Question Problème FPS BO2 1.19

Discussion dans 'Questions, aides et recherches' créé par Dev_DMZ, 12 Avril 2015.

  1. Dev_DMZ

    Dev_DMZ Membre

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    Bonjours a tous alors aujourd'hui en créant mon tool je cherchais l'offsets fps bo2 et maxlila l'avait sur son tool enfin bref

    Je prend le code et met le timer mais ce code la n'est pas bon selon mon vs

    byte[] buffer;
    Countername1++;
    switch (Countername1)
    {
    case 1:
    this.PS3.SetMemory(0x39778b, new byte[] { 1 });
    this.PS3.SetMemory(0x397190, new byte[] { 0x43, 0x30 });
    this.PS3.SetMemory(0x397198, new byte[] { 0x42, 0x19 });
    buffer = new byte[2];
    buffer[0] = 0x3f;
    this.PS3.SetMemory(0x39718c, buffer);
    this.PS3.Extension.WriteString(0x941988, "^3{^1M^2x^3}" + this.mephobiaTextBox1.Text + "^3{^4M^5x^3}");
    break;

    case 2:
    this.PS3.SetMemory(0x39778b, new byte[] { 1 });
    this.PS3.SetMemory(0x397190, new byte[] { 0x43, 0x30 });
    this.PS3.SetMemory(0x397198, new byte[] { 0x42, 0x19 });
    buffer = new byte[2];
    buffer[0] = 0x3f;
    this.PS3.SetMemory(0x39718c, buffer);
    this.PS3.Extension.WriteString(0x941988, "^3{^8M^1x^3}" + this.mephobiaTextBox1.Text + "^3{^2M^4x^3}");
    break;

    case 3:
    this.PS3.SetMemory(0x39778b, new byte[] { 1 });
    this.PS3.SetMemory(0x397190, new byte[] { 0x43, 0x30 });
    this.PS3.SetMemory(0x397198, new byte[] { 0x42, 0x19 });
    buffer = new byte[2];
    buffer[0] = 0x3f;
    this.PS3.SetMemory(0x39718c, buffer);
    this.PS3.Extension.WriteString(0x941988, "^3{^7M^8x^3}" + this.mephobiaTextBox1.Text + "^3{^1M^2x^3}");
    break;

    case 4:
    this.PS3.SetMemory(0x39778b, new byte[] { 1 });
    this.PS3.SetMemory(0x397190, new byte[] { 0x43, 0x30 });
    this.PS3.SetMemory(0x397198, new byte[] { 0x42, 0x19 });
    buffer = new byte[2];
    buffer[0] = 0x3f;
    this.PS3.SetMemory(0x39718c, buffer);
    this.PS3.Extension.WriteString(0x941988, "^3{^6M^7x^3}" + this.mephobiaTextBox1.Text + "^3{^8M^1x^3}");
    break;

    case 5:
    this.PS3.SetMemory(0x39778b, new byte[] { 1 });
    this.PS3.SetMemory(0x397190, new byte[] { 0x43, 0x30 });
    this.PS3.SetMemory(0x397198, new byte[] { 0x42, 0x19 });
    buffer = new byte[2];
    buffer[0] = 0x3f;
    this.PS3.SetMemory(0x39718c, buffer);
    this.PS3.Extension.WriteString(0x941988, "^3{^5M^6x^3}" + this.mephobiaTextBox1.Text + "^3{^7M^8x^3}");
    break;

    case 6:
    this.PS3.SetMemory(0x39778b, new byte[] { 1 });
    this.PS3.SetMemory(0x397190, new byte[] { 0x43, 0x30 });
    this.PS3.SetMemory(0x397198, new byte[] { 0x42, 0x19 });
    buffer = new byte[2];
    buffer[0] = 0x3f;
    this.PS3.SetMemory(0x39718c, buffer);
    this.PS3.Extension.WriteString(0x941988, "^3{^4M^5x^3}" + this.mephobiaTextBox1.Text + "^3{^6M^7x^3}");
    break;

    case 7:
    this.PS3.SetMemory(0x39778b, new byte[] { 1 });
    this.PS3.SetMemory(0x397190, new byte[] { 0x43, 0x30 });
    this.PS3.SetMemory(0x397198, new byte[] { 0x42, 0x19 });
    buffer = new byte[2];
    buffer[0] = 0x3f;
    this.PS3.SetMemory(0x39718c, buffer);
    this.PS3.Extension.WriteString(0x941988, "^3{^2M^4x^3}" + this.mephobiaTextBox1.Text + "^3{^5M^6x^3}");
    break;
    }
    if (Countername1 == 7)
    {
    Countername1 = 0;
    }



    Si quelqu'un savait venir sur TeamWiever afin de m'expliqué sa serait juste super :heart:


    Mon skype gentilponey4
     
    1 personne aime cela.
  2. Sι∂яα∂ι

    Sι∂яα∂ι Administrateur

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    Normal que sa ne fonctionne pas , Maxlila code comme une merde et sa source l'es aussi :D

    Voici le codage correcte avec les bonnes offset 1.19 ;)

    Code:
    PS3.Extension.WriteString(0x8E3290, "^6By ^5Sidradi");
    PS3.SetMemory(0x37fec, new byte[] { 0x60, 0 , 0 , 0)};
    
    J'ai déplacé ta discussion en section Résolu [​IMG]

    Bonne journée,
    Sidradi
     
    Dernière édition: 17 Novembre 2021
    5 personnes aiment ça.

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