OFFSETS armes black ops 2

Discussion dans 'Call of Duty : Black Ops 2' créé par Dev_DMZ, 8 Octobre 2015.

  1. Dev_DMZ

    Dev_DMZ Membre

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    ## byte = 0x09 ##
    B23R = 0x26FEEF0 = 0x09
    Chicom CQB = 0x26FF45D = 0x09
    M8A1 = 0x26FF7FB = 0x09
    Type 25 = 0x26FF9CA = 0x09
    MTAR = 0x26FFB99 = 0x09
    Mk 48 = 0x26FFD68 = 0x09
    DSR 50 = 0x2700106 = 0x09
    M1216 = 0x27002D5 = 0x09


    ## byte = 0x03 ##
    Executioner = 0x26FEF64 = 0x03
    MP7 = 0x26FF302 = 0x03
    MSMC = 0x26FF4D1 = 0x03
    Scar-H = 0x26FF86F = 0x03
    FAL OWS = 0x26FFA3E = 0x03
    QBB LSW = 0x26FFDDC = 0x03
    XPR-50 = 0x270017A = 0x03
    S12 = 0x2700349 = 0x03


    ## byte = 0x80 ##
    Kap40 = 0x26FEE08 = 0x80
    Five-seven = 0x26FEFD7 = 0x80
    Skorpion EVO = 0x26FF375 = 0x80
    Vector = 0x26FF544 = 0x80
    AN-94 = 0x26FF8E2 = 0x80
    SMR = 0x26FFAB1 = 0x80
    LSAT = 0x26FFE4F = 0x80
    Ballista = 0x270001E = 0x80
    KSG = 0x27003BC = 0x80
    Crossbow = 0x270075A = 0x80


    ## byte = 0x30 ##
    Tac-45 = 0x26FEE7C = 0x30
    PDW-57 = 0x26FF3E9 = 0x30
    Peacekeeper = 0x26FF5B8 = 0x30
    SWAT-556 = 0x26FF956 = 0x30
    M27 = 0x26FFB25 = 0x30
    HAMR = 0x26FFEC3 = 0x30
    SVU-AS = 0x2700092 = 0x30
    R870 MCS = 0x2700261 = 0x30
    Ballistic Knife = 0x27007CE = 0x30

    0x2700518 = SMAW
    0x270058B = FHJ-18 AA
    0x27006E7 = RPG
    0x27005FF = Assault Shield

    ---------------------------------------

    // code c# arme


    C# Code

    byte[] buffer = new byte[] { 0x09 };
    PS3.SetMemory(0x26FEEF0, buffer);
    PS3.SetMemory(0x26FF45D, buffer);
    PS3.SetMemory(0x26FF7FB, buffer);
    PS3.SetMemory(0x26FF9CA, buffer);
    PS3.SetMemory(0x26FFB99, buffer);
    PS3.SetMemory(0x26FFD68, buffer);
    PS3.SetMemory(0x2700106, buffer);
    PS3.SetMemory(0x27002D5, buffer);

    byte[] buffer2 = new byte[] { 0x03 };
    PS3.SetMemory(0x26FEF64, buffer2);
    PS3.SetMemory(0x26FF302, buffer2);
    PS3.SetMemory(0x26FF4D1, buffer2);
    PS3.SetMemory(0x26FF86F, buffer2);
    PS3.SetMemory(0x26FFA3E, buffer2);
    PS3.SetMemory(0x26FFDDC, buffer2);
    PS3.SetMemory(0x270017A, buffer2);
    PS3.SetMemory(0x2700349, buffer2);

    byte[] buffer3 = new byte[] { 0x80 };
    PS3.SetMemory(0x26FEE08, buffer3);
    PS3.SetMemory(0x26FEFD7, buffer3);
    PS3.SetMemory(0x26FF375, buffer3);
    PS3.SetMemory(0x26FF544, buffer3);
    PS3.SetMemory(0x26FF8E2, buffer3);
    PS3.SetMemory(0x26FFAB1, buffer3);
    PS3.SetMemory(0x26FFE4F, buffer3);
    PS3.SetMemory(0x270001E, buffer3);
    PS3.SetMemory(0x27003BC, buffer3);
    PS3.SetMemory(0x270075A, buffer3);

    byte[] buffer4 = new byte[] { 0x30 };
    PS3.SetMemory(0x26FEE7C, buffer4);
    PS3.SetMemory(0x26FF3E9, buffer4);
    PS3.SetMemory(0x26FF5B8, buffer4);
    PS3.SetMemory(0x26FF956, buffer4);
    PS3.SetMemory(0x26FFB25, buffer4);
    PS3.SetMemory(0x26FFEC3, buffer4);
    PS3.SetMemory(0x2700092, buffer4);
    PS3.SetMemory(0x2700261, buffer4);
    PS3.SetMemory(0x27007CE, buffer4);



    #credit NGU and IDMZ8X
     
  2. Modz-Eraz

    Modz-Eraz Membre

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    merci du partage
     
  3. ItzShelbae

    ItzShelbae Membre

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    Merci du partage c'est cool de votre part
     

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