## byte = 0x09 ## B23R = 0x26FEEF0 = 0x09 Chicom CQB = 0x26FF45D = 0x09 M8A1 = 0x26FF7FB = 0x09 Type 25 = 0x26FF9CA = 0x09 MTAR = 0x26FFB99 = 0x09 Mk 48 = 0x26FFD68 = 0x09 DSR 50 = 0x2700106 = 0x09 M1216 = 0x27002D5 = 0x09 ## byte = 0x03 ## Executioner = 0x26FEF64 = 0x03 MP7 = 0x26FF302 = 0x03 MSMC = 0x26FF4D1 = 0x03 Scar-H = 0x26FF86F = 0x03 FAL OWS = 0x26FFA3E = 0x03 QBB LSW = 0x26FFDDC = 0x03 XPR-50 = 0x270017A = 0x03 S12 = 0x2700349 = 0x03 ## byte = 0x80 ## Kap40 = 0x26FEE08 = 0x80 Five-seven = 0x26FEFD7 = 0x80 Skorpion EVO = 0x26FF375 = 0x80 Vector = 0x26FF544 = 0x80 AN-94 = 0x26FF8E2 = 0x80 SMR = 0x26FFAB1 = 0x80 LSAT = 0x26FFE4F = 0x80 Ballista = 0x270001E = 0x80 KSG = 0x27003BC = 0x80 Crossbow = 0x270075A = 0x80 ## byte = 0x30 ## Tac-45 = 0x26FEE7C = 0x30 PDW-57 = 0x26FF3E9 = 0x30 Peacekeeper = 0x26FF5B8 = 0x30 SWAT-556 = 0x26FF956 = 0x30 M27 = 0x26FFB25 = 0x30 HAMR = 0x26FFEC3 = 0x30 SVU-AS = 0x2700092 = 0x30 R870 MCS = 0x2700261 = 0x30 Ballistic Knife = 0x27007CE = 0x30 0x2700518 = SMAW 0x270058B = FHJ-18 AA 0x27006E7 = RPG 0x27005FF = Assault Shield --------------------------------------- // code c# arme C# Code byte[] buffer = new byte[] { 0x09 }; PS3.SetMemory(0x26FEEF0, buffer); PS3.SetMemory(0x26FF45D, buffer); PS3.SetMemory(0x26FF7FB, buffer); PS3.SetMemory(0x26FF9CA, buffer); PS3.SetMemory(0x26FFB99, buffer); PS3.SetMemory(0x26FFD68, buffer); PS3.SetMemory(0x2700106, buffer); PS3.SetMemory(0x27002D5, buffer); byte[] buffer2 = new byte[] { 0x03 }; PS3.SetMemory(0x26FEF64, buffer2); PS3.SetMemory(0x26FF302, buffer2); PS3.SetMemory(0x26FF4D1, buffer2); PS3.SetMemory(0x26FF86F, buffer2); PS3.SetMemory(0x26FFA3E, buffer2); PS3.SetMemory(0x26FFDDC, buffer2); PS3.SetMemory(0x270017A, buffer2); PS3.SetMemory(0x2700349, buffer2); byte[] buffer3 = new byte[] { 0x80 }; PS3.SetMemory(0x26FEE08, buffer3); PS3.SetMemory(0x26FEFD7, buffer3); PS3.SetMemory(0x26FF375, buffer3); PS3.SetMemory(0x26FF544, buffer3); PS3.SetMemory(0x26FF8E2, buffer3); PS3.SetMemory(0x26FFAB1, buffer3); PS3.SetMemory(0x26FFE4F, buffer3); PS3.SetMemory(0x270001E, buffer3); PS3.SetMemory(0x27003BC, buffer3); PS3.SetMemory(0x270075A, buffer3); byte[] buffer4 = new byte[] { 0x30 }; PS3.SetMemory(0x26FEE7C, buffer4); PS3.SetMemory(0x26FF3E9, buffer4); PS3.SetMemory(0x26FF5B8, buffer4); PS3.SetMemory(0x26FF956, buffer4); PS3.SetMemory(0x26FFB25, buffer4); PS3.SetMemory(0x26FFEC3, buffer4); PS3.SetMemory(0x2700092, buffer4); PS3.SetMemory(0x2700261, buffer4); PS3.SetMemory(0x27007CE, buffer4); #credit NGU and IDMZ8X