Bonjours a tous alors aujourd'hui en créant mon tool je cherchais l'offsets fps bo2 et maxlila l'avait sur son tool enfin bref Je prend le code et met le timer mais ce code la n'est pas bon selon mon vs byte[] buffer; Countername1++; switch (Countername1) { case 1: this.PS3.SetMemory(0x39778b, new byte[] { 1 }); this.PS3.SetMemory(0x397190, new byte[] { 0x43, 0x30 }); this.PS3.SetMemory(0x397198, new byte[] { 0x42, 0x19 }); buffer = new byte[2]; buffer[0] = 0x3f; this.PS3.SetMemory(0x39718c, buffer); this.PS3.Extension.WriteString(0x941988, "^3{^1M^2x^3}" + this.mephobiaTextBox1.Text + "^3{^4M^5x^3}"); break; case 2: this.PS3.SetMemory(0x39778b, new byte[] { 1 }); this.PS3.SetMemory(0x397190, new byte[] { 0x43, 0x30 }); this.PS3.SetMemory(0x397198, new byte[] { 0x42, 0x19 }); buffer = new byte[2]; buffer[0] = 0x3f; this.PS3.SetMemory(0x39718c, buffer); this.PS3.Extension.WriteString(0x941988, "^3{^8M^1x^3}" + this.mephobiaTextBox1.Text + "^3{^2M^4x^3}"); break; case 3: this.PS3.SetMemory(0x39778b, new byte[] { 1 }); this.PS3.SetMemory(0x397190, new byte[] { 0x43, 0x30 }); this.PS3.SetMemory(0x397198, new byte[] { 0x42, 0x19 }); buffer = new byte[2]; buffer[0] = 0x3f; this.PS3.SetMemory(0x39718c, buffer); this.PS3.Extension.WriteString(0x941988, "^3{^7M^8x^3}" + this.mephobiaTextBox1.Text + "^3{^1M^2x^3}"); break; case 4: this.PS3.SetMemory(0x39778b, new byte[] { 1 }); this.PS3.SetMemory(0x397190, new byte[] { 0x43, 0x30 }); this.PS3.SetMemory(0x397198, new byte[] { 0x42, 0x19 }); buffer = new byte[2]; buffer[0] = 0x3f; this.PS3.SetMemory(0x39718c, buffer); this.PS3.Extension.WriteString(0x941988, "^3{^6M^7x^3}" + this.mephobiaTextBox1.Text + "^3{^8M^1x^3}"); break; case 5: this.PS3.SetMemory(0x39778b, new byte[] { 1 }); this.PS3.SetMemory(0x397190, new byte[] { 0x43, 0x30 }); this.PS3.SetMemory(0x397198, new byte[] { 0x42, 0x19 }); buffer = new byte[2]; buffer[0] = 0x3f; this.PS3.SetMemory(0x39718c, buffer); this.PS3.Extension.WriteString(0x941988, "^3{^5M^6x^3}" + this.mephobiaTextBox1.Text + "^3{^7M^8x^3}"); break; case 6: this.PS3.SetMemory(0x39778b, new byte[] { 1 }); this.PS3.SetMemory(0x397190, new byte[] { 0x43, 0x30 }); this.PS3.SetMemory(0x397198, new byte[] { 0x42, 0x19 }); buffer = new byte[2]; buffer[0] = 0x3f; this.PS3.SetMemory(0x39718c, buffer); this.PS3.Extension.WriteString(0x941988, "^3{^4M^5x^3}" + this.mephobiaTextBox1.Text + "^3{^6M^7x^3}"); break; case 7: this.PS3.SetMemory(0x39778b, new byte[] { 1 }); this.PS3.SetMemory(0x397190, new byte[] { 0x43, 0x30 }); this.PS3.SetMemory(0x397198, new byte[] { 0x42, 0x19 }); buffer = new byte[2]; buffer[0] = 0x3f; this.PS3.SetMemory(0x39718c, buffer); this.PS3.Extension.WriteString(0x941988, "^3{^2M^4x^3}" + this.mephobiaTextBox1.Text + "^3{^5M^6x^3}"); break; } if (Countername1 == 7) { Countername1 = 0; } Si quelqu'un savait venir sur TeamWiever afin de m'expliqué sa serait juste super Mon skype gentilponey4
Normal que sa ne fonctionne pas , Maxlila code comme une merde et sa source l'es aussi Voici le codage correcte avec les bonnes offset 1.19 Code: PS3.Extension.WriteString(0x8E3290, "^6By ^5Sidradi"); PS3.SetMemory(0x37fec, new byte[] { 0x60, 0 , 0 , 0)}; J'ai déplacé ta discussion en section Résolu Bonne journée, Sidradi