Voilà donc mon problème c'est que le iPrintln and iPrintlnBold ne fonctionne pas Pourtant j'ai mit le RPC Code:using PS3Lib; using System; using System.Threading; namespace Launcher_by_Rium { public class RPC { private static uint function_address; public static int Call(uint func_address, params object[] parameters) { int length = parameters.Length; int index = 0; uint num3 = 0; uint num4 = 0; uint num5 = 0; uint num6 = 0; while (index < length) { if (parameters[index] is int) { PS3.Extension.WriteInt32(0x10020000 + (num3 * 4), (int)parameters[index]); num3++; } else if (parameters[index] is uint) { PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), (uint)parameters[index]); num3++; } else { uint num7; if (parameters[index] is string) { num7 = 0x10022000 + (num4 * 0x400); PS3.Extension.WriteString(num7, Convert.ToString(parameters[index])); PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7); num3++; num4++; } else if (parameters[index] is float) { PS3.Extension.WriteFloat(0x10020024 + (num5 * 4), (float)parameters[index]); num5++; } else if (parameters[index] is float[]) { float[] input = (float[])parameters[index]; num7 = 0x10021000 + (num6 * 4); Lib.WriteSingle(num7, input); PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7); num3++; num6 += (uint)input.Length; } } index++; } PS3.Extension.WriteUInt32(0x1002004C, func_address); Thread.Sleep(20); return PS3.Extension.ReadInt32(0x10020050); } public static void Enable() { PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 }); Thread.Sleep(20); byte[] memory = new byte[] { 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x02, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xc0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xc0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x02, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 }; PS3.SetMemory(function_address + 4, memory); PS3.SetMemory(0x10020000, new byte[0x2854]); PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 }); } public static int Init() { function_address = 0x007AA050; Enable(); return 0; } public static void Cbuf_AddText(int client, string text) { RPC.Call(0x313E88, client, text); } public static void iPrintln(int Client, string Text) { SV_GameSendServerCommand(Client, "O \"" + Text + "\""); } public static void iPrintlnBold(int Client, string Text) { SV_GameSendServerCommand(Client, "< \"" + Text + "\""); } public static void CBuf_Addtext(string Command) { RPC.Call(00315938, 0, Command); } public static void SV_GameSendServerCommand(int Client, string Command) { RPC.Call(0x34A1DC, Client, 1, Command); } } J'ai mit le RPC.Init(); dans le button attach Voilà un exemple de codage que j'ai fait pour mettre un message dans la KillFeed RPC.iPrintln((int)this.numericUpDown12.Value, this.textBox3.Text); Mais rien n'apparaît :/
Et quand je met RPC.Init(); dans le button attach après plus aucun rien ne fonctionne appart la connection au tool