x5f, 0x63, 0x72, 0x61, 0x74, 0x65, 0, 0, 0, 0, 0, 0
    Bytes : Disconnect
    Code:
    0x5e, 1, 0x4d, 0x4d, 14, 110, 0x65, 0x74, 0x5f, 100, 0x69, 0x73, 0x63, 0x6f, 110, 110, 0x65, 0x63, 0x74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Cadena
    Code:
    0x5e, 1, 0x7f, 0x7f, 9, 0x69, 0x63, 0x6f, 110, 0x5f, 0x6c, 0x6f, 0x63, 0x6b, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Arrow 2
    Code:
    0x5e, 1, 0x6f, 0x5f, 11, 0x63, 0x68, 0x61, 0x69, 110, 0x5f, 0x61, 0x72, 0x72, 0x6f, 0x77, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Arrow
    Code:
    0x5e, 1, 0x6f, 0x4f, 4, 0x6d, 0x6f, 0x72, 0x65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : C.O.D Elite
    Code:
    0x5e, 1, 0x6f, 0x5f, 8, 0x65, 0x6c, 0x69, 0x74, 0x65, 0x5f, 0x61, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Blue Square
    Code:
    0x5e, 1, 0x6f, 0x5f, 11, 0x63, 0x6c, 0x61, 110, 0x6c, 0x76, 0x6c, 0x5f, 0x62, 0x6f, 120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Number 99
    Code:
    0x5e, 1, 0x4a, 0x4a, 9, 0x63, 0x6c, 0x61, 110, 0x6c, 0x76, 0x6c, 0x5f, 0x39, 0x5e, 1, 0x4a, 0x4a, 9, 0x63, 0x6c, 0x61, 110, 0x6c, 0x76, 0x6c, 0x5f, 0x39, 0, 0, 0
    Bytes : Moab
    Code:
    0x5e, 1, 0x5f, 0x4f, 10, 100, 0x65, 0x61, 0x74, 0x68, 0x5f, 0x6d, 0x6f, 0x61, 0x62, 0,0 
    Byes : Intervention
    Code:
    0x5e, 1, 0x7f, 0x4f, 14, 0x77, 0x65, 0x61, 0x70, 0x6f, 110, 0x5f, 0x63, 0x68, 0x65, 0x79,0x74, 0x61, 0x63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : AK47
    Code:
    0x5e, 1, 0x7f, 0x5f, 11, 0x77, 0x65, 0x61, 0x70, 0x6f, 110, 0x5f, 0x61, 0x6b, 0x34, 0x37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : RPG7
    Code:
    0x5e, 1, 0x7f, 0x7f, 11, 0x77, 0x65, 0x61, 0x70, 0x6f, 110, 0x5f, 0x72, 0x70, 0x67, 0x37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    Bytes : Black
    Code:
    0x5e, 0x39, 0x5e, 1, 90, 90, 0x12, 0x7f, 0x7f, 0x69, 0x77, 0x35, 0x5f, 0x63, 0x61, 0x72,100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x63, 0x61, 0x74, 0, 0, 0, 0, 0, 0
    Byes : Blue
    Code:
    0x5e, 0x34, 0x5e, 1, 90, 90, 0x12, 0x7f, 0x7f, 0x69, 0x77, 0x35, 0x5f, 0x63, 0x61, 0x72, 100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x63, 0x61, 0x74, 0, 0, 0, 0, 0, 0
    Bytes : PINK
    Code:
    0x5e, 0x36, 0x5e, 1, 90, 90, 0x12, 0x7f, 0x7f, 0x69, 0x77, 0x35, 0x5f, 0x63, 0x61, 0x72,100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x63, 0x61, 0x74, 0, 0, 0, 0, 0, 0
    Bytes : RED
    Code:
    0x5e, 0x31, 0x5e, 1, 90, 90, 0x12, 0x7f, 0x7f, 0x69, 0x77, 0x35, 0x5f, 0x63, 0x61, 0x72,100, 0x69, 0x63, 0x6f, 110, 0x5f, 0x63, 0x61, 0x74, 0, 0, 0, 0, 0, 0

    Classes :
    Classes Name :
    Code:
    Classe 1 : 0x1c1982c
    Classe 2 : 0x1c1988e
    Classe 3 : 0x1c198f0
    Classe 4 : 0x1c19952
    Classe 5 : 0x1c199b4
    Classe 6 : 0x1c19a16
    Classe 7 : 0x1c19a78
    Classe 8 : 0x1c19ada
    Classe 9 : 0x1c19b3c
    Classe 10 : 0x1c19b9e
    Classe 11 : 0x1c19c00
    Classe 12 : 0x1c19c62
    Classe 13 : 0x1c19cc4
    Classe 14 : 0x1c19d26
    Classe 15 : 0x1c19d88
    
    Modded Classes :
    Classes God Mode & Invisible :
    Code:
    Class 1 = 0x1c19803
    Class 2 = 0x1c19865
    Class 3 = 0x1c198c7
    Class 4 = 0x1c19929
    Class 5 = 0x1c1998b
    Class 6 = 0x1c199ed
    Class 7 = 0x1c19a4f
    Class 8 = 0x1c19ab1
    Class 9 = 0x1c19b13
    Class 10 = 0x1c19b75
    Class 11 = 0x1c19bd7
    Class 12 = 0x1c19c39
    Class 13 = 0x1c19c9b
    Class 14 = 0x1c19cfd
    Class 15 = 0x1c19d5f
    Voici les bytes :

    Code:
    0x01, 0x27, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x00, 0x00, 0x00, 0x07,
    0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x00, 0x00, 0x00, 0x6A, 0x00, 0x0F,
    0x00, 0x11, 0x00, 0x08, 0x00, 0x00, 0x00, 0x61, 0x00, 0x83, 0x00, 0x00, 0x00, 0x73,
    0x77, 0x61, 0x67, 0x2E, 0x63, 0x6C, 0x61, 0x73, 0x73, 0x00, 0x73, 0x73, 0x20, 0x32,
    0x00, 0x54, 0x20, 0x31, 0x00, 0x00, 0x76, 0x00, 0x20, 0x00, 0x20, 0x00, 0x20, 0x00,
    0x13, 0x00, 0x14, 0x00, 0x19, 0x00, 0x2D, 0x00, 0x26, 0x00, 0x27, 0x00, 0x02, 0x00,
    0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x06, 0x00, 0x6B
    

    Armes secondaires silencieuses : Desert Eagle, Magnum et MP412
    Voici les offset des 15 classes :
    Code:
    Classe 1 : 0x01c1980F
    Classe 2 : 0x01c19871
    Classe 3 : 0x01c198D3
    Classe 4 : 0x01c19935
    Classe 5 : 0x01c19997
    Classe 6 : 0x01c199F9
    Classe 7 : 0x01c19A5B
    Classe 8 :  0x01c19ABE
    Classe 9 : 0x01c19B1F
    Classe 10 : 0x01c19B81
    Classe 11 : 0x01c19BE3
    Classe 12 : 0x01c19C45
    Classe 13 : 0x01c19CA7
    Classe 14 : 0x01c19D09
    Classe 15 : 0x01c19D6B
    Voici les Bytes :
    Code:
    Desert Eagle : { 0x00, 0x04, 0x00, 0x12 }
    Magnum : { 0x00, 0x03, 0x00, 0x12 }
    Mp412 :{ 0x00, 0x02, 0x00, 0x12 }

    Aug HBAR :
    Code:
    { 11, 90, 0, 0, 0, 0, 0, 1, 0, 0x85 };
    0x1c19803 : Classe 1
    { 11, 90, 0, 5, 0, 0x11, 0, 2, 0, 0x39 };
    0x1c19865 : Classe 2
    { 11, 90, 0, 1, 0, 0, 0, 3, 0, 0x85 };
    0x1c198c7 : Classe 3
    { 11, 90, 0, 2, 0, 0, 0, 4, 0, 0x86 };
    0x1c19929 : Classe 4
    { 11, 90, 0, 0x11, 0, 0, 0, 5, 0, 140 };
    0x1c1998b : Classe 5
    { 11, 90, 0, 5, 0, 0, 0, 8, 0, 0x8b };
    0x1c199ed : Classe 6
    { 11, 90, 0, 5, 0, 0x11, 0, 2, 0, 0x39 };
    0x1c19a4f : Classe 7
    { 11, 90, 0, 0, 0, 0, 0, 10, 0, 0x85 };
    0x1c19ab1 : Classe 8
    { 11, 90, 0, 1, 0, 0, 0, 8, 0, 0x85 };
    0x1c19b13 : Classe 9
    { 11, 90, 0, 2, 0, 0, 0, 1, 0, 0x86 };
    0x1c19b75 : Classe 10
    { 11, 90, 0, 5, 0, 0, 0, 2, 0, 0x8b };
    0x1c19bd7 : Classe 11
    { 11, 90, 0, 0x11, 0, 0, 0, 3, 0, 140 };
    0x1c19c39 : Classe 12
    { 11, 90, 0, 2, 0, 0, 0, 4, 0, 0x86 };
    0x1c19c9b : Classe 13
    { 11, 90, 0, 1, 0, 0, 0, 5, 0, 0x85 };
    0x1c19cfd : Classe 14
    { 11, 90, 0, 0, 0, 0, 0, 8, 0, 0x85 };
    0x1c19d5f : Classe 15

    Non Host :
    Code:
    Laser : 0xb6703, On : 0x01
    No Fog : 0x18c9158, ON : 0, 0, 0, 0, 0, 0x53, 0xc5, 0x48, 0, 0x44, 5, 0, 1 -- Off : 0, 0, 0, 0, 0, 0x53, 0xc5, 0x48, 0, 0x44, 5, 0, 0
    Wallhack : 0x18c6476, ON : 0x58, 0x40, 0, 0x56, 0x76, 20, 0, 4, 1, 0, 5, 0x90, 0x40, 0x45, 0 -- OFF :  0x58, 0x40, 0, 0x56, 0x76, 20, 0, 4, 1, 0, 0, 0, 0, 0, 0
    UAV : 0x5f067, ON : 0x02, OFF : 0x01
    Promod : 0x18d53d4, ON : 0x43, Off : 0x42
    Third Person : 0x18cce7c, On : 0x01 - Off : 0x00
    RedBox : 0x65D14, ON : 0x60, 0x00, 0x00, 0x00
    
    Body Color :
    Red :
    Code:
    byte[] ON = new byte[] { 0x01 };
    PS3.SetMemory(0x018C6904, ON);
    byte[] RED = new byte[] { 0x4F };
    PS3.SetMemory(0x018C69D0, RED);
    Gold :
    Code:
     byte[] ON = new byte[] { 0x01 };
    PS3.SetMemory(0x018C6904, ON);
    byte[] GREEN = new byte[] { 0x4F };
    PS3.SetMemory(0x018C69D4, GREEN);
    Grey :
    Code:
    byte[] ON = new byte[] { 0x01 };
    PS3.SetMemory(0x018C6904, ON);
    byte[] BLUE = new byte[] { 0x4F };
    PS3.SetMemory(0x018C69D8, BLUE);
    Black Weapons :
    Code:
     byte[] ON = new byte[] { 0x01 };
    PS3.SetMemory(0x018C6904, ON);
    byte[] BLUE = new byte[] { 0x5F };
    PS3.SetMemory(0x018C69D0 , BLUE);
    byte[] BLUE1 = new byte[] { 0x5F };
    PS3.SetMemory(0x018C69D4, BLUE1);
    byte[] BLUE2 = new byte[] { 0x5F };
    PS3.SetMemory(0x018C69D8, BLUE2);
    Purple :
    Code:
     byte[] ON = new byte[] { 0x01 };
    PS3.SetMemory(0x018C6904, ON);
    byte[] BLUE = new byte[] { 0x4F };
    PS3.SetMemory(0x018C69D0, BLUE);
    byte[] BLUE1 = new byte[] { 0x5F };
    PS3.SetMemory(0x018C69D4, BLUE1);
    byte[] BLUE2 = new byte[] { 0x4F };
    PS3.SetMemory(0x018C69D8, BLUE2);
    Yellow :
    Code:
    byte[] ON = new byte[] { 0x01 };
    PS3.SetMemory(0x018C6904, ON);
    byte[] BLUE = new byte[] { 0x3F };
    PS3.SetMemory(0x018C69D0, BLUE);
    byte[] BLUE1 = new byte[] { 0x3F };
    PS3.SetMemory(0x018C69D4, BLUE1);
    byte[] BLUE2 = new byte[] { 0x5F };
    PS3.SetMemory(0x018C69D8, BLUE2);
    Ice Color:
    Code:
    byte[] ON = new byte[] { 0x01 };
    PS3.SetMemory(0x018C6904, ON);
    byte[] BLUE = new byte[] { 0x4F };
    PS3.SetMemory(0x018C69D4, BLUE);
    byte[] BLUE1 = new byte[] { 0x4F };
    PS3.SetMemory(0x018C69D8, BLUE1);
    Brown :
    Code:
     byte[] ON = new byte[] { 0x01 };
    PS3.SetMemory(0x018C6904, ON);
    byte[] BLUE = new byte[] { 0x5F };
    PS3.SetMemory(0x018C69D4, BLUE);
    byte[] BLUE1 = new byte[] { 0x5F };
    PS3.SetMemory(0x018C69D8, BLUE1);
    Light Green :
    Code:
    byte[] ON = new byte[] { 0x01 };
    PS3.SetMemory(0x018C6904, ON);
    byte[] BLUE = new byte[] { 0x4F };
    PS3.SetMemory(0x018C69D4, BLUE);
    byte[] BLUE1 = new byte[] { 0x5F };
    PS3.SetMemory(0x018C69D8, BLUE1);

    All Client :
    Name in Game : 0x110d60c
    Client interval : 0x3980
    God Mode:
    Code:
     0xfca41e - On : 0xff, 0xff, 0xff, 0xff, Client Interval : 0x280 
    Full Ammo :
    Code:
     Interval : 0x3980
    0x110a6a9 : 15, 0xff, 0xff, 0xff
    0x110a629 : 15, 0xff, 0xff
    0x110a691 : 15, 0xff, 0xff, 0xff
    0x110a619 : 15, 0xff, 0xff
    0x110a6cd : 15, 0xff, 0xff
    0x110a6c0 : 15, 0xff, 0xff
    0x110a69c : 15, 0xff, 0xff
    0x110a6c0 : 15, 0xff, 0xff
    0x110a6b4 : 15, 0xff, 0xff
    Explosive Bullets :
    Code:
    0x110a773 :  0xc5, 0xff    interval Client : 0x3980
    All Perks :
    Code:
    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 12, 0x30, 0x8e, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 7, 0xff, 0, 0, 0, 0, 0, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff
    0x110a73f , Interval Client : 0x3980
    Wallhack :
    Code:
    0x110a297 ON :0x09 , Off : 0x00 - interval : 0x3980
    UFO :
    Code:
    0x110d87f - On :  0x02   OFF : 0x00 Interval Client :0x3980

    Special Ops :
    Stats :
    Experience Points: 0x018814f1
    Level50: F4 35 21
    Level 0: 00 00 00
    Kills : 0x01881591
    Juggernaut Kills : 0x01881595
    Headshots: 0x01881599
    Vagues: 0x018815a5
    Misses: 0x0188159D 01 00 00 00
    Hits: 0x018815a1 FF FF FF 0F
    Modz :
    Name In Game (Host): 0x012320BC
    Lobby Name: 0x01827EA4
    Client Name:
    Code:
    Client 0: 0x012320BC
    Client 1: 0x0123D184 
    God Mod:
    Code:
    64 FF FF FF FF - On
    00 00 00 64 00 - Off
    Client 0: 0x010EEC28
    Client 1: 0x010eee9c
    Teleport:
    Code:
    Client 0: 0x012272F4                                           
    Client 1: 0x012323BC                                                                                                     
    44 2E F9 1A 43 CC E6 66 C4 7D CA 2F 00 - Kill                 
    43 BB B8 47 42 66 0B FD C2 D3 C0 02 00 - Teleport down the map 
    44 2E F0 9A 43 CC E6 66 42 8B C4 B2 00 - Back to map           
    44 2E F9 9A 43 CC E6 66 45 0E 63 AD 00 - Teleport To Sky 
    Visions:
    Code:
    Client 0: 0x012272ea
    Client 1: 0x012323b2
    Values:
    00 00 - Normal/Defualt
    00 12 - Snake Mod
    00 15 - Unbeaten Mod (Its Not Vision , Its on the Vision offset But its not a Vision)
    40 00 - Hardcore Mod
    00 99 - Thermal
    00 FD - Thermal + Unbeaten Mod
    70 FD - Thermal + Unbeaten Mod + Hardcore Mod
    90 00 - Red Vision
    90 15 - Red Vision + Unbeaten Mod
    70 15 - Red Vision + Unbeaten Mod + Hardcore Mod
    AA 00 - Worm Vision
    AA 15 - Wrom Vision + Unbeaten Mod
    CA 15 - Worm Vision + Unbeaten Mod + Hardcore Mod
    Ultimate Clips:
    Code:
    FF FF FF - Ultimate Clips
    00 00 00 - No Ammo
    Client 0:
    Primary Ammo: 0x01227631
    Secondary Ammo: 0x01227649
    Lethal Ammo: 0x012276b5
    Tactical Ammo: 0x012276c1
    Claymore Ammo: 0x012276d9
    C4 Ammo: 0x012276e5
    Client 1:
    Primary Ammo: 0x012326f9
    Secondary Ammo: 0x01232711
    Lethal Ammo: 0x0123277d
    Tactical Ammo: 0x01232789
    Claymore Ammo: 0x012327a1
    C4 Ammo: 0x012327ad
    Lock Controller:
    Code:
    Client 0: 0x012272ef
    Client 1: 0x012323b7
    01 - On
    00 - Off
    Kick:
    Code:
    Client 0: 0x012272ef
    Client 1: 0x012323b7
    04 - FF will kick the Client from the game
    Real Inffintie Ammo:
    Code:
    FF FF FF - Ultimate Bullets & Clips
    00 00 00 - No Ammo
    Client 0:
    Primary Clips Ammo: 0x01227631
    Secondary Clips Ammo: 0x01227649
    Primary Bullets Ammo: 0x012276cd
    Secondary Bullets Ammo: 0x012276d9
    Lethal Ammo: 0x012276b5
    Tactical Ammo: 0x012276c1
    Claymore Ammo: 0x012276d9
    C4 Ammo: 0x012276e5
    Client 1:
    Primary Ammo: 0x012326f9
    Secondary Ammo: 0x01232711
    Primary Bullets Ammo: 0x01232771
    Secondary Bullets Ammo: 0x01232795
    Lethal Ammo: 0x0123277d
    Tactical Ammo: 0x01232789
    Claymore Ammo: 0x012327a1
    C4 Ammo: 0x012327ad
    All Perks:
    Code:
    Client 0: 0x01227788
    Client 1: 0x01232850
    FF FF FF FF FF FF FF FF FF FF - All Perks
    00 00 00 00 00 00 00 00 00 00 - No Perks
    Extended Mags :
    Code:
    Client 0: 0x0122778a
    Client 1: 0x01232852
    FF - Extended Mags
    00 - Regular Clips
    Rapid Fire :
    Client 0: 0x0122778b
    Client 1: 0x01232853
    FF - On
    00 - Off
    Tactical Icone:
    Code:
    Client 0: 0x012277DB
    Client 1: 0x012328a3
    Lethal Icone:
    Client 0: 0x012277d7
    Client 1: 0x0123289f
    00 - Defualt
    01 - Dog
    11 - Predator Missile
    14 - Granade
    FF - No Icone
    D-Pads Icones:
    Client 0: 0x012277DF
    Client 1: 0x012328a7
     
    16 personnes aiment ça.
  2. Kalix59

    Kalix59 Premium

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    merci, comment on fait pour les utilisé ?
     
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